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- // B3DM File Format
- // https://github.com/CesiumGS/3d-tiles/blob/master/specification/TileFormats/Batched3DModel/README.md
- import { FeatureTable, BatchTable } from '../utilities/FeatureTable.js';
- export class B3DMLoaderBase {
- constructor() {
- this.fetchOptions = {};
- }
- load( url ) {
- return fetch( url, this.fetchOptions )
- .then( res => {
- if ( ! res.ok ) {
- throw new Error( `Failed to load file "${ url }" with status ${ res.status } : ${ res.statusText }` );
- }
- return res.arrayBuffer();
- } )
- .then( buffer => this.parse( buffer ) );
- }
- parse( buffer ) {
- // TODO: this should be able to take a uint8array with an offset and length
- const dataView = new DataView( buffer );
- // 28-byte header
- // 4 bytes
- const magic =
- String.fromCharCode( dataView.getUint8( 0 ) ) +
- String.fromCharCode( dataView.getUint8( 1 ) ) +
- String.fromCharCode( dataView.getUint8( 2 ) ) +
- String.fromCharCode( dataView.getUint8( 3 ) );
- console.assert( magic === 'b3dm' );
- // 4 bytes
- const version = dataView.getUint32( 4, true );
- console.assert( version === 1 );
- // 4 bytes
- const byteLength = dataView.getUint32( 8, true );
- console.assert( byteLength === buffer.byteLength );
- // 4 bytes
- const featureTableJSONByteLength = dataView.getUint32( 12, true );
- // 4 bytes
- const featureTableBinaryByteLength = dataView.getUint32( 16, true );
- // 4 bytes
- const batchTableJSONByteLength = dataView.getUint32( 20, true );
- // 4 bytes
- const batchTableBinaryByteLength = dataView.getUint32( 24, true );
- // Feature Table
- const featureTableStart = 28;
- const featureTable = new FeatureTable( buffer, featureTableStart, featureTableJSONByteLength, featureTableBinaryByteLength );
- // Batch Table
- const batchTableStart = featureTableStart + featureTableJSONByteLength + featureTableBinaryByteLength;
- const batchTable = new BatchTable( buffer, featureTable.getData( 'BATCH_LENGTH' ), batchTableStart, batchTableJSONByteLength, batchTableBinaryByteLength );
- const glbStart = batchTableStart + batchTableJSONByteLength + batchTableBinaryByteLength;
- const glbBytes = new Uint8Array( buffer, glbStart, byteLength - glbStart );
- return {
- version,
- featureTable,
- batchTable,
- glbBytes,
- };
- }
- }
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