TilesRenderer.js 14 KB

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  1. import { TilesRendererBase } from '../base/TilesRendererBase.js';
  2. import { B3DMLoader } from './B3DMLoader.js';
  3. import { TilesGroup } from './TilesGroup.js';
  4. import {
  5. Matrix4,
  6. Box3,
  7. Sphere,
  8. Vector3,
  9. Vector2,
  10. Math as MathUtils,
  11. Frustum,
  12. CanvasTexture,
  13. LoadingManager,
  14. ImageBitmapLoader,
  15. Group,
  16. } from 'three';
  17. import { raycastTraverse, raycastTraverseFirstHit } from './raycastTraverse.js';
  18. const DEG2RAD = MathUtils.DEG2RAD;
  19. const tempMat = new Matrix4();
  20. const tempMat2 = new Matrix4();
  21. const tempVector = new Vector3();
  22. const vecX = new Vector3();
  23. const vecY = new Vector3();
  24. const vecZ = new Vector3();
  25. const X_AXIS = new Vector3( 1, 0, 0 );
  26. const Y_AXIS = new Vector3( 0, 1, 0 );
  27. const useImageBitmap = typeof createImageBitmap !== 'undefined';
  28. function emptyRaycast() {}
  29. export class TilesRenderer extends TilesRendererBase {
  30. constructor( ...args ) {
  31. super( ...args );
  32. this.group = new TilesGroup( this );
  33. this.cameras = [];
  34. this.cameraMap = new Map();
  35. this.resolution = new Vector2();
  36. this.cameraInfo = [];
  37. this.activeTiles = new Set();
  38. this.visibleTiles = new Set();
  39. }
  40. /* Public API */
  41. getBounds( box ) {
  42. if ( ! this.root ) {
  43. return false;
  44. }
  45. const cached = this.root.cached;
  46. const boundingBox = cached.box;
  47. const obbMat = cached.boxTransform;
  48. if ( boundingBox ) {
  49. box.copy( boundingBox );
  50. box.applyMatrix4( obbMat );
  51. return true;
  52. } else {
  53. return false;
  54. }
  55. }
  56. raycast( raycaster, intersects ) {
  57. if ( ! this.root ) {
  58. return;
  59. }
  60. if ( raycaster.firstHitOnly ) {
  61. const hit = raycastTraverseFirstHit( this.root, this.group, this.activeTiles, raycaster );
  62. if ( hit ) {
  63. intersects.push( hit );
  64. }
  65. } else {
  66. raycastTraverse( this.root, this.group, this.activeTiles, raycaster, intersects );
  67. }
  68. }
  69. hasCamera( camera ) {
  70. return this.cameraMap.has( camera );
  71. }
  72. setCamera( camera ) {
  73. const cameras = this.cameras;
  74. const cameraMap = this.cameraMap;
  75. if ( ! cameraMap.has( camera ) ) {
  76. cameraMap.set( camera, new Vector2() );
  77. cameras.push( camera );
  78. return true;
  79. }
  80. return false;
  81. }
  82. setResolution( camera, xOrVec, y ) {
  83. const cameraMap = this.cameraMap;
  84. if ( ! cameraMap.has( camera ) ) {
  85. return false;
  86. }
  87. if ( xOrVec instanceof Vector2 ) {
  88. cameraMap.get( camera ).copy( xOrVec );
  89. } else {
  90. cameraMap.get( camera ).set( xOrVec, y );
  91. }
  92. return true;
  93. }
  94. setResolutionFromRenderer( camera, renderer ) {
  95. const cameraMap = this.cameraMap;
  96. if ( ! cameraMap.has( camera ) ) {
  97. return false;
  98. }
  99. const resolution = cameraMap.get( camera );
  100. renderer.getSize( resolution );
  101. resolution.multiplyScalar( renderer.getPixelRatio() );
  102. return true;
  103. }
  104. deleteCamera( camera ) {
  105. const cameras = this.cameras;
  106. const cameraMap = this.cameraMap;
  107. if ( cameraMap.has( camera ) ) {
  108. const index = cameras.indexOf( camera );
  109. cameras.splice( index, 1 );
  110. cameraMap.delete( camera );
  111. return true;
  112. }
  113. return false;
  114. }
  115. /* Overriden */
  116. update() {
  117. const group = this.group;
  118. const cameras = this.cameras;
  119. const cameraMap = this.cameraMap;
  120. const cameraInfo = this.cameraInfo;
  121. if ( cameras.length === 0 ) {
  122. console.warn( 'TilesRenderer: no cameras defined. Cannot update 3d tiles.' );
  123. return;
  124. }
  125. // automatically scale the array of cameraInfo to match the cameras
  126. while ( cameraInfo.length > cameras.length ) {
  127. cameraInfo.pop();
  128. }
  129. while ( cameraInfo.length < cameras.length ) {
  130. cameraInfo.push( {
  131. frustum: new Frustum(),
  132. sseDenominator: - 1,
  133. position: new Vector3(),
  134. invScale: - 1,
  135. pixelSize: 0,
  136. } );
  137. }
  138. // extract scale of group container
  139. tempMat2.getInverse( group.matrixWorld );
  140. let invScale;
  141. tempVector.setFromMatrixScale( tempMat2 );
  142. invScale = tempVector.x;
  143. if ( Math.abs( Math.max( tempVector.x - tempVector.y, tempVector.x - tempVector.z ) ) > 1e-6 ) {
  144. console.warn( 'ThreeTilesRenderer : Non uniform scale used for tile which may cause issues when calculating screen space error.' );
  145. }
  146. // store the camera cameraInfo in the 3d tiles root frame
  147. for ( let i = 0, l = cameraInfo.length; i < l; i ++ ) {
  148. const camera = cameras[ i ];
  149. const info = cameraInfo[ i ];
  150. const frustum = info.frustum;
  151. const position = info.position;
  152. const resolution = cameraMap.get( camera );
  153. if ( resolution.width === 0 || resolution.height === 0 ) {
  154. console.warn( 'TilesRenderer: resolution for camera error calculation is not set.' );
  155. }
  156. if ( camera.isPerspectiveCamera ) {
  157. info.sseDenominator = 2 * Math.tan( 0.5 * camera.fov * DEG2RAD ) / resolution.height;
  158. }
  159. if ( camera.isOrthographicCamera ) {
  160. const w = camera.right - camera.left;
  161. const h = camera.top - camera.bottom;
  162. info.pixelSize = Math.max( h / resolution.height, w / resolution.width );
  163. }
  164. info.invScale = invScale;
  165. // get frustum in grop root frame
  166. tempMat.copy( group.matrixWorld );
  167. tempMat.premultiply( camera.matrixWorldInverse );
  168. tempMat.premultiply( camera.projectionMatrix );
  169. frustum.setFromProjectionMatrix( tempMat );
  170. // get transform position in group root frame
  171. position.set( 0, 0, 0 );
  172. position.applyMatrix4( camera.matrixWorld );
  173. position.applyMatrix4( tempMat2 );
  174. }
  175. super.update();
  176. }
  177. preprocessNode( tile, parentTile, tileSetDir ) {
  178. super.preprocessNode( tile, parentTile, tileSetDir );
  179. const transform = new Matrix4();
  180. if ( tile.transform ) {
  181. const transformArr = tile.transform;
  182. for ( let i = 0; i < 16; i ++ ) {
  183. transform.elements[ i ] = transformArr[ i ];
  184. }
  185. } else {
  186. transform.identity();
  187. }
  188. if ( parentTile ) {
  189. transform.multiply( parentTile.cached.transform );
  190. }
  191. let box = null;
  192. let boxTransform = null;
  193. let boxTransformInverse = null;
  194. if ( 'box' in tile.boundingVolume ) {
  195. const data = tile.boundingVolume.box;
  196. box = new Box3();
  197. boxTransform = new Matrix4();
  198. boxTransformInverse = new Matrix4();
  199. // get the extents of the bounds in each axis
  200. vecX.set( data[ 3 ], data[ 4 ], data[ 5 ] );
  201. vecY.set( data[ 6 ], data[ 7 ], data[ 8 ] );
  202. vecZ.set( data[ 9 ], data[ 10 ], data[ 11 ] );
  203. const scaleX = vecX.length();
  204. const scaleY = vecY.length();
  205. const scaleZ = vecZ.length();
  206. vecX.normalize();
  207. vecY.normalize();
  208. vecZ.normalize();
  209. // create the oriented frame that the box exists in
  210. boxTransform.set(
  211. vecX.x, vecY.x, vecZ.x, data[ 0 ],
  212. vecX.y, vecY.y, vecZ.y, data[ 1 ],
  213. vecX.z, vecY.z, vecZ.z, data[ 2 ],
  214. 0, 0, 0, 1
  215. );
  216. boxTransform.premultiply( transform );
  217. boxTransformInverse.getInverse( boxTransform );
  218. // scale the box by the extents
  219. box.min.set( - scaleX, - scaleY, - scaleZ );
  220. box.max.set( scaleX, scaleY, scaleZ );
  221. }
  222. let sphere = null;
  223. if ( 'sphere' in tile.boundingVolume ) {
  224. const data = tile.boundingVolume.sphere;
  225. sphere = new Sphere();
  226. sphere.center.set( data[ 0 ], data[ 1 ], data[ 2 ] );
  227. sphere.radius = data[ 3 ];
  228. sphere.applyMatrix4( transform );
  229. } else if ( 'box' in tile.boundingVolume ) {
  230. const data = tile.boundingVolume.box;
  231. sphere = new Sphere();
  232. box.getBoundingSphere( sphere );
  233. sphere.center.set( data[ 0 ], data[ 1 ], data[ 2 ] );
  234. sphere.applyMatrix4( transform );
  235. }
  236. let region = null;
  237. if ( 'region' in tile.boundingVolume ) {
  238. console.warn( 'ThreeTilesRenderer: region bounding volume not supported.' );
  239. }
  240. tile.cached = {
  241. loadIndex: 0,
  242. transform,
  243. active: false,
  244. inFrustum: [],
  245. box,
  246. boxTransform,
  247. boxTransformInverse,
  248. sphere,
  249. region,
  250. scene: null,
  251. geometry: null,
  252. material: null,
  253. distance: Infinity
  254. };
  255. }
  256. parseTile( buffer, tile, extension ) {
  257. tile._loadIndex = tile._loadIndex || 0;
  258. tile._loadIndex ++;
  259. const loadIndex = tile._loadIndex;
  260. const manager = new LoadingManager();
  261. let promise = null;
  262. if ( useImageBitmap ) {
  263. // TODO: We should verify that `flipY` is false on the resulting texture after load because it can't be modified after
  264. // the fact. Premultiply alpha default behavior is not well defined, either.
  265. // TODO: Determine whether or not options are supported before using this so we can force flipY false and premultiply alpha
  266. // behavior. Fall back to regular texture loading
  267. manager.addHandler( /(^blob:)|(\.png$)|(\.jpg$)|(\.jpeg$)/g, {
  268. load( url, onComplete ) {
  269. const loader = new ImageBitmapLoader();
  270. loader.load( url, res => {
  271. onComplete( new CanvasTexture( res ) );
  272. } );
  273. }
  274. } );
  275. }
  276. switch ( extension ) {
  277. case 'b3dm':
  278. promise = new B3DMLoader( manager ).parse( buffer );
  279. break;
  280. case 'pnts':
  281. case 'cmpt':
  282. case 'i3dm':
  283. default:
  284. console.warn( `TilesRenderer: Content type "${ extension }" not supported.` );
  285. promise = Promise.resolve( null );
  286. break;
  287. }
  288. return promise.then( res => {
  289. if ( tile._loadIndex !== loadIndex ) {
  290. return;
  291. }
  292. const upAxis = this.rootTileSet.asset && this.rootTileSet.asset.gltfUpAxis || 'y';
  293. const cached = tile.cached;
  294. const cachedTransform = cached.transform;
  295. const scene = res ? res.scene : new Group();
  296. switch ( upAxis.toLowerCase() ) {
  297. case 'x':
  298. scene.matrix.makeRotationAxis( Y_AXIS, - Math.PI / 2 );
  299. break;
  300. case 'y':
  301. scene.matrix.makeRotationAxis( X_AXIS, Math.PI / 2 );
  302. break;
  303. case 'z':
  304. break;
  305. }
  306. scene.matrix.premultiply( cachedTransform );
  307. scene.matrix.decompose( scene.position, scene.quaternion, scene.scale );
  308. scene.traverse( c => c.frustumCulled = false );
  309. cached.scene = scene;
  310. // We handle raycasting in a custom way so remove it from here
  311. scene.traverse( c => {
  312. c.raycast = emptyRaycast;
  313. } );
  314. const materials = [];
  315. const geometry = [];
  316. const textures = [];
  317. scene.traverse( c => {
  318. if ( c.geometry ) {
  319. geometry.push( c.geometry );
  320. }
  321. if ( c.material ) {
  322. const material = c.material;
  323. materials.push( c.material );
  324. for ( const key in material ) {
  325. const value = material[ key ];
  326. if ( value && value.isTexture ) {
  327. textures.push( value );
  328. }
  329. }
  330. }
  331. } );
  332. cached.materials = materials;
  333. cached.geometry = geometry;
  334. cached.textures = textures;
  335. } );
  336. }
  337. disposeTile( tile ) {
  338. // This could get called before the tile has finished downloading
  339. const cached = tile.cached;
  340. if ( cached.scene ) {
  341. const materials = cached.materials;
  342. const geometry = cached.geometry;
  343. const textures = cached.textures;
  344. for ( let i = 0, l = geometry.length; i < l; i ++ ) {
  345. geometry[ i ].dispose();
  346. }
  347. for ( let i = 0, l = materials.length; i < l; i ++ ) {
  348. materials[ i ].dispose();
  349. }
  350. for ( let i = 0, l = textures.length; i < l; i ++ ) {
  351. const texture = textures[ i ];
  352. texture.dispose();
  353. if ( useImageBitmap && 'close' in texture.image ) {
  354. texture.image.close();
  355. }
  356. }
  357. cached.scene = null;
  358. cached.materials = null;
  359. cached.textures = null;
  360. cached.geometry = null;
  361. }
  362. tile._loadIndex ++;
  363. }
  364. setTileVisible( tile, visible ) {
  365. const scene = tile.cached.scene;
  366. const visibleTiles = this.visibleTiles;
  367. const group = this.group;
  368. if ( visible ) {
  369. group.add( scene );
  370. visibleTiles.add( tile );
  371. scene.updateMatrixWorld( true );
  372. } else {
  373. group.remove( scene );
  374. visibleTiles.delete( tile );
  375. }
  376. }
  377. setTileActive( tile, active ) {
  378. const activeTiles = this.activeTiles;
  379. if ( active ) {
  380. activeTiles.add( tile );
  381. } else {
  382. activeTiles.delete( tile );
  383. }
  384. }
  385. calculateError( tile ) {
  386. if ( tile.geometricError === 0.0 ) {
  387. return 0.0;
  388. }
  389. const cached = tile.cached;
  390. const inFrustum = cached.inFrustum;
  391. const cameras = this.cameras;
  392. const cameraInfo = this.cameraInfo;
  393. // TODO: Use the content bounding volume here?
  394. const boundingVolume = tile.boundingVolume;
  395. if ( 'box' in boundingVolume ) {
  396. const boundingBox = cached.box;
  397. const boxTransformInverse = cached.boxTransformInverse;
  398. let maxError = - Infinity;
  399. let minDistance = Infinity;
  400. for ( let i = 0, l = cameras.length; i < l; i ++ ) {
  401. if ( ! inFrustum[ i ] ) {
  402. continue;
  403. }
  404. // transform camera position into local frame of the tile bounding box
  405. const camera = cameras[ i ];
  406. const info = cameraInfo[ i ];
  407. const invScale = info.invScale;
  408. tempVector.copy( info.position );
  409. tempVector.applyMatrix4( boxTransformInverse );
  410. let error;
  411. if ( camera.isOrthographicCamera ) {
  412. const pixelSize = info.pixelSize;
  413. error = tile.geometricError / ( pixelSize * invScale );
  414. } else {
  415. const distance = boundingBox.distanceToPoint( tempVector );
  416. const scaledDistance = distance * invScale;
  417. const sseDenominator = info.sseDenominator;
  418. error = tile.geometricError / ( scaledDistance * sseDenominator );
  419. minDistance = Math.min( minDistance, scaledDistance );
  420. }
  421. maxError = Math.max( maxError, error );
  422. }
  423. tile.cached.distance = minDistance;
  424. return maxError;
  425. } else if ( 'sphere' in boundingVolume ) {
  426. // const sphere = cached.sphere;
  427. console.warn( 'ThreeTilesRenderer : Sphere bounds not supported.' );
  428. } else if ( 'region' in boundingVolume ) {
  429. // unsupported
  430. console.warn( 'ThreeTilesRenderer : Region bounds not supported.' );
  431. }
  432. return Infinity;
  433. }
  434. tileInView( tile ) {
  435. // TODO: we should use the more precise bounding volumes here if possible
  436. // cache the root-space planes
  437. // Use separating axis theorem for frustum and obb
  438. const cached = tile.cached;
  439. const sphere = cached.sphere;
  440. const inFrustum = cached.inFrustum;
  441. if ( sphere ) {
  442. const cameraInfo = this.cameraInfo;
  443. let inView = false;
  444. for ( let i = 0, l = cameraInfo.length; i < l; i ++ ) {
  445. // Track which camera frustums this tile is in so we can use it
  446. // to ignore the error calculations for cameras that can't see it
  447. const frustum = cameraInfo[ i ].frustum;
  448. if ( frustum.intersectsSphere( sphere ) ) {
  449. inView = true;
  450. inFrustum[ i ] = true;
  451. } else {
  452. inFrustum[ i ] = false;
  453. }
  454. }
  455. return inView;
  456. }
  457. return true;
  458. }
  459. }