TilesRenderer.js 16 KB

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  1. import { TilesRendererBase } from '../base/TilesRendererBase.js';
  2. import { B3DMLoader } from './B3DMLoader.js';
  3. import { PNTSLoader } from './PNTSLoader.js';
  4. import { I3DMLoader } from './I3DMLoader.js';
  5. import { CMPTLoader } from './CMPTLoader.js';
  6. import { TilesGroup } from './TilesGroup.js';
  7. import {
  8. Matrix4,
  9. Box3,
  10. Sphere,
  11. Vector3,
  12. Vector2,
  13. Math as MathUtils,
  14. Frustum,
  15. CanvasTexture,
  16. LoadingManager,
  17. ImageBitmapLoader,
  18. Group,
  19. } from 'three';
  20. import { raycastTraverse, raycastTraverseFirstHit } from './raycastTraverse.js';
  21. const INITIAL_FRUSTUM_CULLED = Symbol( 'INITIAL_FRUSTUM_CULLED' );
  22. const DEG2RAD = MathUtils.DEG2RAD;
  23. const tempMat = new Matrix4();
  24. const tempMat2 = new Matrix4();
  25. const tempVector = new Vector3();
  26. const vecX = new Vector3();
  27. const vecY = new Vector3();
  28. const vecZ = new Vector3();
  29. const X_AXIS = new Vector3( 1, 0, 0 );
  30. const Y_AXIS = new Vector3( 0, 1, 0 );
  31. const useImageBitmap = typeof createImageBitmap !== 'undefined';
  32. function emptyRaycast() {}
  33. function updateFrustumCulled( object, toInitialValue ) {
  34. object.traverse( c => {
  35. c.frustumCulled = c[ INITIAL_FRUSTUM_CULLED ] && toInitialValue;
  36. } );
  37. }
  38. export class TilesRenderer extends TilesRendererBase {
  39. get autoDisableRendererCulling() {
  40. return this._autoDisableRendererCulling;
  41. }
  42. set autoDisableRendererCulling( value ) {
  43. if ( this._autoDisableRendererCulling !== value ) {
  44. super._autoDisableRendererCulling = value;
  45. this.traverse( tile => {
  46. if ( tile.scene ) {
  47. updateFrustumCulled( tile.scene, value );
  48. }
  49. } );
  50. }
  51. }
  52. constructor( ...args ) {
  53. super( ...args );
  54. this.group = new TilesGroup( this );
  55. this.cameras = [];
  56. this.cameraMap = new Map();
  57. this.cameraInfo = [];
  58. this.activeTiles = new Set();
  59. this.visibleTiles = new Set();
  60. this._autoDisableRendererCulling = true;
  61. this.onLoadModel = null;
  62. this.onDisposeModel = null;
  63. this.manager = new LoadingManager();
  64. if ( useImageBitmap ) {
  65. // TODO: We should verify that `flipY` is false on the resulting texture after load because it can't be modified after
  66. // the fact. Premultiply alpha default behavior is not well defined, either.
  67. // TODO: Determine whether or not options are supported before using this so we can force flipY false and premultiply alpha
  68. // behavior. Fall back to regular texture loading
  69. this.manager.addHandler( /(^blob:)|(\.png$)|(\.jpg$)|(\.jpeg$)/g, {
  70. load( url, onComplete, onProgress, onError ) {
  71. const loader = new ImageBitmapLoader( this.manager );
  72. loader.load( url, res => {
  73. onComplete( new CanvasTexture( res ) );
  74. }, onProgress, onError);
  75. }
  76. } );
  77. }
  78. }
  79. /* Public API */
  80. getBounds( box ) {
  81. if ( ! this.root ) {
  82. return false;
  83. }
  84. const cached = this.root.cached;
  85. const boundingBox = cached.box;
  86. const obbMat = cached.boxTransform;
  87. if ( boundingBox ) {
  88. box.copy( boundingBox );
  89. box.applyMatrix4( obbMat );
  90. return true;
  91. } else {
  92. return false;
  93. }
  94. }
  95. forEachLoadedModel( callback ) {
  96. this.traverse( tile => {
  97. const scene = tile.cached.scene;
  98. if ( scene ) {
  99. callback( scene, tile );
  100. }
  101. } );
  102. }
  103. raycast( raycaster, intersects ) {
  104. if ( ! this.root ) {
  105. return;
  106. }
  107. if ( raycaster.firstHitOnly ) {
  108. const hit = raycastTraverseFirstHit( this.root, this.group, this.activeTiles, raycaster );
  109. if ( hit ) {
  110. intersects.push( hit );
  111. }
  112. } else {
  113. raycastTraverse( this.root, this.group, this.activeTiles, raycaster, intersects );
  114. }
  115. }
  116. hasCamera( camera ) {
  117. return this.cameraMap.has( camera );
  118. }
  119. setCamera( camera ) {
  120. const cameras = this.cameras;
  121. const cameraMap = this.cameraMap;
  122. if ( ! cameraMap.has( camera ) ) {
  123. cameraMap.set( camera, new Vector2() );
  124. cameras.push( camera );
  125. return true;
  126. }
  127. return false;
  128. }
  129. setResolution( camera, xOrVec, y ) {
  130. const cameraMap = this.cameraMap;
  131. if ( ! cameraMap.has( camera ) ) {
  132. return false;
  133. }
  134. if ( xOrVec instanceof Vector2 ) {
  135. cameraMap.get( camera ).copy( xOrVec );
  136. } else {
  137. cameraMap.get( camera ).set( xOrVec, y );
  138. }
  139. return true;
  140. }
  141. setResolutionFromRenderer( camera, renderer ) {
  142. const cameraMap = this.cameraMap;
  143. if ( ! cameraMap.has( camera ) ) {
  144. return false;
  145. }
  146. const resolution = cameraMap.get( camera );
  147. renderer.getSize( resolution );
  148. resolution.multiplyScalar( renderer.getPixelRatio() );
  149. return true;
  150. }
  151. deleteCamera( camera ) {
  152. const cameras = this.cameras;
  153. const cameraMap = this.cameraMap;
  154. if ( cameraMap.has( camera ) ) {
  155. const index = cameras.indexOf( camera );
  156. cameras.splice( index, 1 );
  157. cameraMap.delete( camera );
  158. return true;
  159. }
  160. return false;
  161. }
  162. /* Overriden */
  163. update() {
  164. const group = this.group;
  165. const cameras = this.cameras;
  166. const cameraMap = this.cameraMap;
  167. const cameraInfo = this.cameraInfo;
  168. if ( cameras.length === 0 ) {
  169. console.warn( 'TilesRenderer: no cameras defined. Cannot update 3d tiles.' );
  170. return;
  171. }
  172. // automatically scale the array of cameraInfo to match the cameras
  173. while ( cameraInfo.length > cameras.length ) {
  174. cameraInfo.pop();
  175. }
  176. while ( cameraInfo.length < cameras.length ) {
  177. cameraInfo.push( {
  178. frustum: new Frustum(),
  179. sseDenominator: - 1,
  180. position: new Vector3(),
  181. invScale: - 1,
  182. pixelSize: 0,
  183. } );
  184. }
  185. // extract scale of group container
  186. tempMat2.getInverse( group.matrixWorld );
  187. let invScale;
  188. tempVector.setFromMatrixScale( tempMat2 );
  189. invScale = tempVector.x;
  190. if ( Math.abs( Math.max( tempVector.x - tempVector.y, tempVector.x - tempVector.z ) ) > 1e-6 ) {
  191. console.warn( 'ThreeTilesRenderer : Non uniform scale used for tile which may cause issues when calculating screen space error.' );
  192. }
  193. // store the camera cameraInfo in the 3d tiles root frame
  194. for ( let i = 0, l = cameraInfo.length; i < l; i ++ ) {
  195. const camera = cameras[ i ];
  196. const info = cameraInfo[ i ];
  197. const frustum = info.frustum;
  198. const position = info.position;
  199. const resolution = cameraMap.get( camera );
  200. if ( resolution.width === 0 || resolution.height === 0 ) {
  201. console.warn( 'TilesRenderer: resolution for camera error calculation is not set.' );
  202. }
  203. if ( camera.isPerspectiveCamera ) {
  204. info.sseDenominator = 2 * Math.tan( 0.5 * camera.fov * DEG2RAD ) / resolution.height;
  205. }
  206. if ( camera.isOrthographicCamera ) {
  207. const w = camera.right - camera.left;
  208. const h = camera.top - camera.bottom;
  209. info.pixelSize = Math.max( h / resolution.height, w / resolution.width );
  210. }
  211. info.invScale = invScale;
  212. // get frustum in grop root frame
  213. tempMat.copy( group.matrixWorld );
  214. tempMat.premultiply( camera.matrixWorldInverse );
  215. tempMat.premultiply( camera.projectionMatrix );
  216. frustum.setFromProjectionMatrix( tempMat );
  217. // get transform position in group root frame
  218. position.set( 0, 0, 0 );
  219. position.applyMatrix4( camera.matrixWorld );
  220. position.applyMatrix4( tempMat2 );
  221. }
  222. super.update();
  223. }
  224. preprocessNode( tile, parentTile, tileSetDir ) {
  225. super.preprocessNode( tile, parentTile, tileSetDir );
  226. const transform = new Matrix4();
  227. if ( tile.transform ) {
  228. const transformArr = tile.transform;
  229. for ( let i = 0; i < 16; i ++ ) {
  230. transform.elements[ i ] = transformArr[ i ];
  231. }
  232. } else {
  233. transform.identity();
  234. }
  235. if ( parentTile ) {
  236. transform.multiply( parentTile.cached.transform );
  237. }
  238. let box = null;
  239. let boxTransform = null;
  240. let boxTransformInverse = null;
  241. if ( 'box' in tile.boundingVolume ) {
  242. const data = tile.boundingVolume.box;
  243. box = new Box3();
  244. boxTransform = new Matrix4();
  245. boxTransformInverse = new Matrix4();
  246. // get the extents of the bounds in each axis
  247. vecX.set( data[ 3 ], data[ 4 ], data[ 5 ] );
  248. vecY.set( data[ 6 ], data[ 7 ], data[ 8 ] );
  249. vecZ.set( data[ 9 ], data[ 10 ], data[ 11 ] );
  250. const scaleX = vecX.length();
  251. const scaleY = vecY.length();
  252. const scaleZ = vecZ.length();
  253. vecX.normalize();
  254. vecY.normalize();
  255. vecZ.normalize();
  256. // create the oriented frame that the box exists in
  257. boxTransform.set(
  258. vecX.x, vecY.x, vecZ.x, data[ 0 ],
  259. vecX.y, vecY.y, vecZ.y, data[ 1 ],
  260. vecX.z, vecY.z, vecZ.z, data[ 2 ],
  261. 0, 0, 0, 1
  262. );
  263. boxTransform.premultiply( transform );
  264. boxTransformInverse.getInverse( boxTransform );
  265. // scale the box by the extents
  266. box.min.set( - scaleX, - scaleY, - scaleZ );
  267. box.max.set( scaleX, scaleY, scaleZ );
  268. }
  269. let sphere = null;
  270. if ( 'sphere' in tile.boundingVolume ) {
  271. const data = tile.boundingVolume.sphere;
  272. sphere = new Sphere();
  273. sphere.center.set( data[ 0 ], data[ 1 ], data[ 2 ] );
  274. sphere.radius = data[ 3 ];
  275. sphere.applyMatrix4( transform );
  276. } else if ( 'box' in tile.boundingVolume ) {
  277. const data = tile.boundingVolume.box;
  278. sphere = new Sphere();
  279. box.getBoundingSphere( sphere );
  280. sphere.center.set( data[ 0 ], data[ 1 ], data[ 2 ] );
  281. sphere.applyMatrix4( transform );
  282. }
  283. let region = null;
  284. if ( 'region' in tile.boundingVolume ) {
  285. console.warn( 'ThreeTilesRenderer: region bounding volume not supported.' );
  286. }
  287. tile.cached = {
  288. loadIndex: 0,
  289. transform,
  290. active: false,
  291. inFrustum: [],
  292. box,
  293. boxTransform,
  294. boxTransformInverse,
  295. sphere,
  296. region,
  297. scene: null,
  298. geometry: null,
  299. material: null,
  300. distance: Infinity
  301. };
  302. }
  303. parseTile( buffer, tile, extension ) {
  304. tile._loadIndex = tile._loadIndex || 0;
  305. tile._loadIndex ++;
  306. const manager = this.manager;
  307. const loadIndex = tile._loadIndex;
  308. let promise = null;
  309. switch ( extension ) {
  310. case 'b3dm':
  311. promise = new B3DMLoader( manager )
  312. .parse( buffer )
  313. .then( res => {
  314. res.scene.batchAttributes = res.batchTable.header;
  315. return res.scene;
  316. } );
  317. break;
  318. case 'pnts':
  319. promise = Promise.resolve( new PNTSLoader( manager ).parse( buffer ).scene );
  320. break;
  321. case 'i3dm':
  322. promise = new I3DMLoader( manager )
  323. .parse( buffer )
  324. .then( res => res.scene );
  325. break;
  326. case 'cmpt':
  327. promise = new CMPTLoader( manager )
  328. .parse( buffer )
  329. .then( res => res.scene );
  330. break;
  331. default:
  332. console.warn( `TilesRenderer: Content type "${ extension }" not supported.` );
  333. promise = Promise.resolve( null );
  334. break;
  335. }
  336. return promise.then( scene => {
  337. if ( tile._loadIndex !== loadIndex ) {
  338. return;
  339. }
  340. const upAxis = this.rootTileSet.asset && this.rootTileSet.asset.gltfUpAxis || 'y';
  341. const cached = tile.cached;
  342. const cachedTransform = cached.transform;
  343. switch ( upAxis.toLowerCase() ) {
  344. case 'x':
  345. scene.matrix.makeRotationAxis( Y_AXIS, - Math.PI / 2 );
  346. break;
  347. case 'y':
  348. scene.matrix.makeRotationAxis( X_AXIS, Math.PI / 2 );
  349. break;
  350. case 'z':
  351. break;
  352. }
  353. scene.matrix.premultiply( cachedTransform );
  354. scene.matrix.decompose( scene.position, scene.quaternion, scene.scale );
  355. scene.traverse( c => {
  356. c[ INITIAL_FRUSTUM_CULLED ] = c.frustumCulled;
  357. } );
  358. updateFrustumCulled( scene, this.autoDisableRendererCulling );
  359. cached.scene = scene;
  360. // We handle raycasting in a custom way so remove it from here
  361. scene.traverse( c => {
  362. c.raycast = emptyRaycast;
  363. } );
  364. const materials = [];
  365. const geometry = [];
  366. const textures = [];
  367. scene.traverse( c => {
  368. if ( c.geometry ) {
  369. geometry.push( c.geometry );
  370. }
  371. if ( c.material ) {
  372. const material = c.material;
  373. materials.push( c.material );
  374. for ( const key in material ) {
  375. const value = material[ key ];
  376. if ( value && value.isTexture ) {
  377. textures.push( value );
  378. }
  379. }
  380. }
  381. } );
  382. cached.materials = materials;
  383. cached.geometry = geometry;
  384. cached.textures = textures;
  385. if ( this.onLoadModel ) {
  386. this.onLoadModel( scene, tile );
  387. }
  388. } );
  389. }
  390. disposeTile( tile ) {
  391. // This could get called before the tile has finished downloading
  392. const cached = tile.cached;
  393. if ( cached.scene ) {
  394. const materials = cached.materials;
  395. const geometry = cached.geometry;
  396. const textures = cached.textures;
  397. for ( let i = 0, l = geometry.length; i < l; i ++ ) {
  398. geometry[ i ].dispose();
  399. }
  400. for ( let i = 0, l = materials.length; i < l; i ++ ) {
  401. materials[ i ].dispose();
  402. }
  403. for ( let i = 0, l = textures.length; i < l; i ++ ) {
  404. const texture = textures[ i ];
  405. texture.dispose();
  406. if ( useImageBitmap && 'close' in texture.image ) {
  407. texture.image.close();
  408. }
  409. }
  410. if ( this.onDisposeModel ) {
  411. this.onDisposeModel( cached.scene, tile );
  412. }
  413. cached.scene = null;
  414. cached.materials = null;
  415. cached.textures = null;
  416. cached.geometry = null;
  417. }
  418. tile._loadIndex ++;
  419. }
  420. setTileVisible( tile, visible ) {
  421. const scene = tile.cached.scene;
  422. const visibleTiles = this.visibleTiles;
  423. const group = this.group;
  424. if ( visible ) {
  425. group.add( scene );
  426. visibleTiles.add( tile );
  427. scene.updateMatrixWorld( true );
  428. } else {
  429. group.remove( scene );
  430. visibleTiles.delete( tile );
  431. }
  432. }
  433. setTileActive( tile, active ) {
  434. const activeTiles = this.activeTiles;
  435. if ( active ) {
  436. activeTiles.add( tile );
  437. } else {
  438. activeTiles.delete( tile );
  439. }
  440. }
  441. calculateError( tile ) {
  442. if ( tile.geometricError === 0.0 ) {
  443. return 0.0;
  444. }
  445. const cached = tile.cached;
  446. const inFrustum = cached.inFrustum;
  447. const cameras = this.cameras;
  448. const cameraInfo = this.cameraInfo;
  449. // TODO: Use the content bounding volume here?
  450. const boundingVolume = tile.boundingVolume;
  451. if ( 'box' in boundingVolume ) {
  452. const boundingBox = cached.box;
  453. const boxTransformInverse = cached.boxTransformInverse;
  454. let maxError = - Infinity;
  455. let minDistance = Infinity;
  456. for ( let i = 0, l = cameras.length; i < l; i ++ ) {
  457. if ( ! inFrustum[ i ] ) {
  458. continue;
  459. }
  460. // transform camera position into local frame of the tile bounding box
  461. const camera = cameras[ i ];
  462. const info = cameraInfo[ i ];
  463. const invScale = info.invScale;
  464. tempVector.copy( info.position );
  465. tempVector.applyMatrix4( boxTransformInverse );
  466. let error;
  467. if ( camera.isOrthographicCamera ) {
  468. const pixelSize = info.pixelSize;
  469. error = tile.geometricError / ( pixelSize * invScale );
  470. } else {
  471. const distance = boundingBox.distanceToPoint( tempVector );
  472. const scaledDistance = distance * invScale;
  473. const sseDenominator = info.sseDenominator;
  474. error = tile.geometricError / ( scaledDistance * sseDenominator );
  475. minDistance = Math.min( minDistance, scaledDistance );
  476. }
  477. maxError = Math.max( maxError, error );
  478. }
  479. tile.cached.distance = minDistance;
  480. return maxError;
  481. } else if ( 'sphere' in boundingVolume ) {
  482. // const sphere = cached.sphere;
  483. console.warn( 'ThreeTilesRenderer : Sphere bounds not supported.' );
  484. } else if ( 'region' in boundingVolume ) {
  485. // unsupported
  486. console.warn( 'ThreeTilesRenderer : Region bounds not supported.' );
  487. }
  488. return Infinity;
  489. }
  490. tileInView( tile ) {
  491. // TODO: we should use the more precise bounding volumes here if possible
  492. // cache the root-space planes
  493. // Use separating axis theorem for frustum and obb
  494. const cached = tile.cached;
  495. const sphere = cached.sphere;
  496. const inFrustum = cached.inFrustum;
  497. if ( sphere ) {
  498. const cameraInfo = this.cameraInfo;
  499. let inView = false;
  500. for ( let i = 0, l = cameraInfo.length; i < l; i ++ ) {
  501. // Track which camera frustums this tile is in so we can use it
  502. // to ignore the error calculations for cameras that can't see it
  503. const frustum = cameraInfo[ i ].frustum;
  504. if ( frustum.intersectsSphere( sphere ) ) {
  505. inView = true;
  506. inFrustum[ i ] = true;
  507. } else {
  508. inFrustum[ i ] = false;
  509. }
  510. }
  511. return inView;
  512. }
  513. return true;
  514. }
  515. }