import { B3DMLoaderBase } from '../base/B3DMLoaderBase.js'; import { DefaultLoadingManager } from 'three'; import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'; export class B3DMLoader extends B3DMLoaderBase { constructor( manager = DefaultLoadingManager ) { super(); this.manager = manager; } parse( buffer ) { const b3dm = super.parse( buffer ); const gltfBuffer = b3dm.glbBytes.slice().buffer; return new Promise( ( resolve, reject ) => { const manager = this.manager; const loader = manager.getHandler( 'path.gltf' ) || new GLTFLoader( manager ); loader.parse( gltfBuffer, null, model => { model.batchTable = b3dm.batchTable; model.featureTable = b3dm.featureTable; model.scene.batchTable = b3dm.batchTable; model.scene.featureTable = b3dm.featureTable; resolve( model ); }, reject ); } ); } }