# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). ## Unreleased ### Added - `manager` field to `TilesRenderer` to enable support for DRACO decompression. - `TilesRenderer.onLoadTileSet` callback function. ### Fixed - `CMPTLoader` not importing `I3DMLoader`. - A case where if the tile at depth `maxDepth` was empty nothing would be rendered. - A case where an error was thrown if a mid tile had no content. ## [0.1.4] - 2020-07-17 ### Added - `TilesRenderer.dispose` function to completely dispose of all loaded geometry, materials, and textures in the scene when the renderer is no longer needed. - `TilesRenderer.onDisposeModel` function which is called when a tile model is disposed of from the cache. ### Fixed - Case where the url protocol was converted to use a single slash instead of two when loading a model. - Corner case where an error was thrown if the tileset was dragged off screen out of camera view. ## [0.1.3] - 2020-07-12 ### Added - Basic support for CMPT, PNTS, and I3DM file formats. - `autoDisableRendererCulling` field to `TilesRenderer`. - A count of the amount of failed tile content loads to `TilesRenderer.stats`. ### Fixed - Failed tileset downloads being indefinitely retried. - Tile content stats not being correctly updated if a tile failed to load. - Not propagating image load errors. - DebugTilesRenderer using a different color for every submesh in a tile. Now a single color is used for every submesh in a tile. - Tiles not rendering if an empty tile is encountered. - Child tiles not rendering if a parent tile content failed to load. ### Changed - Improved `update` function performance by deferring LRUCache array update. ## [0.1.2] - 2020-06-08 ### Changed - License text in README to remove unnecessary copy. ## [0.1.0] - 2020-05-29 - Initial release.