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@@ -1,5 +1,5 @@
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import { TilesRendererBase } from '../base/TilesRendererBase.js';
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-import { ThreeB3DMLoader } from './ThreeB3DMLoader.js';
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+import { B3DMLoader } from './B3DMLoader.js';
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import { TilesGroup } from './TilesGroup.js';
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import {
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Matrix4,
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@@ -28,7 +28,7 @@ const _sphere = new Sphere();
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function emptyRaycast() {}
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-class ThreeTilesRenderer extends TilesRendererBase {
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+export class TilesRenderer extends TilesRendererBase {
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get displayBounds() {
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@@ -316,7 +316,7 @@ class ThreeTilesRenderer extends TilesRendererBase {
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// TODO: 90 degree rotation must be applied to GLTF file to resolve "up"
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const loadIndex = tile._loadIndex;
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- return new ThreeB3DMLoader().parse( buffer ).then( res => {
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+ return new B3DMLoader().parse( buffer ).then( res => {
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if ( tile._loadIndex !== loadIndex ) {
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@@ -563,5 +563,3 @@ class ThreeTilesRenderer extends TilesRendererBase {
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}
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-
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-export { ThreeTilesRenderer };
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