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@@ -142,7 +142,6 @@ export function determineFrustumSet( tile, renderer ) {
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stats.inFrustum ++;
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// Early out if this tile has less error than we're targeting.
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- // TODO: check for external tileset here
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if ( ( stopAtEmptyTiles || ! tile.__contentEmpty ) && ! tile.__externalTileSet ) {
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const error = renderer.calculateError( tile );
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@@ -233,8 +232,6 @@ export function markUsedSetLeaves( tile, renderer ) {
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if ( isUsedThisFrame( c, frameCount ) ) {
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- // TODO: we should check for external tilesets here
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- // TODO: we get a blink when a node has no children
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const childLoaded = ( ! c.__contentEmpty && isDownloadFinished( c.__loadingState ) ) || c.__allChildrenLoaded;
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allChildrenLoaded = allChildrenLoaded && childLoaded;
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