Browse Source

Fix linting issues

Stelios Vitalis 4 years ago
parent
commit
dbd798bc1f

+ 1 - 1
src/base/traverseFunctions.js

@@ -312,7 +312,7 @@ export function skipTraversal( tile, renderer ) {
 
 	// Skip the tile entirely if there's no content to load
 	if (
-			( meetsSSE && ! allChildrenHaveContent && ! childrenWereVisible && loadedContent )
+		( meetsSSE && ! allChildrenHaveContent && ! childrenWereVisible && loadedContent )
 			|| ( tile.refine === 'ADD' && loadedContent )
 	) {
 

+ 2 - 2
src/three/CMPTLoader.js

@@ -38,7 +38,7 @@ export class CMPTLoader extends CMPTLoaderBase {
 
 						} );
 
-					promises.push(promise);
+					promises.push( promise );
 					break;
 
 				}
@@ -64,7 +64,7 @@ export class CMPTLoader extends CMPTLoaderBase {
 							group.add( res.scene );
 
 						} );
-					promises.push(promise);
+					promises.push( promise );
 					break;
 
 				}

+ 1 - 1
src/three/DebugTilesRenderer.js

@@ -212,7 +212,7 @@ export class DebugTilesRenderer extends TilesRenderer {
 
 						if ( c.isPoints ) {
 
-							const pointsMaterial= new PointsMaterial();
+							const pointsMaterial = new PointsMaterial();
 							pointsMaterial.size = originalMaterial.size;
 							pointsMaterial.sizeAttenuation = originalMaterial.sizeAttenuation;
 							c.material = pointsMaterial;

+ 4 - 5
src/three/TilesRenderer.js

@@ -14,8 +14,7 @@ import {
 	Frustum,
 	CanvasTexture,
 	LoadingManager,
-	ImageBitmapLoader,
-	Group,
+	ImageBitmapLoader
 } from 'three';
 import { raycastTraverse, raycastTraverseFirstHit } from './raycastTraverse.js';
 
@@ -102,7 +101,7 @@ export class TilesRenderer extends TilesRendererBase {
 
 						onComplete( new CanvasTexture( res ) );
 
-					}, onProgress, onError);
+					}, onProgress, onError );
 
 				}
 
@@ -259,7 +258,7 @@ export class TilesRenderer extends TilesRendererBase {
 	loadTileSet( url ) {
 
 		const pr = super.loadTileSet( url );
-		pr.then(() => {
+		pr.then( () => {
 
 			if ( this.onLoadTileSet ) {
 
@@ -267,7 +266,7 @@ export class TilesRenderer extends TilesRendererBase {
 
 			}
 
-		});
+		} );
 		return pr;
 
 	}