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@@ -118,7 +118,7 @@ export function determineFrustumSet( tile, renderer ) {
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const maxDepth = renderer.maxDepth;
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const loadSiblings = renderer.loadSiblings;
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const lruCache = renderer.lruCache;
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- const showEmptyTiles = renderer.showEmptyTiles;
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+ const stopAtEmptyTiles = renderer.stopAtEmptyTiles;
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resetFrameState( tile, frameCount );
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// Early out if this tile is not within view.
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@@ -136,7 +136,7 @@ export function determineFrustumSet( tile, renderer ) {
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stats.inFrustum ++;
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// Early out if this tile has less error than we're targeting.
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- if ( showEmptyTiles || ! tile.__contentEmpty ) {
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+ if ( stopAtEmptyTiles || ! tile.__contentEmpty ) {
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const error = renderer.calculateError( tile );
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tile.__error = error;
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