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Merge branch 'master' into other-file-loaders

Garrett Johnson 5 năm trước cách đây
mục cha
commit
3f0528254e

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CHANGELOG.md

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+# Changelog
+All notable changes to this project will be documented in this file.
+
+The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
+and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
+
+## Unreleased
+
+- Initial release.

+ 201 - 0
LICENSE

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+
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+ 30 - 0
example/b3dmExample.html

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+<!DOCTYPE html>
+<html>
+    <head>
+		<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
+		<meta charset="utf-8"/>
+
+		<title>3D Tiles Renderer Batch Example</title>
+
+        <style>
+            * {
+                margin: 0;
+                padding: 0;
+            }
+
+            html {
+                overflow: hidden;
+				font-family: Arial, Helvetica, sans-serif;
+				user-select: none;
+            }
+
+			canvas {
+				image-rendering: pixelated;
+				outline: none;
+			}
+        </style>
+    </head>
+    <body>
+        <script src="./b3dmExample.js"></script>
+    </body>
+</html>

+ 136 - 0
example/b3dmExample.js

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+import { B3DMLoader } from '../src/index.js';
+import {
+	Scene,
+	DirectionalLight,
+	AmbientLight,
+	WebGLRenderer,
+	PerspectiveCamera,
+	Box3,
+	OrthographicCamera,
+	sRGBEncoding,
+	Group,
+	PCFSoftShadowMap,
+} from 'three';
+import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
+import * as dat from 'three/examples/jsm/libs/dat.gui.module.js';
+
+let camera, controls, scene, renderer, tiles, orthoCamera;
+let offsetParent, box, dirLight;
+let stats;
+
+const params = {
+
+};
+
+init();
+animate();
+
+function init() {
+
+	scene = new Scene();
+
+	// primary camera view
+	renderer = new WebGLRenderer( { antialias: true } );
+	renderer.setPixelRatio( window.devicePixelRatio );
+	renderer.setSize( window.innerWidth, window.innerHeight );
+	renderer.setClearColor( 0x151c1f );
+	renderer.shadowMap.enabled = true;
+	renderer.shadowMap.type = PCFSoftShadowMap;
+	renderer.outputEncoding = sRGBEncoding;
+
+	document.body.appendChild( renderer.domElement );
+
+	camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 4000 );
+	camera.position.set( 400, 400, 400 );
+
+	orthoCamera = new OrthographicCamera();
+
+	// controls
+	controls = new OrbitControls( camera, renderer.domElement );
+	controls.screenSpacePanning = false;
+	controls.minDistance = 1;
+	controls.maxDistance = 2000;
+
+	// lights
+	dirLight = new DirectionalLight( 0xffffff, 1.25 );
+	dirLight.position.set( 1, 2, 3 ).multiplyScalar( 40 );
+	dirLight.castShadow = true;
+	dirLight.shadow.bias = - 0.01;
+	dirLight.shadow.mapSize.setScalar( 2048 );
+
+	const shadowCam = dirLight.shadow.camera;
+	shadowCam.left = - 200;
+	shadowCam.bottom = - 200;
+	shadowCam.right = 200;
+	shadowCam.top = 200;
+	shadowCam.updateProjectionMatrix();
+
+	scene.add( dirLight );
+
+	const ambLight = new AmbientLight( 0xffffff, 0.05 );
+	scene.add( ambLight );
+
+	box = new Box3();
+
+	new B3DMLoader()
+		.load( 'https://raw.githubusercontent.com/CesiumGS/3d-tiles-samples/master/tilesets/TilesetWithRequestVolume/city/lr.b3dm' )
+		.then( res => {
+
+			console.log( res );
+			scene.add( res.scene );
+
+		} );
+
+	onWindowResize();
+	window.addEventListener( 'resize', onWindowResize, false );
+
+	// GUI
+	const gui = new dat.GUI();
+	gui.width = 300;
+	gui.open();
+
+}
+
+function onWindowResize() {
+
+	camera.aspect = window.innerWidth / window.innerHeight;
+	renderer.setPixelRatio( window.devicePixelRatio );
+	renderer.setSize( window.innerWidth, window.innerHeight );
+	camera.updateProjectionMatrix();
+
+	updateOrthoCamera();
+
+}
+
+function updateOrthoCamera() {
+
+	orthoCamera.position.copy( camera.position );
+	orthoCamera.rotation.copy( camera.rotation );
+
+	const scale = camera.position.distanceTo( controls.target ) / 2.0;
+	let aspect = window.innerWidth / window.innerHeight;
+	orthoCamera.left = - aspect * scale;
+	orthoCamera.right = aspect * scale;
+	orthoCamera.bottom = - scale;
+	orthoCamera.top = scale;
+	orthoCamera.near = camera.near;
+	orthoCamera.far = camera.far;
+	orthoCamera.updateProjectionMatrix();
+
+}
+
+function animate() {
+
+	requestAnimationFrame( animate );
+
+	render();
+
+}
+
+function render() {
+
+	updateOrthoCamera();
+
+	renderer.render( scene, params.orthographic ? orthoCamera : camera );
+
+}

+ 28 - 0
example/bundle/b3dmExample.4256bbd5.html

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+<!DOCTYPE html>
+<html>
+    <head>
+		<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
+		<meta charset="utf-8">
+
+		<title>3D Tiles Renderer Batch Example</title>
+
+        <style>* {
+                margin: 0;
+                padding: 0;
+            }
+
+            html {
+                overflow: hidden;
+				font-family: Arial, Helvetica, sans-serif;
+				user-select: none;
+            }
+
+			canvas {
+				image-rendering: pixelated;
+				outline: none;
+			}</style>
+    </head>
+    <body>
+        <script src="batchExample.ff06acdf.js"></script>
+    </body>
+</html>

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+ 392 - 0
example/bundle/b3dmExample.4256bbd5.js


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+ 1 - 0
example/bundle/b3dmExample.4256bbd5.js.map


+ 28 - 0
example/bundle/b3dmExample.html

@@ -0,0 +1,28 @@
+<!DOCTYPE html>
+<html>
+    <head>
+		<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
+		<meta charset="utf-8">
+
+		<title>3D Tiles Renderer Batch Example</title>
+
+        <style>* {
+                margin: 0;
+                padding: 0;
+            }
+
+            html {
+                overflow: hidden;
+				font-family: Arial, Helvetica, sans-serif;
+				user-select: none;
+            }
+
+			canvas {
+				image-rendering: pixelated;
+				outline: none;
+			}</style>
+    </head>
+    <body>
+        <script src="ee35356ba6adcc4b196da8cfff06acdf.js"></script>
+    </body>
+</html>

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+ 1781 - 1473
example/bundle/customMaterial.dd39ecee.js


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+ 1 - 1
example/bundle/customMaterial.dd39ecee.js.map


+ 5 - 0
example/bundle/customMaterial.html

@@ -1,6 +1,11 @@
 <!DOCTYPE html>
 <html>
     <head>
+		<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
+		<meta charset="utf-8">
+
+		<title>3D Tiles Renderer Material Example</title>
+
         <style>* {
                 margin: 0;
                 padding: 0;

+ 1 - 1
example/bundle/customMaterial.js

@@ -212,7 +212,7 @@ var parent = module.bundle.parent;
 if ((!parent || !parent.isParcelRequire) && typeof WebSocket !== 'undefined') {
   var hostname = "" || location.hostname;
   var protocol = location.protocol === 'https:' ? 'wss' : 'ws';
-  var ws = new WebSocket(protocol + '://' + hostname + ':' + "55097" + '/');
+  var ws = new WebSocket(protocol + '://' + hostname + ':' + "63798" + '/');
 
   ws.onmessage = function (event) {
     checkedAssets = {};

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+ 1 - 1
example/bundle/customMaterial.js.map


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+ 1815 - 1435
example/bundle/example.e31bb0bc.js


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+ 1 - 1
example/bundle/example.e31bb0bc.js.map


+ 6 - 1
example/bundle/index.html

@@ -1,7 +1,12 @@
 <!DOCTYPE html>
 <html>
     <head>
-        <style>* {
+        <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
+		<meta charset="utf-8">
+
+		<title>3D Tiles Renderer Options Example</title>
+
+		<style>* {
                 margin: 0;
                 padding: 0;
             }

+ 1 - 1
example/bundle/index.js

@@ -212,7 +212,7 @@ var parent = module.bundle.parent;
 if ((!parent || !parent.isParcelRequire) && typeof WebSocket !== 'undefined') {
   var hostname = "" || location.hostname;
   var protocol = location.protocol === 'https:' ? 'wss' : 'ws';
-  var ws = new WebSocket(protocol + '://' + hostname + ':' + "55097" + '/');
+  var ws = new WebSocket(protocol + '://' + hostname + ':' + "63798" + '/');
 
   ws.onmessage = function (event) {
     checkedAssets = {};

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+ 1 - 1
example/bundle/index.js.map


+ 5 - 0
example/customMaterial.html

@@ -1,6 +1,11 @@
 <!DOCTYPE html>
 <html>
     <head>
+		<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
+		<meta charset="utf-8"/>
+
+		<title>3D Tiles Renderer Material Example</title>
+
         <style>
             * {
                 margin: 0;

+ 6 - 1
example/index.html

@@ -1,7 +1,12 @@
 <!DOCTYPE html>
 <html>
     <head>
-        <style>
+        <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
+		<meta charset="utf-8"/>
+
+		<title>3D Tiles Renderer Options Example</title>
+
+		<style>
             * {
                 margin: 0;
                 padding: 0;

+ 0 - 3
package.json

@@ -20,9 +20,6 @@
     "lint": "eslint src/**.js && tsc -p tsconfig.json --noEmit",
     "test": "jest"
   },
-  "browserslist": [
-    "last 1 Chrome versions"
-  ],
   "repository": {
     "type": "git",
     "url": "git@github.jpl.nasa.gov:gkjohnso/3d-tiles-renderer-js.git"

+ 1 - 1
src/base/TilesRendererBase.js

@@ -145,7 +145,7 @@ export class TilesRendererBase {
 
 			}
 
-			// TODO: fix for some cases where tilesets provide the bounding volume
+			// NOTE: fix for some cases where tilesets provide the bounding volume
 			// but volumes are not present.
 			if (
 				tile.content.boundingVolume &&

+ 0 - 1
src/base/traverseFunctions.js

@@ -78,7 +78,6 @@ export function traverseSet( tile, beforeCb = null, afterCb = null, parent = nul
 }
 
 // Determine which tiles are within the camera frustum.
-// TODO: include frustum mask here?
 // TODO: this is marking items as used in the lrucache, which means some data is
 // being kept around that isn't being used -- is that okay?
 export function determineFrustumSet( tile, renderer ) {

+ 0 - 1
src/three/DebugTilesRenderer.js

@@ -173,7 +173,6 @@ export class DebugTilesRenderer extends TilesRenderer {
 
 		}
 
-		// TODO: Support i3dm, pnts, cmpt here
 		const errorTarget = this.errorTarget;
 		const colorMode = this.colorMode;
 		const visibleTiles = this.visibleTiles;

+ 0 - 1
src/three/SphereHelper.js

@@ -45,7 +45,6 @@ export class SphereHelper extends LineSegments {
 
 	updateMatrixWorld( force ) {
 
-		// TODO: Why doesn't this radius have to be multiplied by 0.5?
 		const sphere = this.sphere;
 		this.position.copy( sphere.center );
 		this.scale.setScalar( sphere.radius );

+ 2 - 2
src/three/raycastTraverse.js

@@ -1,4 +1,4 @@
-import { Matrix4, Sphere, Ray, Vector3, Box3Helper } from 'three';
+import { Matrix4, Sphere, Ray, Vector3 } from 'three';
 const _sphere = new Sphere();
 const _mat = new Matrix4();
 const _vec = new Vector3();
@@ -53,7 +53,7 @@ export function raycastTraverseFirstHit( root, group, activeTiles, raycaster ) {
 
 	}
 
-	// TODO: see if we can avoid creating a new array here every time to save on memory
+	// TODO: can we avoid creating a new array here every time to save on memory?
 	const array = [];
 	const children = root.children;
 	for ( let i = 0, l = children.length; i < l; i ++ ) {

+ 0 - 4
src/utilities/LRUCache.js

@@ -1,7 +1,3 @@
-// TODO: can we remove the use of `indexOf` here because it's potentially slow? Possibly use time and sort as needed?
-// Keep a used list that we can sort as needed when it's dirty, a map of item to last used time, and a binary search
-// of the array to find an item that needs to be removed
-
 // Fires at the end of the frame and before the next one
 function enqueueMicrotask( callback ) {