test2.html 4.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="UTF-8">
  5. <title>Threejs使用canvas更新纹理</title>
  6. <style type="text/css">
  7. html, body {
  8. margin: 0;
  9. height: 100%;
  10. }
  11. canvas {
  12. display: block;
  13. }
  14. #video{
  15. position: fixed;
  16. left:0;
  17. bottom:0;
  18. }
  19. </style>
  20. </head>
  21. <body onload="draw();">
  22. <video id="video" autoplay controls >
  23. <source src="data/sintel.ogv" type='video/ogg; codecs="theora, vorbis"'>
  24. <source src="data/sintel.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'>
  25. </video>
  26. </body>
  27. <script src="../build/three.js"></script>
  28. <script src="js/controls/OrbitControls.js"></script>
  29. <script src="js/libs/stats.min.js"></script>
  30. <script src="https://cdn.bootcss.com/dat-gui/0.7.1/dat.gui.min.js"></script>
  31. <script src="js/Detector.js"></script>
  32. <script>
  33. var renderer, camera, scene, gui, light, stats, controls;
  34. function initRender() {
  35. renderer = new THREE.WebGLRenderer({antialias: true});
  36. renderer.setPixelRatio(window.devicePixelRatio);
  37. renderer.setSize(window.innerWidth, window.innerHeight);
  38. renderer.setClearColor(0xeeeeee);
  39. renderer.shadowMap.enabled = true;
  40. //告诉渲染器需要阴影效果
  41. document.body.appendChild(renderer.domElement);
  42. }
  43. function initCamera() {
  44. camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
  45. camera.position.set(0, 0, 15 );
  46. }
  47. function initScene() {
  48. scene = new THREE.Scene();
  49. }
  50. //初始化dat.GUI简化试验流程
  51. function initGui() {
  52. //声明一个保存需求修改的相关数据的对象
  53. gui = {
  54. };
  55. var datGui = new dat.GUI();
  56. //将设置属性添加到gui当中,gui.add(对象,属性,最小值,最大值)
  57. }
  58. function initLight() {
  59. scene.add(new THREE.AmbientLight(0x444444));
  60. light = new THREE.DirectionalLight(0xffffff);
  61. light.position.set(0, 20, 20 );
  62. light.castShadow = true;
  63. light.shadow.camera.top = 10;
  64. light.shadow.camera.bottom = -10;
  65. light.shadow.camera.left = -10;
  66. light.shadow.camera.right = 10;
  67. //告诉平行光需要开启阴影投射
  68. light.castShadow = true;
  69. scene.add(light);
  70. }
  71. function initModel() {
  72. //辅助工具
  73. var helper = new THREE.AxesHelper(50);
  74. scene.add(helper);
  75. //添加立方体
  76. var geometry = new THREE.BoxBufferGeometry( 10, 5, 5 );
  77. //获取到video对象
  78. var video = document.querySelector("#video");
  79. //通过video对象实例化纹理
  80. var texture = new THREE.VideoTexture(video);
  81. texture.wrapS = texture.wrapT = THREE.ClampToEdgeWrapping;
  82. texture.minFilter = THREE.LinearFilter;
  83. material = new THREE.MeshBasicMaterial( { map: texture } );
  84. scene.add(new THREE.Mesh(geometry, material));
  85. }
  86. //初始化性能插件
  87. function initStats() {
  88. stats = new Stats();
  89. document.body.appendChild(stats.dom);
  90. }
  91. function initControls() {
  92. controls = new THREE.OrbitControls(camera, renderer.domElement);
  93. //设置控制器的中心点
  94. //controls.target.set( 0, 5, 0 );
  95. // 如果使用animate方法时,将此函数删除
  96. //controls.addEventListener( 'change', render );
  97. // 使动画循环使用时阻尼或自转 意思是否有惯性
  98. controls.enableDamping = true;
  99. //动态阻尼系数 就是鼠标拖拽旋转灵敏度
  100. //controls.dampingFactor = 0.25;
  101. //是否可以缩放
  102. controls.enableZoom = true;
  103. //是否自动旋转
  104. controls.autoRotate = false;
  105. controls.autoRotateSpeed = 0.5;
  106. //设置相机距离原点的最远距离
  107. controls.minDistance = 1;
  108. //设置相机距离原点的最远距离
  109. controls.maxDistance = 2000;
  110. //是否开启右键拖拽
  111. controls.enablePan = true;
  112. }
  113. function render() {
  114. }
  115. //窗口变动触发的函数
  116. function onWindowResize() {
  117. camera.aspect = window.innerWidth / window.innerHeight;
  118. camera.updateProjectionMatrix();
  119. renderer.setSize(window.innerWidth, window.innerHeight);
  120. }
  121. function animate() {
  122. //更新控制器
  123. render();
  124. //更新性能插件
  125. stats.update();
  126. controls.update();
  127. renderer.render(scene, camera);
  128. requestAnimationFrame(animate);
  129. }
  130. function draw() {
  131. //兼容性判断
  132. if (!Detector.webgl) Detector.addGetWebGLMessage();
  133. initGui();
  134. initRender();
  135. initScene();
  136. initCamera();
  137. initLight();
  138. initModel();
  139. initControls();
  140. initStats();
  141. animate();
  142. window.onresize = onWindowResize;
  143. }
  144. </script>
  145. </html>