Fdage1.html 7.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - interactive - buffergeometry</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #cccccc;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #050505;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0080ff;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <script src="../build/three.js"></script>
  30. <script src="js/controls/OrbitControls.js"></script>
  31. <script src="js/Detector.js"></script>
  32. <script src="js/libs/dat.gui.min.js"></script>
  33. <script src="js/libs/stats.min.js"></script>
  34. <script>
  35. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  36. var container, stats;
  37. var camera, controls, scene, renderer;
  38. var specularMapScene,specularMapTarget;
  39. var mesh;
  40. init();
  41. renderer.setClearColor2(1, 0, 0, 1)
  42. animate();
  43. //setClearColor();
  44. renderer.setClearColor2(0.0582, 0.06772, 0.07805, 1)
  45. //renderer.setClearColor2(0.5, 0.5, 0.5, 1)
  46. function init() {
  47. container = document.getElementById( 'container' );
  48. //
  49. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, .1, 2000000 );
  50. scene = new THREE.Scene();
  51. specularMapScene = new THREE.Scene();
  52. //
  53. //scene.add( new THREE.AmbientLight( 0x999999 ) );
  54. // var light1 = new THREE.DirectionalLight( 0xffffff, 0.5 );
  55. // light1.position.set( 1, 1, 1 );
  56. // scene.add( light1 );
  57. // var light2 = new THREE.DirectionalLight( 0xffffff, 1.5 );
  58. // light2.position.set( 0, -1, 0 );
  59. // scene.add( light2 );
  60. //
  61. var shader = {
  62. uniforms: {
  63. "b":{type:'f',value:null},
  64. "tex":{type:'t',value:null}
  65. },
  66. vertexShader: `
  67. precision highp float;
  68. varying vec2 tc;
  69. attribute vec4 position;
  70. void main(){
  71. gl_Position=position;
  72. tc=vec2(0.5,0.5/8.0)*position.xy+vec2(0.5,6.5/8.0);
  73. }
  74. `
  75. ,
  76. fragmentShader: `
  77. precision highp float;
  78. varying vec2 tc;
  79. uniform sampler2D tex;
  80. uniform float b;
  81. void main(){
  82. vec4 s=texture2D(tex,tc);
  83. //gl_FragColor.xyz=s.xyz*(b*s.w);
  84. gl_FragColor= vec4(s.xyz*(b*s.w), 1.0);
  85. }
  86. `
  87. };
  88. var material;
  89. var positions = new Float32Array([-1, -1, 0.5, 1, 3, -1, 0.5, 1, -1, 3, 0.5, 1]);
  90. //var indexes = new Uint16Array([0,1,2]);
  91. var geometry = new THREE.BufferGeometry();
  92. geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 4 ) );
  93. //geometry.setIndex(new THREE.BufferAttribute(indexes, 1))
  94. //geometry.computeBoundingSphere();
  95. //var m = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { side:2 } ) );
  96. //scene.add(m)
  97. new THREE.TextureLoader().load( 'textures/sky.png', function ( texture ) {
  98. material = new THREE.RawShaderMaterial( {
  99. uniforms: shader.uniforms,
  100. vertexShader: shader.vertexShader,
  101. fragmentShader: shader.fragmentShader,
  102. side:2
  103. } );
  104. //scene.json里backgroundBrightness对应的是0.488874
  105. material.uniforms.b.value = 7 * Math.sqrt(0.488874);
  106. material.uniforms.tex.value = texture;
  107. mesh = new THREE.Mesh( geometry, material );
  108. specularMapScene.add( mesh );
  109. }.bind(this));
  110. // this.material = new RawShaderMaterial( {
  111. // uniforms: shader.uniforms,
  112. // vertexShader: shader.vertexShader,
  113. // fragmentShader: shader.fragmentShader
  114. // } );
  115. //this.material.uniforms.b.value = 7 * Math.sqrt(0.488874);//7 * Math.sqrt(this.backgroundBrightness))
  116. //
  117. var texture1 = new THREE.TextureLoader().load( 'textures/crate.gif');
  118. var geometry1 = new THREE.BoxBufferGeometry( .5, .5, .5 );
  119. var material1 = new THREE.MeshBasicMaterial( { map: texture1 } );
  120. mesh1 = new THREE.Mesh( geometry1, material1 );
  121. scene.add( mesh1 );
  122. //View();
  123. renderer = new THREE.WebGLRenderer({ antialias: true });
  124. renderer.setPixelRatio( window.devicePixelRatio );
  125. renderer.setSize( window.innerWidth, window.innerHeight );
  126. container.appendChild( renderer.domElement );
  127. controls = new THREE.OrbitControls( camera, renderer.domElement );
  128. controls.target.set( 0, 0, 0 );
  129. controls.update();
  130. //controls.enableDamping = true;
  131. initGUI();
  132. stats = new Stats();
  133. container.appendChild( stats.dom );
  134. window.addEventListener( 'resize', onWindowResize, false );
  135. }
  136. function onWindowResize() {
  137. camera.aspect = window.innerWidth / window.innerHeight;
  138. camera.updateProjectionMatrix();
  139. renderer.setSize( window.innerWidth, window.innerHeight );
  140. }
  141. function animate() {
  142. requestAnimationFrame( animate );
  143. renderer.render( scene, camera );
  144. renderer.render( specularMapScene, camera, specularMapTarget);
  145. //controls.update();
  146. }
  147. function initGUI(){
  148. function guiChanged() {
  149. camera.position.set( effectController.cameraPositionX, effectController.cameraPositionY, effectController.cameraPositionZ);
  150. camera.updateProjectionMatrix();
  151. }
  152. var effectController = {
  153. cameraPositionX:0,
  154. cameraPositionY:0,
  155. cameraPositionZ:1
  156. };
  157. var gui = new dat.GUI();
  158. gui.add( effectController, "cameraPositionX", -5, 0, 0.1 ).onChange( guiChanged );
  159. gui.add( effectController, "cameraPositionY", -5, 0, 0.1 ).onChange( guiChanged );
  160. gui.add( effectController, "cameraPositionZ", -5, 1, 0.1 ).onChange( guiChanged );
  161. guiChanged();
  162. }
  163. function View(){
  164. var transform = new THREE.Matrix4();
  165. //对应scene.json里的orbitRadius
  166. transform.set(1,0,0,0,0,1,0,0,0,0,1,20.1192,0,0,0,1);
  167. //对应scene.json里的angles
  168. //transform = transform.rotation(3.33705);
  169. //transform = transform.rotation(-19.8208);
  170. var c = transform.rotation(new THREE.Matrix4(), 3.33705, 0);
  171. var b = transform.rotation(new THREE.Matrix4(), -19.8208, 1);
  172. c = transform.mul(c, b, c);
  173. transform.elements = transform.mul(transform.elements, c, transform.elements);
  174. //对应scene.json里的pivot
  175. transform.elements[12] += 1.26448;
  176. transform.elements[13] += 1.59621;
  177. transform.elements[14] += -1.35686;
  178. camera.Matrix4 = transform.invert(new THREE.Matrix4(), transform.elements);
  179. camera.updateProjectionMatrix();
  180. console.log('ok');
  181. }
  182. function setClearColor() {
  183. renderer.setClearColor2(0.0582, 0.06772, 0.07805, 1)
  184. }
  185. function setSpecularTexture(){
  186. var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
  187. specularMapTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
  188. }
  189. </script>
  190. </body>
  191. </html>