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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - interactive - buffergeometry</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- color: #cccccc;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- background-color: #050505;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- }
- a {
- color: #0080ff;
- }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <script src="../build/three.js"></script>
- <script src="js/controls/OrbitControls.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/dat.gui.min.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container, stats;
- var camera, controls, scene, renderer;
- var specularMapScene,specularMapTarget;
- var mesh;
- init();
- renderer.setClearColor2(1, 0, 0, 1)
- animate();
- //setClearColor();
- renderer.setClearColor2(0.0582, 0.06772, 0.07805, 1)
- //renderer.setClearColor2(0.5, 0.5, 0.5, 1)
- function init() {
- container = document.getElementById( 'container' );
- //
-
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, .1, 2000000 );
- scene = new THREE.Scene();
- specularMapScene = new THREE.Scene();
- //
- //scene.add( new THREE.AmbientLight( 0x999999 ) );
- // var light1 = new THREE.DirectionalLight( 0xffffff, 0.5 );
- // light1.position.set( 1, 1, 1 );
- // scene.add( light1 );
- // var light2 = new THREE.DirectionalLight( 0xffffff, 1.5 );
- // light2.position.set( 0, -1, 0 );
- // scene.add( light2 );
- //
-
- var shader = {
- uniforms: {
- "b":{type:'f',value:null},
- "tex":{type:'t',value:null}
- },
- vertexShader: `
- precision highp float;
- varying vec2 tc;
- attribute vec4 position;
- void main(){
- gl_Position=position;
- tc=vec2(0.5,0.5/8.0)*position.xy+vec2(0.5,6.5/8.0);
- }
- `
- ,
- fragmentShader: `
- precision highp float;
- varying vec2 tc;
- uniform sampler2D tex;
- uniform float b;
- void main(){
- vec4 s=texture2D(tex,tc);
- //gl_FragColor.xyz=s.xyz*(b*s.w);
- gl_FragColor= vec4(s.xyz*(b*s.w), 1.0);
- }
- `
- };
-
- var material;
- var positions = new Float32Array([-1, -1, 0.5, 1, 3, -1, 0.5, 1, -1, 3, 0.5, 1]);
- //var indexes = new Uint16Array([0,1,2]);
- var geometry = new THREE.BufferGeometry();
- geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 4 ) );
- //geometry.setIndex(new THREE.BufferAttribute(indexes, 1))
- //geometry.computeBoundingSphere();
- //var m = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { side:2 } ) );
- //scene.add(m)
-
-
- new THREE.TextureLoader().load( 'textures/sky.png', function ( texture ) {
- material = new THREE.RawShaderMaterial( {
- uniforms: shader.uniforms,
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader,
- side:2
- } );
-
- //scene.json里backgroundBrightness对应的是0.488874
- material.uniforms.b.value = 7 * Math.sqrt(0.488874);
- material.uniforms.tex.value = texture;
- mesh = new THREE.Mesh( geometry, material );
- specularMapScene.add( mesh );
- }.bind(this));
-
- // this.material = new RawShaderMaterial( {
- // uniforms: shader.uniforms,
- // vertexShader: shader.vertexShader,
- // fragmentShader: shader.fragmentShader
- // } );
- //this.material.uniforms.b.value = 7 * Math.sqrt(0.488874);//7 * Math.sqrt(this.backgroundBrightness))
- //
- var texture1 = new THREE.TextureLoader().load( 'textures/crate.gif');
- var geometry1 = new THREE.BoxBufferGeometry( .5, .5, .5 );
- var material1 = new THREE.MeshBasicMaterial( { map: texture1 } );
- mesh1 = new THREE.Mesh( geometry1, material1 );
- scene.add( mesh1 );
- //View();
- renderer = new THREE.WebGLRenderer({ antialias: true });
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
-
- controls = new THREE.OrbitControls( camera, renderer.domElement );
- controls.target.set( 0, 0, 0 );
- controls.update();
- //controls.enableDamping = true;
- initGUI();
-
- stats = new Stats();
- container.appendChild( stats.dom );
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
-
- function animate() {
- requestAnimationFrame( animate );
- renderer.render( scene, camera );
- renderer.render( specularMapScene, camera, specularMapTarget);
-
- //controls.update();
- }
-
- function initGUI(){
- function guiChanged() {
- camera.position.set( effectController.cameraPositionX, effectController.cameraPositionY, effectController.cameraPositionZ);
- camera.updateProjectionMatrix();
- }
- var effectController = {
- cameraPositionX:0,
- cameraPositionY:0,
- cameraPositionZ:1
- };
- var gui = new dat.GUI();
- gui.add( effectController, "cameraPositionX", -5, 0, 0.1 ).onChange( guiChanged );
- gui.add( effectController, "cameraPositionY", -5, 0, 0.1 ).onChange( guiChanged );
- gui.add( effectController, "cameraPositionZ", -5, 1, 0.1 ).onChange( guiChanged );
- guiChanged();
- }
- function View(){
- var transform = new THREE.Matrix4();
- //对应scene.json里的orbitRadius
- transform.set(1,0,0,0,0,1,0,0,0,0,1,20.1192,0,0,0,1);
- //对应scene.json里的angles
- //transform = transform.rotation(3.33705);
- //transform = transform.rotation(-19.8208);
- var c = transform.rotation(new THREE.Matrix4(), 3.33705, 0);
- var b = transform.rotation(new THREE.Matrix4(), -19.8208, 1);
- c = transform.mul(c, b, c);
- transform.elements = transform.mul(transform.elements, c, transform.elements);
- //对应scene.json里的pivot
- transform.elements[12] += 1.26448;
- transform.elements[13] += 1.59621;
- transform.elements[14] += -1.35686;
- camera.Matrix4 = transform.invert(new THREE.Matrix4(), transform.elements);
- camera.updateProjectionMatrix();
- console.log('ok');
- }
- function setClearColor() {
- renderer.setClearColor2(0.0582, 0.06772, 0.07805, 1)
- }
- function setSpecularTexture(){
- var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
- specularMapTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
- }
- </script>
- </body>
- </html>
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