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- import alphamap_fragment from './ShaderChunk/alphamap_fragment.glsl';
- import alphamap_pars_fragment from './ShaderChunk/alphamap_pars_fragment.glsl';
- import alphatest_fragment from './ShaderChunk/alphatest_fragment.glsl';
- import aomap_fragment from './ShaderChunk/aomap_fragment.glsl';
- import aomap_pars_fragment from './ShaderChunk/aomap_pars_fragment.glsl';
- import begin_vertex from './ShaderChunk/begin_vertex.glsl';
- import beginnormal_vertex from './ShaderChunk/beginnormal_vertex.glsl';
- import bsdfs from './ShaderChunk/bsdfs.glsl';
- import bumpmap_pars_fragment from './ShaderChunk/bumpmap_pars_fragment.glsl';
- import clipping_planes_fragment from './ShaderChunk/clipping_planes_fragment.glsl';
- import clipping_planes_pars_fragment from './ShaderChunk/clipping_planes_pars_fragment.glsl';
- import clipping_planes_pars_vertex from './ShaderChunk/clipping_planes_pars_vertex.glsl';
- import clipping_planes_vertex from './ShaderChunk/clipping_planes_vertex.glsl';
- import color_fragment from './ShaderChunk/color_fragment.glsl';
- import color_pars_fragment from './ShaderChunk/color_pars_fragment.glsl';
- import color_pars_vertex from './ShaderChunk/color_pars_vertex.glsl';
- import color_vertex from './ShaderChunk/color_vertex.glsl';
- import common from './ShaderChunk/common.glsl';
- import cube_uv_reflection_fragment from './ShaderChunk/cube_uv_reflection_fragment.glsl';
- import defaultnormal_vertex from './ShaderChunk/defaultnormal_vertex.glsl';
- import displacementmap_pars_vertex from './ShaderChunk/displacementmap_pars_vertex.glsl';
- import displacementmap_vertex from './ShaderChunk/displacementmap_vertex.glsl';
- import emissivemap_fragment from './ShaderChunk/emissivemap_fragment.glsl';
- import emissivemap_pars_fragment from './ShaderChunk/emissivemap_pars_fragment.glsl';
- import encodings_fragment from './ShaderChunk/encodings_fragment.glsl';
- import encodings_pars_fragment from './ShaderChunk/encodings_pars_fragment.glsl';
- import envmap_fragment from './ShaderChunk/envmap_fragment.glsl';
- import envmap_pars_fragment from './ShaderChunk/envmap_pars_fragment.glsl';
- import envmap_pars_vertex from './ShaderChunk/envmap_pars_vertex.glsl';
- import envmap_vertex from './ShaderChunk/envmap_vertex.glsl';
- import fog_vertex from './ShaderChunk/fog_vertex.glsl';
- import fog_pars_vertex from './ShaderChunk/fog_pars_vertex.glsl';
- import fog_fragment from './ShaderChunk/fog_fragment.glsl';
- import fog_pars_fragment from './ShaderChunk/fog_pars_fragment.glsl';
- import gradientmap_pars_fragment from './ShaderChunk/gradientmap_pars_fragment.glsl';
- import lightmap_fragment from './ShaderChunk/lightmap_fragment.glsl';
- import lightmap_pars_fragment from './ShaderChunk/lightmap_pars_fragment.glsl';
- import lights_lambert_vertex from './ShaderChunk/lights_lambert_vertex.glsl';
- import lights_pars_begin from './ShaderChunk/lights_pars_begin.glsl';
- import envmap_physical_pars_fragment from './ShaderChunk/envmap_physical_pars_fragment.glsl';
- import lights_phong_fragment from './ShaderChunk/lights_phong_fragment.glsl';
- import lights_phong_pars_fragment from './ShaderChunk/lights_phong_pars_fragment.glsl';
- import lights_physical_fragment from './ShaderChunk/lights_physical_fragment.glsl';
- import lights_physical_pars_fragment from './ShaderChunk/lights_physical_pars_fragment.glsl';
- import lights_fragment_begin from './ShaderChunk/lights_fragment_begin.glsl';
- import lights_fragment_maps from './ShaderChunk/lights_fragment_maps.glsl';
- import lights_fragment_end from './ShaderChunk/lights_fragment_end.glsl';
- import logdepthbuf_fragment from './ShaderChunk/logdepthbuf_fragment.glsl';
- import logdepthbuf_pars_fragment from './ShaderChunk/logdepthbuf_pars_fragment.glsl';
- import logdepthbuf_pars_vertex from './ShaderChunk/logdepthbuf_pars_vertex.glsl';
- import logdepthbuf_vertex from './ShaderChunk/logdepthbuf_vertex.glsl';
- import map_fragment from './ShaderChunk/map_fragment.glsl';
- import map_pars_fragment from './ShaderChunk/map_pars_fragment.glsl';
- import map_particle_fragment from './ShaderChunk/map_particle_fragment.glsl';
- import map_particle_pars_fragment from './ShaderChunk/map_particle_pars_fragment.glsl';
- import metalnessmap_fragment from './ShaderChunk/metalnessmap_fragment.glsl';
- import metalnessmap_pars_fragment from './ShaderChunk/metalnessmap_pars_fragment.glsl';
- import morphnormal_vertex from './ShaderChunk/morphnormal_vertex.glsl';
- import morphtarget_pars_vertex from './ShaderChunk/morphtarget_pars_vertex.glsl';
- import morphtarget_vertex from './ShaderChunk/morphtarget_vertex.glsl';
- import normal_fragment_begin from './ShaderChunk/normal_fragment_begin.glsl';
- import normal_fragment_maps from './ShaderChunk/normal_fragment_maps.glsl';
- import normalmap_pars_fragment from './ShaderChunk/normalmap_pars_fragment.glsl';
- import packing from './ShaderChunk/packing.glsl';
- import premultiplied_alpha_fragment from './ShaderChunk/premultiplied_alpha_fragment.glsl';
- import project_vertex from './ShaderChunk/project_vertex.glsl';
- import dithering_fragment from './ShaderChunk/dithering_fragment.glsl';
- import dithering_pars_fragment from './ShaderChunk/dithering_pars_fragment.glsl';
- import roughnessmap_fragment from './ShaderChunk/roughnessmap_fragment.glsl';
- import roughnessmap_pars_fragment from './ShaderChunk/roughnessmap_pars_fragment.glsl';
- import shadowmap_pars_fragment from './ShaderChunk/shadowmap_pars_fragment.glsl';
- import shadowmap_pars_vertex from './ShaderChunk/shadowmap_pars_vertex.glsl';
- import shadowmap_vertex from './ShaderChunk/shadowmap_vertex.glsl';
- import shadowmask_pars_fragment from './ShaderChunk/shadowmask_pars_fragment.glsl';
- import skinbase_vertex from './ShaderChunk/skinbase_vertex.glsl';
- import skinning_pars_vertex from './ShaderChunk/skinning_pars_vertex.glsl';
- import skinning_vertex from './ShaderChunk/skinning_vertex.glsl';
- import skinnormal_vertex from './ShaderChunk/skinnormal_vertex.glsl';
- import specularmap_fragment from './ShaderChunk/specularmap_fragment.glsl';
- import specularmap_pars_fragment from './ShaderChunk/specularmap_pars_fragment.glsl';
- import tonemapping_fragment from './ShaderChunk/tonemapping_fragment.glsl';
- import tonemapping_pars_fragment from './ShaderChunk/tonemapping_pars_fragment.glsl';
- import uv_pars_fragment from './ShaderChunk/uv_pars_fragment.glsl';
- import uv_pars_vertex from './ShaderChunk/uv_pars_vertex.glsl';
- import uv_vertex from './ShaderChunk/uv_vertex.glsl';
- import uv2_pars_fragment from './ShaderChunk/uv2_pars_fragment.glsl';
- import uv2_pars_vertex from './ShaderChunk/uv2_pars_vertex.glsl';
- import uv2_vertex from './ShaderChunk/uv2_vertex.glsl';
- import worldpos_vertex from './ShaderChunk/worldpos_vertex.glsl';
- import cube_frag from './ShaderLib/cube_frag.glsl';
- import cube_vert from './ShaderLib/cube_vert.glsl';
- import depth_frag from './ShaderLib/depth_frag.glsl';
- import depth_vert from './ShaderLib/depth_vert.glsl';
- import distanceRGBA_frag from './ShaderLib/distanceRGBA_frag.glsl';
- import distanceRGBA_vert from './ShaderLib/distanceRGBA_vert.glsl';
- import equirect_frag from './ShaderLib/equirect_frag.glsl';
- import equirect_vert from './ShaderLib/equirect_vert.glsl';
- import linedashed_frag from './ShaderLib/linedashed_frag.glsl';
- import linedashed_vert from './ShaderLib/linedashed_vert.glsl';
- import meshbasic_frag from './ShaderLib/meshbasic_frag.glsl';
- import meshbasic_vert from './ShaderLib/meshbasic_vert.glsl';
- import meshlambert_frag from './ShaderLib/meshlambert_frag.glsl';
- import meshlambert_vert from './ShaderLib/meshlambert_vert.glsl';
- import meshphong_frag from './ShaderLib/meshphong_frag.glsl';
- import meshphong_vert from './ShaderLib/meshphong_vert.glsl';
- import meshphysical_frag from './ShaderLib/meshphysical_frag.glsl';
- import meshphysical_vert from './ShaderLib/meshphysical_vert.glsl';
- import normal_frag from './ShaderLib/normal_frag.glsl';
- import normal_vert from './ShaderLib/normal_vert.glsl';
- import points_frag from './ShaderLib/points_frag.glsl';
- import points_vert from './ShaderLib/points_vert.glsl';
- import shadow_frag from './ShaderLib/shadow_frag.glsl';
- import shadow_vert from './ShaderLib/shadow_vert.glsl';
- import sprite_frag from './ShaderLib/sprite_frag.glsl';
- import sprite_vert from './ShaderLib/sprite_vert.glsl';
- import matdither from './ShaderChunk/matdither.glsl';
- import matlighting from './ShaderChunk/matlighting.glsl';
- import matmicrofiber from './ShaderChunk/matmicrofiber.glsl';
- import matsampling from './ShaderChunk/matsampling.glsl';
- import matshadows from './ShaderChunk/matshadows.glsl';
- import matskin from './ShaderChunk/matskin.glsl';
- import matstrips from './ShaderChunk/matstrips.glsl';
- import alphaprepassfrag from './ShaderLib/alphaprepassfrag.glsl';
- import alphaprepassvert from './ShaderLib/alphaprepassvert.glsl';
- import bloom from './ShaderLib/bloom.glsl';
- import bloomshrink from './ShaderLib/bloomshrink.glsl';
- import fogfrag from './ShaderLib/fogfrag.glsl';
- import fogvert from './ShaderLib/fogvert.glsl';
- import matfrag from './ShaderLib/matfrag.glsl';
- import matvert from './ShaderLib/matvert.glsl';
- import postaa from './ShaderLib/postaa.glsl';
- import postfrag from './ShaderLib/postfrag.glsl';
- import postvert from './ShaderLib/postvert.glsl';
- import shadowfloorfrag from './ShaderLib/shadowfloorfrag.glsl';
- import shadowfloorvert from './ShaderLib/shadowfloorvert.glsl';
- import shadowfrag from './ShaderLib/shadowfrag.glsl';
- import shadowvert from './ShaderLib/shadowvert.glsl';
- import sky from './ShaderLib/sky.glsl';
- import skySH from './ShaderLib/skySH.glsl';
- import skyvert from './ShaderLib/skyvert.glsl';
- import wirefrag from './ShaderLib/wirefrag.glsl';
- import wirevert from './ShaderLib/wirevert.glsl';
- export var ShaderChunk = {
- alphamap_fragment: alphamap_fragment,
- alphamap_pars_fragment: alphamap_pars_fragment,
- alphatest_fragment: alphatest_fragment,
- aomap_fragment: aomap_fragment,
- aomap_pars_fragment: aomap_pars_fragment,
- begin_vertex: begin_vertex,
- beginnormal_vertex: beginnormal_vertex,
- bsdfs: bsdfs,
- bumpmap_pars_fragment: bumpmap_pars_fragment,
- clipping_planes_fragment: clipping_planes_fragment,
- clipping_planes_pars_fragment: clipping_planes_pars_fragment,
- clipping_planes_pars_vertex: clipping_planes_pars_vertex,
- clipping_planes_vertex: clipping_planes_vertex,
- color_fragment: color_fragment,
- color_pars_fragment: color_pars_fragment,
- color_pars_vertex: color_pars_vertex,
- color_vertex: color_vertex,
- common: common,
- cube_uv_reflection_fragment: cube_uv_reflection_fragment,
- defaultnormal_vertex: defaultnormal_vertex,
- displacementmap_pars_vertex: displacementmap_pars_vertex,
- displacementmap_vertex: displacementmap_vertex,
- emissivemap_fragment: emissivemap_fragment,
- emissivemap_pars_fragment: emissivemap_pars_fragment,
- encodings_fragment: encodings_fragment,
- encodings_pars_fragment: encodings_pars_fragment,
- envmap_fragment: envmap_fragment,
- envmap_pars_fragment: envmap_pars_fragment,
- envmap_pars_vertex: envmap_pars_vertex,
- envmap_physical_pars_fragment: envmap_physical_pars_fragment,
- envmap_vertex: envmap_vertex,
- fog_vertex: fog_vertex,
- fog_pars_vertex: fog_pars_vertex,
- fog_fragment: fog_fragment,
- fog_pars_fragment: fog_pars_fragment,
- gradientmap_pars_fragment: gradientmap_pars_fragment,
- lightmap_fragment: lightmap_fragment,
- lightmap_pars_fragment: lightmap_pars_fragment,
- lights_lambert_vertex: lights_lambert_vertex,
- lights_pars_begin: lights_pars_begin,
- lights_phong_fragment: lights_phong_fragment,
- lights_phong_pars_fragment: lights_phong_pars_fragment,
- lights_physical_fragment: lights_physical_fragment,
- lights_physical_pars_fragment: lights_physical_pars_fragment,
- lights_fragment_begin: lights_fragment_begin,
- lights_fragment_maps: lights_fragment_maps,
- lights_fragment_end: lights_fragment_end,
- logdepthbuf_fragment: logdepthbuf_fragment,
- logdepthbuf_pars_fragment: logdepthbuf_pars_fragment,
- logdepthbuf_pars_vertex: logdepthbuf_pars_vertex,
- logdepthbuf_vertex: logdepthbuf_vertex,
- map_fragment: map_fragment,
- map_pars_fragment: map_pars_fragment,
- map_particle_fragment: map_particle_fragment,
- map_particle_pars_fragment: map_particle_pars_fragment,
- metalnessmap_fragment: metalnessmap_fragment,
- metalnessmap_pars_fragment: metalnessmap_pars_fragment,
- morphnormal_vertex: morphnormal_vertex,
- morphtarget_pars_vertex: morphtarget_pars_vertex,
- morphtarget_vertex: morphtarget_vertex,
- normal_fragment_begin: normal_fragment_begin,
- normal_fragment_maps: normal_fragment_maps,
- normalmap_pars_fragment: normalmap_pars_fragment,
- packing: packing,
- premultiplied_alpha_fragment: premultiplied_alpha_fragment,
- project_vertex: project_vertex,
- dithering_fragment: dithering_fragment,
- dithering_pars_fragment: dithering_pars_fragment,
- roughnessmap_fragment: roughnessmap_fragment,
- roughnessmap_pars_fragment: roughnessmap_pars_fragment,
- shadowmap_pars_fragment: shadowmap_pars_fragment,
- shadowmap_pars_vertex: shadowmap_pars_vertex,
- shadowmap_vertex: shadowmap_vertex,
- shadowmask_pars_fragment: shadowmask_pars_fragment,
- skinbase_vertex: skinbase_vertex,
- skinning_pars_vertex: skinning_pars_vertex,
- skinning_vertex: skinning_vertex,
- skinnormal_vertex: skinnormal_vertex,
- specularmap_fragment: specularmap_fragment,
- specularmap_pars_fragment: specularmap_pars_fragment,
- tonemapping_fragment: tonemapping_fragment,
- tonemapping_pars_fragment: tonemapping_pars_fragment,
- uv_pars_fragment: uv_pars_fragment,
- uv_pars_vertex: uv_pars_vertex,
- uv_vertex: uv_vertex,
- uv2_pars_fragment: uv2_pars_fragment,
- uv2_pars_vertex: uv2_pars_vertex,
- uv2_vertex: uv2_vertex,
- worldpos_vertex: worldpos_vertex,
- cube_frag: cube_frag,
- cube_vert: cube_vert,
- depth_frag: depth_frag,
- depth_vert: depth_vert,
- distanceRGBA_frag: distanceRGBA_frag,
- distanceRGBA_vert: distanceRGBA_vert,
- equirect_frag: equirect_frag,
- equirect_vert: equirect_vert,
- linedashed_frag: linedashed_frag,
- linedashed_vert: linedashed_vert,
- meshbasic_frag: meshbasic_frag,
- meshbasic_vert: meshbasic_vert,
- meshlambert_frag: meshlambert_frag,
- meshlambert_vert: meshlambert_vert,
- meshphong_frag: meshphong_frag,
- meshphong_vert: meshphong_vert,
- meshphysical_frag: meshphysical_frag,
- meshphysical_vert: meshphysical_vert,
- normal_frag: normal_frag,
- normal_vert: normal_vert,
- points_frag: points_frag,
- points_vert: points_vert,
- shadow_frag: shadow_frag,
- shadow_vert: shadow_vert,
- sprite_frag: sprite_frag,
- sprite_vert: sprite_vert,
- matdither:matdither,
- matlighting:matlighting,
- matmicrofiber:matmicrofiber,
- matsampling:matsampling,
- matshadows:matshadows,
- matskin:matskin,
- matstrips:matstrips,
- alphaprepassfrag:alphaprepassfrag,
- alphaprepassvert:alphaprepassvert,
- bloom:bloom,
- bloomshrink:bloomshrink,
- fogfrag:fogfrag,
- fogvert:fogvert,
- matfrag:matfrag,
- matvert:matvert,
- postaa:postaa,
- postfrag:postfrag,
- postvert:postvert,
- shadowfloorfrag:shadowfloorfrag,
- shadowfloorvert:shadowfloorvert,
- shadowfrag:shadowfrag,
- shadowvert:shadowvert,
- sky:sky,
- skySH:skySH,
- skyvert:skyvert,
- wirefrag:wirefrag,
- wirevert:wirevert
- };
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