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@@ -121,8 +121,8 @@
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material = new THREE.RawShaderMaterial( {
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uniforms: shader.uniforms,
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vertexShader: shader.vertexShader,
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- fragmentShader: shader.fragmentShader
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- //side:2
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+ fragmentShader: shader.fragmentShader,
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+ side:2
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} );
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material.uniforms.b.value = 7 * Math.sqrt(0.488874);
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