WebGLConstants.js 21 KB

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  1. import freezeObject from './freezeObject.js';
  2. /**
  3. * Enum containing WebGL Constant values by name.
  4. * for use without an active WebGL context, or in cases where certain constants are unavailable using the WebGL context
  5. * (For example, in [Safari 9]{@link https://github.com/AnalyticalGraphicsInc/cesium/issues/2989}).
  6. *
  7. * These match the constants from the [WebGL 1.0]{@link https://www.khronos.org/registry/webgl/specs/latest/1.0/}
  8. * and [WebGL 2.0]{@link https://www.khronos.org/registry/webgl/specs/latest/2.0/}
  9. * specifications.
  10. *
  11. * @exports WebGLConstants
  12. */
  13. var WebGLConstants = {
  14. DEPTH_BUFFER_BIT : 0x00000100,
  15. STENCIL_BUFFER_BIT : 0x00000400,
  16. COLOR_BUFFER_BIT : 0x00004000,
  17. POINTS : 0x0000,
  18. LINES : 0x0001,
  19. LINE_LOOP : 0x0002,
  20. LINE_STRIP : 0x0003,
  21. TRIANGLES : 0x0004,
  22. TRIANGLE_STRIP : 0x0005,
  23. TRIANGLE_FAN : 0x0006,
  24. ZERO : 0,
  25. ONE : 1,
  26. SRC_COLOR : 0x0300,
  27. ONE_MINUS_SRC_COLOR : 0x0301,
  28. SRC_ALPHA : 0x0302,
  29. ONE_MINUS_SRC_ALPHA : 0x0303,
  30. DST_ALPHA : 0x0304,
  31. ONE_MINUS_DST_ALPHA : 0x0305,
  32. DST_COLOR : 0x0306,
  33. ONE_MINUS_DST_COLOR : 0x0307,
  34. SRC_ALPHA_SATURATE : 0x0308,
  35. FUNC_ADD : 0x8006,
  36. BLEND_EQUATION : 0x8009,
  37. BLEND_EQUATION_RGB : 0x8009, // same as BLEND_EQUATION
  38. BLEND_EQUATION_ALPHA : 0x883D,
  39. FUNC_SUBTRACT : 0x800A,
  40. FUNC_REVERSE_SUBTRACT : 0x800B,
  41. BLEND_DST_RGB : 0x80C8,
  42. BLEND_SRC_RGB : 0x80C9,
  43. BLEND_DST_ALPHA : 0x80CA,
  44. BLEND_SRC_ALPHA : 0x80CB,
  45. CONSTANT_COLOR : 0x8001,
  46. ONE_MINUS_CONSTANT_COLOR : 0x8002,
  47. CONSTANT_ALPHA : 0x8003,
  48. ONE_MINUS_CONSTANT_ALPHA : 0x8004,
  49. BLEND_COLOR : 0x8005,
  50. ARRAY_BUFFER : 0x8892,
  51. ELEMENT_ARRAY_BUFFER : 0x8893,
  52. ARRAY_BUFFER_BINDING : 0x8894,
  53. ELEMENT_ARRAY_BUFFER_BINDING : 0x8895,
  54. STREAM_DRAW : 0x88E0,
  55. STATIC_DRAW : 0x88E4,
  56. DYNAMIC_DRAW : 0x88E8,
  57. BUFFER_SIZE : 0x8764,
  58. BUFFER_USAGE : 0x8765,
  59. CURRENT_VERTEX_ATTRIB : 0x8626,
  60. FRONT : 0x0404,
  61. BACK : 0x0405,
  62. FRONT_AND_BACK : 0x0408,
  63. CULL_FACE : 0x0B44,
  64. BLEND : 0x0BE2,
  65. DITHER : 0x0BD0,
  66. STENCIL_TEST : 0x0B90,
  67. DEPTH_TEST : 0x0B71,
  68. SCISSOR_TEST : 0x0C11,
  69. POLYGON_OFFSET_FILL : 0x8037,
  70. SAMPLE_ALPHA_TO_COVERAGE : 0x809E,
  71. SAMPLE_COVERAGE : 0x80A0,
  72. NO_ERROR : 0,
  73. INVALID_ENUM : 0x0500,
  74. INVALID_VALUE : 0x0501,
  75. INVALID_OPERATION : 0x0502,
  76. OUT_OF_MEMORY : 0x0505,
  77. CW : 0x0900,
  78. CCW : 0x0901,
  79. LINE_WIDTH : 0x0B21,
  80. ALIASED_POINT_SIZE_RANGE : 0x846D,
  81. ALIASED_LINE_WIDTH_RANGE : 0x846E,
  82. CULL_FACE_MODE : 0x0B45,
  83. FRONT_FACE : 0x0B46,
  84. DEPTH_RANGE : 0x0B70,
  85. DEPTH_WRITEMASK : 0x0B72,
  86. DEPTH_CLEAR_VALUE : 0x0B73,
  87. DEPTH_FUNC : 0x0B74,
  88. STENCIL_CLEAR_VALUE : 0x0B91,
  89. STENCIL_FUNC : 0x0B92,
  90. STENCIL_FAIL : 0x0B94,
  91. STENCIL_PASS_DEPTH_FAIL : 0x0B95,
  92. STENCIL_PASS_DEPTH_PASS : 0x0B96,
  93. STENCIL_REF : 0x0B97,
  94. STENCIL_VALUE_MASK : 0x0B93,
  95. STENCIL_WRITEMASK : 0x0B98,
  96. STENCIL_BACK_FUNC : 0x8800,
  97. STENCIL_BACK_FAIL : 0x8801,
  98. STENCIL_BACK_PASS_DEPTH_FAIL : 0x8802,
  99. STENCIL_BACK_PASS_DEPTH_PASS : 0x8803,
  100. STENCIL_BACK_REF : 0x8CA3,
  101. STENCIL_BACK_VALUE_MASK : 0x8CA4,
  102. STENCIL_BACK_WRITEMASK : 0x8CA5,
  103. VIEWPORT : 0x0BA2,
  104. SCISSOR_BOX : 0x0C10,
  105. COLOR_CLEAR_VALUE : 0x0C22,
  106. COLOR_WRITEMASK : 0x0C23,
  107. UNPACK_ALIGNMENT : 0x0CF5,
  108. PACK_ALIGNMENT : 0x0D05,
  109. MAX_TEXTURE_SIZE : 0x0D33,
  110. MAX_VIEWPORT_DIMS : 0x0D3A,
  111. SUBPIXEL_BITS : 0x0D50,
  112. RED_BITS : 0x0D52,
  113. GREEN_BITS : 0x0D53,
  114. BLUE_BITS : 0x0D54,
  115. ALPHA_BITS : 0x0D55,
  116. DEPTH_BITS : 0x0D56,
  117. STENCIL_BITS : 0x0D57,
  118. POLYGON_OFFSET_UNITS : 0x2A00,
  119. POLYGON_OFFSET_FACTOR : 0x8038,
  120. TEXTURE_BINDING_2D : 0x8069,
  121. SAMPLE_BUFFERS : 0x80A8,
  122. SAMPLES : 0x80A9,
  123. SAMPLE_COVERAGE_VALUE : 0x80AA,
  124. SAMPLE_COVERAGE_INVERT : 0x80AB,
  125. COMPRESSED_TEXTURE_FORMATS : 0x86A3,
  126. DONT_CARE : 0x1100,
  127. FASTEST : 0x1101,
  128. NICEST : 0x1102,
  129. GENERATE_MIPMAP_HINT : 0x8192,
  130. BYTE : 0x1400,
  131. UNSIGNED_BYTE : 0x1401,
  132. SHORT : 0x1402,
  133. UNSIGNED_SHORT : 0x1403,
  134. INT : 0x1404,
  135. UNSIGNED_INT : 0x1405,
  136. FLOAT : 0x1406,
  137. DEPTH_COMPONENT : 0x1902,
  138. ALPHA : 0x1906,
  139. RGB : 0x1907,
  140. RGBA : 0x1908,
  141. LUMINANCE : 0x1909,
  142. LUMINANCE_ALPHA : 0x190A,
  143. UNSIGNED_SHORT_4_4_4_4 : 0x8033,
  144. UNSIGNED_SHORT_5_5_5_1 : 0x8034,
  145. UNSIGNED_SHORT_5_6_5 : 0x8363,
  146. FRAGMENT_SHADER : 0x8B30,
  147. VERTEX_SHADER : 0x8B31,
  148. MAX_VERTEX_ATTRIBS : 0x8869,
  149. MAX_VERTEX_UNIFORM_VECTORS : 0x8DFB,
  150. MAX_VARYING_VECTORS : 0x8DFC,
  151. MAX_COMBINED_TEXTURE_IMAGE_UNITS : 0x8B4D,
  152. MAX_VERTEX_TEXTURE_IMAGE_UNITS : 0x8B4C,
  153. MAX_TEXTURE_IMAGE_UNITS : 0x8872,
  154. MAX_FRAGMENT_UNIFORM_VECTORS : 0x8DFD,
  155. SHADER_TYPE : 0x8B4F,
  156. DELETE_STATUS : 0x8B80,
  157. LINK_STATUS : 0x8B82,
  158. VALIDATE_STATUS : 0x8B83,
  159. ATTACHED_SHADERS : 0x8B85,
  160. ACTIVE_UNIFORMS : 0x8B86,
  161. ACTIVE_ATTRIBUTES : 0x8B89,
  162. SHADING_LANGUAGE_VERSION : 0x8B8C,
  163. CURRENT_PROGRAM : 0x8B8D,
  164. NEVER : 0x0200,
  165. LESS : 0x0201,
  166. EQUAL : 0x0202,
  167. LEQUAL : 0x0203,
  168. GREATER : 0x0204,
  169. NOTEQUAL : 0x0205,
  170. GEQUAL : 0x0206,
  171. ALWAYS : 0x0207,
  172. KEEP : 0x1E00,
  173. REPLACE : 0x1E01,
  174. INCR : 0x1E02,
  175. DECR : 0x1E03,
  176. INVERT : 0x150A,
  177. INCR_WRAP : 0x8507,
  178. DECR_WRAP : 0x8508,
  179. VENDOR : 0x1F00,
  180. RENDERER : 0x1F01,
  181. VERSION : 0x1F02,
  182. NEAREST : 0x2600,
  183. LINEAR : 0x2601,
  184. NEAREST_MIPMAP_NEAREST : 0x2700,
  185. LINEAR_MIPMAP_NEAREST : 0x2701,
  186. NEAREST_MIPMAP_LINEAR : 0x2702,
  187. LINEAR_MIPMAP_LINEAR : 0x2703,
  188. TEXTURE_MAG_FILTER : 0x2800,
  189. TEXTURE_MIN_FILTER : 0x2801,
  190. TEXTURE_WRAP_S : 0x2802,
  191. TEXTURE_WRAP_T : 0x2803,
  192. TEXTURE_2D : 0x0DE1,
  193. TEXTURE : 0x1702,
  194. TEXTURE_CUBE_MAP : 0x8513,
  195. TEXTURE_BINDING_CUBE_MAP : 0x8514,
  196. TEXTURE_CUBE_MAP_POSITIVE_X : 0x8515,
  197. TEXTURE_CUBE_MAP_NEGATIVE_X : 0x8516,
  198. TEXTURE_CUBE_MAP_POSITIVE_Y : 0x8517,
  199. TEXTURE_CUBE_MAP_NEGATIVE_Y : 0x8518,
  200. TEXTURE_CUBE_MAP_POSITIVE_Z : 0x8519,
  201. TEXTURE_CUBE_MAP_NEGATIVE_Z : 0x851A,
  202. MAX_CUBE_MAP_TEXTURE_SIZE : 0x851C,
  203. TEXTURE0 : 0x84C0,
  204. TEXTURE1 : 0x84C1,
  205. TEXTURE2 : 0x84C2,
  206. TEXTURE3 : 0x84C3,
  207. TEXTURE4 : 0x84C4,
  208. TEXTURE5 : 0x84C5,
  209. TEXTURE6 : 0x84C6,
  210. TEXTURE7 : 0x84C7,
  211. TEXTURE8 : 0x84C8,
  212. TEXTURE9 : 0x84C9,
  213. TEXTURE10 : 0x84CA,
  214. TEXTURE11 : 0x84CB,
  215. TEXTURE12 : 0x84CC,
  216. TEXTURE13 : 0x84CD,
  217. TEXTURE14 : 0x84CE,
  218. TEXTURE15 : 0x84CF,
  219. TEXTURE16 : 0x84D0,
  220. TEXTURE17 : 0x84D1,
  221. TEXTURE18 : 0x84D2,
  222. TEXTURE19 : 0x84D3,
  223. TEXTURE20 : 0x84D4,
  224. TEXTURE21 : 0x84D5,
  225. TEXTURE22 : 0x84D6,
  226. TEXTURE23 : 0x84D7,
  227. TEXTURE24 : 0x84D8,
  228. TEXTURE25 : 0x84D9,
  229. TEXTURE26 : 0x84DA,
  230. TEXTURE27 : 0x84DB,
  231. TEXTURE28 : 0x84DC,
  232. TEXTURE29 : 0x84DD,
  233. TEXTURE30 : 0x84DE,
  234. TEXTURE31 : 0x84DF,
  235. ACTIVE_TEXTURE : 0x84E0,
  236. REPEAT : 0x2901,
  237. CLAMP_TO_EDGE : 0x812F,
  238. MIRRORED_REPEAT : 0x8370,
  239. FLOAT_VEC2 : 0x8B50,
  240. FLOAT_VEC3 : 0x8B51,
  241. FLOAT_VEC4 : 0x8B52,
  242. INT_VEC2 : 0x8B53,
  243. INT_VEC3 : 0x8B54,
  244. INT_VEC4 : 0x8B55,
  245. BOOL : 0x8B56,
  246. BOOL_VEC2 : 0x8B57,
  247. BOOL_VEC3 : 0x8B58,
  248. BOOL_VEC4 : 0x8B59,
  249. FLOAT_MAT2 : 0x8B5A,
  250. FLOAT_MAT3 : 0x8B5B,
  251. FLOAT_MAT4 : 0x8B5C,
  252. SAMPLER_2D : 0x8B5E,
  253. SAMPLER_CUBE : 0x8B60,
  254. VERTEX_ATTRIB_ARRAY_ENABLED : 0x8622,
  255. VERTEX_ATTRIB_ARRAY_SIZE : 0x8623,
  256. VERTEX_ATTRIB_ARRAY_STRIDE : 0x8624,
  257. VERTEX_ATTRIB_ARRAY_TYPE : 0x8625,
  258. VERTEX_ATTRIB_ARRAY_NORMALIZED : 0x886A,
  259. VERTEX_ATTRIB_ARRAY_POINTER : 0x8645,
  260. VERTEX_ATTRIB_ARRAY_BUFFER_BINDING : 0x889F,
  261. IMPLEMENTATION_COLOR_READ_TYPE : 0x8B9A,
  262. IMPLEMENTATION_COLOR_READ_FORMAT : 0x8B9B,
  263. COMPILE_STATUS : 0x8B81,
  264. LOW_FLOAT : 0x8DF0,
  265. MEDIUM_FLOAT : 0x8DF1,
  266. HIGH_FLOAT : 0x8DF2,
  267. LOW_INT : 0x8DF3,
  268. MEDIUM_INT : 0x8DF4,
  269. HIGH_INT : 0x8DF5,
  270. FRAMEBUFFER : 0x8D40,
  271. RENDERBUFFER : 0x8D41,
  272. RGBA4 : 0x8056,
  273. RGB5_A1 : 0x8057,
  274. RGB565 : 0x8D62,
  275. DEPTH_COMPONENT16 : 0x81A5,
  276. STENCIL_INDEX : 0x1901,
  277. STENCIL_INDEX8 : 0x8D48,
  278. DEPTH_STENCIL : 0x84F9,
  279. RENDERBUFFER_WIDTH : 0x8D42,
  280. RENDERBUFFER_HEIGHT : 0x8D43,
  281. RENDERBUFFER_INTERNAL_FORMAT : 0x8D44,
  282. RENDERBUFFER_RED_SIZE : 0x8D50,
  283. RENDERBUFFER_GREEN_SIZE : 0x8D51,
  284. RENDERBUFFER_BLUE_SIZE : 0x8D52,
  285. RENDERBUFFER_ALPHA_SIZE : 0x8D53,
  286. RENDERBUFFER_DEPTH_SIZE : 0x8D54,
  287. RENDERBUFFER_STENCIL_SIZE : 0x8D55,
  288. FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE : 0x8CD0,
  289. FRAMEBUFFER_ATTACHMENT_OBJECT_NAME : 0x8CD1,
  290. FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL : 0x8CD2,
  291. FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE : 0x8CD3,
  292. COLOR_ATTACHMENT0 : 0x8CE0,
  293. DEPTH_ATTACHMENT : 0x8D00,
  294. STENCIL_ATTACHMENT : 0x8D20,
  295. DEPTH_STENCIL_ATTACHMENT : 0x821A,
  296. NONE : 0,
  297. FRAMEBUFFER_COMPLETE : 0x8CD5,
  298. FRAMEBUFFER_INCOMPLETE_ATTACHMENT : 0x8CD6,
  299. FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT : 0x8CD7,
  300. FRAMEBUFFER_INCOMPLETE_DIMENSIONS : 0x8CD9,
  301. FRAMEBUFFER_UNSUPPORTED : 0x8CDD,
  302. FRAMEBUFFER_BINDING : 0x8CA6,
  303. RENDERBUFFER_BINDING : 0x8CA7,
  304. MAX_RENDERBUFFER_SIZE : 0x84E8,
  305. INVALID_FRAMEBUFFER_OPERATION : 0x0506,
  306. UNPACK_FLIP_Y_WEBGL : 0x9240,
  307. UNPACK_PREMULTIPLY_ALPHA_WEBGL : 0x9241,
  308. CONTEXT_LOST_WEBGL : 0x9242,
  309. UNPACK_COLORSPACE_CONVERSION_WEBGL : 0x9243,
  310. BROWSER_DEFAULT_WEBGL : 0x9244,
  311. // WEBGL_compressed_texture_s3tc
  312. COMPRESSED_RGB_S3TC_DXT1_EXT : 0x83F0,
  313. COMPRESSED_RGBA_S3TC_DXT1_EXT : 0x83F1,
  314. COMPRESSED_RGBA_S3TC_DXT3_EXT : 0x83F2,
  315. COMPRESSED_RGBA_S3TC_DXT5_EXT : 0x83F3,
  316. // WEBGL_compressed_texture_pvrtc
  317. COMPRESSED_RGB_PVRTC_4BPPV1_IMG : 0x8C00,
  318. COMPRESSED_RGB_PVRTC_2BPPV1_IMG : 0x8C01,
  319. COMPRESSED_RGBA_PVRTC_4BPPV1_IMG : 0x8C02,
  320. COMPRESSED_RGBA_PVRTC_2BPPV1_IMG : 0x8C03,
  321. // WEBGL_compressed_texture_etc1
  322. COMPRESSED_RGB_ETC1_WEBGL : 0x8D64,
  323. // EXT_color_buffer_half_float
  324. HALF_FLOAT_OES : 0x8D61,
  325. // Desktop OpenGL
  326. DOUBLE : 0x140A,
  327. // WebGL 2
  328. READ_BUFFER : 0x0C02,
  329. UNPACK_ROW_LENGTH : 0x0CF2,
  330. UNPACK_SKIP_ROWS : 0x0CF3,
  331. UNPACK_SKIP_PIXELS : 0x0CF4,
  332. PACK_ROW_LENGTH : 0x0D02,
  333. PACK_SKIP_ROWS : 0x0D03,
  334. PACK_SKIP_PIXELS : 0x0D04,
  335. COLOR : 0x1800,
  336. DEPTH : 0x1801,
  337. STENCIL : 0x1802,
  338. RED : 0x1903,
  339. RGB8 : 0x8051,
  340. RGBA8 : 0x8058,
  341. RGB10_A2 : 0x8059,
  342. TEXTURE_BINDING_3D : 0x806A,
  343. UNPACK_SKIP_IMAGES : 0x806D,
  344. UNPACK_IMAGE_HEIGHT : 0x806E,
  345. TEXTURE_3D : 0x806F,
  346. TEXTURE_WRAP_R : 0x8072,
  347. MAX_3D_TEXTURE_SIZE : 0x8073,
  348. UNSIGNED_INT_2_10_10_10_REV : 0x8368,
  349. MAX_ELEMENTS_VERTICES : 0x80E8,
  350. MAX_ELEMENTS_INDICES : 0x80E9,
  351. TEXTURE_MIN_LOD : 0x813A,
  352. TEXTURE_MAX_LOD : 0x813B,
  353. TEXTURE_BASE_LEVEL : 0x813C,
  354. TEXTURE_MAX_LEVEL : 0x813D,
  355. MIN : 0x8007,
  356. MAX : 0x8008,
  357. DEPTH_COMPONENT24 : 0x81A6,
  358. MAX_TEXTURE_LOD_BIAS : 0x84FD,
  359. TEXTURE_COMPARE_MODE : 0x884C,
  360. TEXTURE_COMPARE_FUNC : 0x884D,
  361. CURRENT_QUERY : 0x8865,
  362. QUERY_RESULT : 0x8866,
  363. QUERY_RESULT_AVAILABLE : 0x8867,
  364. STREAM_READ : 0x88E1,
  365. STREAM_COPY : 0x88E2,
  366. STATIC_READ : 0x88E5,
  367. STATIC_COPY : 0x88E6,
  368. DYNAMIC_READ : 0x88E9,
  369. DYNAMIC_COPY : 0x88EA,
  370. MAX_DRAW_BUFFERS : 0x8824,
  371. DRAW_BUFFER0 : 0x8825,
  372. DRAW_BUFFER1 : 0x8826,
  373. DRAW_BUFFER2 : 0x8827,
  374. DRAW_BUFFER3 : 0x8828,
  375. DRAW_BUFFER4 : 0x8829,
  376. DRAW_BUFFER5 : 0x882A,
  377. DRAW_BUFFER6 : 0x882B,
  378. DRAW_BUFFER7 : 0x882C,
  379. DRAW_BUFFER8 : 0x882D,
  380. DRAW_BUFFER9 : 0x882E,
  381. DRAW_BUFFER10 : 0x882F,
  382. DRAW_BUFFER11 : 0x8830,
  383. DRAW_BUFFER12 : 0x8831,
  384. DRAW_BUFFER13 : 0x8832,
  385. DRAW_BUFFER14 : 0x8833,
  386. DRAW_BUFFER15 : 0x8834,
  387. MAX_FRAGMENT_UNIFORM_COMPONENTS : 0x8B49,
  388. MAX_VERTEX_UNIFORM_COMPONENTS : 0x8B4A,
  389. SAMPLER_3D : 0x8B5F,
  390. SAMPLER_2D_SHADOW : 0x8B62,
  391. FRAGMENT_SHADER_DERIVATIVE_HINT : 0x8B8B,
  392. PIXEL_PACK_BUFFER : 0x88EB,
  393. PIXEL_UNPACK_BUFFER : 0x88EC,
  394. PIXEL_PACK_BUFFER_BINDING : 0x88ED,
  395. PIXEL_UNPACK_BUFFER_BINDING : 0x88EF,
  396. FLOAT_MAT2x3 : 0x8B65,
  397. FLOAT_MAT2x4 : 0x8B66,
  398. FLOAT_MAT3x2 : 0x8B67,
  399. FLOAT_MAT3x4 : 0x8B68,
  400. FLOAT_MAT4x2 : 0x8B69,
  401. FLOAT_MAT4x3 : 0x8B6A,
  402. SRGB : 0x8C40,
  403. SRGB8 : 0x8C41,
  404. SRGB8_ALPHA8 : 0x8C43,
  405. COMPARE_REF_TO_TEXTURE : 0x884E,
  406. RGBA32F : 0x8814,
  407. RGB32F : 0x8815,
  408. RGBA16F : 0x881A,
  409. RGB16F : 0x881B,
  410. VERTEX_ATTRIB_ARRAY_INTEGER : 0x88FD,
  411. MAX_ARRAY_TEXTURE_LAYERS : 0x88FF,
  412. MIN_PROGRAM_TEXEL_OFFSET : 0x8904,
  413. MAX_PROGRAM_TEXEL_OFFSET : 0x8905,
  414. MAX_VARYING_COMPONENTS : 0x8B4B,
  415. TEXTURE_2D_ARRAY : 0x8C1A,
  416. TEXTURE_BINDING_2D_ARRAY : 0x8C1D,
  417. R11F_G11F_B10F : 0x8C3A,
  418. UNSIGNED_INT_10F_11F_11F_REV : 0x8C3B,
  419. RGB9_E5 : 0x8C3D,
  420. UNSIGNED_INT_5_9_9_9_REV : 0x8C3E,
  421. TRANSFORM_FEEDBACK_BUFFER_MODE : 0x8C7F,
  422. MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS : 0x8C80,
  423. TRANSFORM_FEEDBACK_VARYINGS : 0x8C83,
  424. TRANSFORM_FEEDBACK_BUFFER_START : 0x8C84,
  425. TRANSFORM_FEEDBACK_BUFFER_SIZE : 0x8C85,
  426. TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN : 0x8C88,
  427. RASTERIZER_DISCARD : 0x8C89,
  428. MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS : 0x8C8A,
  429. MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS : 0x8C8B,
  430. INTERLEAVED_ATTRIBS : 0x8C8C,
  431. SEPARATE_ATTRIBS : 0x8C8D,
  432. TRANSFORM_FEEDBACK_BUFFER : 0x8C8E,
  433. TRANSFORM_FEEDBACK_BUFFER_BINDING : 0x8C8F,
  434. RGBA32UI : 0x8D70,
  435. RGB32UI : 0x8D71,
  436. RGBA16UI : 0x8D76,
  437. RGB16UI : 0x8D77,
  438. RGBA8UI : 0x8D7C,
  439. RGB8UI : 0x8D7D,
  440. RGBA32I : 0x8D82,
  441. RGB32I : 0x8D83,
  442. RGBA16I : 0x8D88,
  443. RGB16I : 0x8D89,
  444. RGBA8I : 0x8D8E,
  445. RGB8I : 0x8D8F,
  446. RED_INTEGER : 0x8D94,
  447. RGB_INTEGER : 0x8D98,
  448. RGBA_INTEGER : 0x8D99,
  449. SAMPLER_2D_ARRAY : 0x8DC1,
  450. SAMPLER_2D_ARRAY_SHADOW : 0x8DC4,
  451. SAMPLER_CUBE_SHADOW : 0x8DC5,
  452. UNSIGNED_INT_VEC2 : 0x8DC6,
  453. UNSIGNED_INT_VEC3 : 0x8DC7,
  454. UNSIGNED_INT_VEC4 : 0x8DC8,
  455. INT_SAMPLER_2D : 0x8DCA,
  456. INT_SAMPLER_3D : 0x8DCB,
  457. INT_SAMPLER_CUBE : 0x8DCC,
  458. INT_SAMPLER_2D_ARRAY : 0x8DCF,
  459. UNSIGNED_INT_SAMPLER_2D : 0x8DD2,
  460. UNSIGNED_INT_SAMPLER_3D : 0x8DD3,
  461. UNSIGNED_INT_SAMPLER_CUBE : 0x8DD4,
  462. UNSIGNED_INT_SAMPLER_2D_ARRAY : 0x8DD7,
  463. DEPTH_COMPONENT32F : 0x8CAC,
  464. DEPTH32F_STENCIL8 : 0x8CAD,
  465. FLOAT_32_UNSIGNED_INT_24_8_REV : 0x8DAD,
  466. FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING : 0x8210,
  467. FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE : 0x8211,
  468. FRAMEBUFFER_ATTACHMENT_RED_SIZE : 0x8212,
  469. FRAMEBUFFER_ATTACHMENT_GREEN_SIZE : 0x8213,
  470. FRAMEBUFFER_ATTACHMENT_BLUE_SIZE : 0x8214,
  471. FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE : 0x8215,
  472. FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE : 0x8216,
  473. FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE : 0x8217,
  474. FRAMEBUFFER_DEFAULT : 0x8218,
  475. UNSIGNED_INT_24_8 : 0x84FA,
  476. DEPTH24_STENCIL8 : 0x88F0,
  477. UNSIGNED_NORMALIZED : 0x8C17,
  478. DRAW_FRAMEBUFFER_BINDING : 0x8CA6, // Same as FRAMEBUFFER_BINDING
  479. READ_FRAMEBUFFER : 0x8CA8,
  480. DRAW_FRAMEBUFFER : 0x8CA9,
  481. READ_FRAMEBUFFER_BINDING : 0x8CAA,
  482. RENDERBUFFER_SAMPLES : 0x8CAB,
  483. FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER : 0x8CD4,
  484. MAX_COLOR_ATTACHMENTS : 0x8CDF,
  485. COLOR_ATTACHMENT1 : 0x8CE1,
  486. COLOR_ATTACHMENT2 : 0x8CE2,
  487. COLOR_ATTACHMENT3 : 0x8CE3,
  488. COLOR_ATTACHMENT4 : 0x8CE4,
  489. COLOR_ATTACHMENT5 : 0x8CE5,
  490. COLOR_ATTACHMENT6 : 0x8CE6,
  491. COLOR_ATTACHMENT7 : 0x8CE7,
  492. COLOR_ATTACHMENT8 : 0x8CE8,
  493. COLOR_ATTACHMENT9 : 0x8CE9,
  494. COLOR_ATTACHMENT10 : 0x8CEA,
  495. COLOR_ATTACHMENT11 : 0x8CEB,
  496. COLOR_ATTACHMENT12 : 0x8CEC,
  497. COLOR_ATTACHMENT13 : 0x8CED,
  498. COLOR_ATTACHMENT14 : 0x8CEE,
  499. COLOR_ATTACHMENT15 : 0x8CEF,
  500. FRAMEBUFFER_INCOMPLETE_MULTISAMPLE : 0x8D56,
  501. MAX_SAMPLES : 0x8D57,
  502. HALF_FLOAT : 0x140B,
  503. RG : 0x8227,
  504. RG_INTEGER : 0x8228,
  505. R8 : 0x8229,
  506. RG8 : 0x822B,
  507. R16F : 0x822D,
  508. R32F : 0x822E,
  509. RG16F : 0x822F,
  510. RG32F : 0x8230,
  511. R8I : 0x8231,
  512. R8UI : 0x8232,
  513. R16I : 0x8233,
  514. R16UI : 0x8234,
  515. R32I : 0x8235,
  516. R32UI : 0x8236,
  517. RG8I : 0x8237,
  518. RG8UI : 0x8238,
  519. RG16I : 0x8239,
  520. RG16UI : 0x823A,
  521. RG32I : 0x823B,
  522. RG32UI : 0x823C,
  523. VERTEX_ARRAY_BINDING : 0x85B5,
  524. R8_SNORM : 0x8F94,
  525. RG8_SNORM : 0x8F95,
  526. RGB8_SNORM : 0x8F96,
  527. RGBA8_SNORM : 0x8F97,
  528. SIGNED_NORMALIZED : 0x8F9C,
  529. COPY_READ_BUFFER : 0x8F36,
  530. COPY_WRITE_BUFFER : 0x8F37,
  531. COPY_READ_BUFFER_BINDING : 0x8F36, // Same as COPY_READ_BUFFER
  532. COPY_WRITE_BUFFER_BINDING : 0x8F37, // Same as COPY_WRITE_BUFFER
  533. UNIFORM_BUFFER : 0x8A11,
  534. UNIFORM_BUFFER_BINDING : 0x8A28,
  535. UNIFORM_BUFFER_START : 0x8A29,
  536. UNIFORM_BUFFER_SIZE : 0x8A2A,
  537. MAX_VERTEX_UNIFORM_BLOCKS : 0x8A2B,
  538. MAX_FRAGMENT_UNIFORM_BLOCKS : 0x8A2D,
  539. MAX_COMBINED_UNIFORM_BLOCKS : 0x8A2E,
  540. MAX_UNIFORM_BUFFER_BINDINGS : 0x8A2F,
  541. MAX_UNIFORM_BLOCK_SIZE : 0x8A30,
  542. MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS : 0x8A31,
  543. MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS : 0x8A33,
  544. UNIFORM_BUFFER_OFFSET_ALIGNMENT : 0x8A34,
  545. ACTIVE_UNIFORM_BLOCKS : 0x8A36,
  546. UNIFORM_TYPE : 0x8A37,
  547. UNIFORM_SIZE : 0x8A38,
  548. UNIFORM_BLOCK_INDEX : 0x8A3A,
  549. UNIFORM_OFFSET : 0x8A3B,
  550. UNIFORM_ARRAY_STRIDE : 0x8A3C,
  551. UNIFORM_MATRIX_STRIDE : 0x8A3D,
  552. UNIFORM_IS_ROW_MAJOR : 0x8A3E,
  553. UNIFORM_BLOCK_BINDING : 0x8A3F,
  554. UNIFORM_BLOCK_DATA_SIZE : 0x8A40,
  555. UNIFORM_BLOCK_ACTIVE_UNIFORMS : 0x8A42,
  556. UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES : 0x8A43,
  557. UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER : 0x8A44,
  558. UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER : 0x8A46,
  559. INVALID_INDEX : 0xFFFFFFFF,
  560. MAX_VERTEX_OUTPUT_COMPONENTS : 0x9122,
  561. MAX_FRAGMENT_INPUT_COMPONENTS : 0x9125,
  562. MAX_SERVER_WAIT_TIMEOUT : 0x9111,
  563. OBJECT_TYPE : 0x9112,
  564. SYNC_CONDITION : 0x9113,
  565. SYNC_STATUS : 0x9114,
  566. SYNC_FLAGS : 0x9115,
  567. SYNC_FENCE : 0x9116,
  568. SYNC_GPU_COMMANDS_COMPLETE : 0x9117,
  569. UNSIGNALED : 0x9118,
  570. SIGNALED : 0x9119,
  571. ALREADY_SIGNALED : 0x911A,
  572. TIMEOUT_EXPIRED : 0x911B,
  573. CONDITION_SATISFIED : 0x911C,
  574. WAIT_FAILED : 0x911D,
  575. SYNC_FLUSH_COMMANDS_BIT : 0x00000001,
  576. VERTEX_ATTRIB_ARRAY_DIVISOR : 0x88FE,
  577. ANY_SAMPLES_PASSED : 0x8C2F,
  578. ANY_SAMPLES_PASSED_CONSERVATIVE : 0x8D6A,
  579. SAMPLER_BINDING : 0x8919,
  580. RGB10_A2UI : 0x906F,
  581. INT_2_10_10_10_REV : 0x8D9F,
  582. TRANSFORM_FEEDBACK : 0x8E22,
  583. TRANSFORM_FEEDBACK_PAUSED : 0x8E23,
  584. TRANSFORM_FEEDBACK_ACTIVE : 0x8E24,
  585. TRANSFORM_FEEDBACK_BINDING : 0x8E25,
  586. COMPRESSED_R11_EAC : 0x9270,
  587. COMPRESSED_SIGNED_R11_EAC : 0x9271,
  588. COMPRESSED_RG11_EAC : 0x9272,
  589. COMPRESSED_SIGNED_RG11_EAC : 0x9273,
  590. COMPRESSED_RGB8_ETC2 : 0x9274,
  591. COMPRESSED_SRGB8_ETC2 : 0x9275,
  592. COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 : 0x9276,
  593. COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : 0x9277,
  594. COMPRESSED_RGBA8_ETC2_EAC : 0x9278,
  595. COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : 0x9279,
  596. TEXTURE_IMMUTABLE_FORMAT : 0x912F,
  597. MAX_ELEMENT_INDEX : 0x8D6B,
  598. TEXTURE_IMMUTABLE_LEVELS : 0x82DF,
  599. // Extensions
  600. MAX_TEXTURE_MAX_ANISOTROPY_EXT : 0x84FF
  601. };
  602. export default freezeObject(WebGLConstants);