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- import when from '../ThirdParty/when.js';
- import BoundingSphere from './BoundingSphere.js';
- import Cartesian2 from './Cartesian2.js';
- import Cartesian3 from './Cartesian3.js';
- import defaultValue from './defaultValue.js';
- import defined from './defined.js';
- import defineProperties from './defineProperties.js';
- import DeveloperError from './DeveloperError.js';
- import IndexDatatype from './IndexDatatype.js';
- import Intersections2D from './Intersections2D.js';
- import CesiumMath from './Math.js';
- import OrientedBoundingBox from './OrientedBoundingBox.js';
- import TaskProcessor from './TaskProcessor.js';
- import TerrainEncoding from './TerrainEncoding.js';
- import TerrainMesh from './TerrainMesh.js';
- /**
- * Terrain data for a single tile where the terrain data is represented as a quantized mesh. A quantized
- * mesh consists of three vertex attributes, longitude, latitude, and height. All attributes are expressed
- * as 16-bit values in the range 0 to 32767. Longitude and latitude are zero at the southwest corner
- * of the tile and 32767 at the northeast corner. Height is zero at the minimum height in the tile
- * and 32767 at the maximum height in the tile.
- *
- * @alias QuantizedMeshTerrainData
- * @constructor
- *
- * @param {Object} options Object with the following properties:
- * @param {Uint16Array} options.quantizedVertices The buffer containing the quantized mesh.
- * @param {Uint16Array|Uint32Array} options.indices The indices specifying how the quantized vertices are linked
- * together into triangles. Each three indices specifies one triangle.
- * @param {Number} options.minimumHeight The minimum terrain height within the tile, in meters above the ellipsoid.
- * @param {Number} options.maximumHeight The maximum terrain height within the tile, in meters above the ellipsoid.
- * @param {BoundingSphere} options.boundingSphere A sphere bounding all of the vertices in the mesh.
- * @param {OrientedBoundingBox} [options.orientedBoundingBox] An OrientedBoundingBox bounding all of the vertices in the mesh.
- * @param {Cartesian3} options.horizonOcclusionPoint The horizon occlusion point of the mesh. If this point
- * is below the horizon, the entire tile is assumed to be below the horizon as well.
- * The point is expressed in ellipsoid-scaled coordinates.
- * @param {Number[]} options.westIndices The indices of the vertices on the western edge of the tile.
- * @param {Number[]} options.southIndices The indices of the vertices on the southern edge of the tile.
- * @param {Number[]} options.eastIndices The indices of the vertices on the eastern edge of the tile.
- * @param {Number[]} options.northIndices The indices of the vertices on the northern edge of the tile.
- * @param {Number} options.westSkirtHeight The height of the skirt to add on the western edge of the tile.
- * @param {Number} options.southSkirtHeight The height of the skirt to add on the southern edge of the tile.
- * @param {Number} options.eastSkirtHeight The height of the skirt to add on the eastern edge of the tile.
- * @param {Number} options.northSkirtHeight The height of the skirt to add on the northern edge of the tile.
- * @param {Number} [options.childTileMask=15] A bit mask indicating which of this tile's four children exist.
- * If a child's bit is set, geometry will be requested for that tile as well when it
- * is needed. If the bit is cleared, the child tile is not requested and geometry is
- * instead upsampled from the parent. The bit values are as follows:
- * <table>
- * <tr><th>Bit Position</th><th>Bit Value</th><th>Child Tile</th></tr>
- * <tr><td>0</td><td>1</td><td>Southwest</td></tr>
- * <tr><td>1</td><td>2</td><td>Southeast</td></tr>
- * <tr><td>2</td><td>4</td><td>Northwest</td></tr>
- * <tr><td>3</td><td>8</td><td>Northeast</td></tr>
- * </table>
- * @param {Boolean} [options.createdByUpsampling=false] True if this instance was created by upsampling another instance;
- * otherwise, false.
- * @param {Uint8Array} [options.encodedNormals] The buffer containing per vertex normals, encoded using 'oct' encoding
- * @param {Uint8Array} [options.waterMask] The buffer containing the watermask.
- * @param {Credit[]} [options.credits] Array of credits for this tile.
- *
- *
- * @example
- * var data = new Cesium.QuantizedMeshTerrainData({
- * minimumHeight : -100,
- * maximumHeight : 2101,
- * quantizedVertices : new Uint16Array([// order is SW NW SE NE
- * // longitude
- * 0, 0, 32767, 32767,
- * // latitude
- * 0, 32767, 0, 32767,
- * // heights
- * 16384, 0, 32767, 16384]),
- * indices : new Uint16Array([0, 3, 1,
- * 0, 2, 3]),
- * boundingSphere : new Cesium.BoundingSphere(new Cesium.Cartesian3(1.0, 2.0, 3.0), 10000),
- * orientedBoundingBox : new Cesium.OrientedBoundingBox(new Cesium.Cartesian3(1.0, 2.0, 3.0), Cesium.Matrix3.fromRotationX(Cesium.Math.PI, new Cesium.Matrix3())),
- * horizonOcclusionPoint : new Cesium.Cartesian3(3.0, 2.0, 1.0),
- * westIndices : [0, 1],
- * southIndices : [0, 1],
- * eastIndices : [2, 3],
- * northIndices : [1, 3],
- * westSkirtHeight : 1.0,
- * southSkirtHeight : 1.0,
- * eastSkirtHeight : 1.0,
- * northSkirtHeight : 1.0
- * });
- *
- * @see TerrainData
- * @see HeightmapTerrainData
- */
- function QuantizedMeshTerrainData(options) {
- //>>includeStart('debug', pragmas.debug)
- if (!defined(options) || !defined(options.quantizedVertices)) {
- throw new DeveloperError('options.quantizedVertices is required.');
- }
- if (!defined(options.indices)) {
- throw new DeveloperError('options.indices is required.');
- }
- if (!defined(options.minimumHeight)) {
- throw new DeveloperError('options.minimumHeight is required.');
- }
- if (!defined(options.maximumHeight)) {
- throw new DeveloperError('options.maximumHeight is required.');
- }
- if (!defined(options.maximumHeight)) {
- throw new DeveloperError('options.maximumHeight is required.');
- }
- if (!defined(options.boundingSphere)) {
- throw new DeveloperError('options.boundingSphere is required.');
- }
- if (!defined(options.horizonOcclusionPoint)) {
- throw new DeveloperError('options.horizonOcclusionPoint is required.');
- }
- if (!defined(options.westIndices)) {
- throw new DeveloperError('options.westIndices is required.');
- }
- if (!defined(options.southIndices)) {
- throw new DeveloperError('options.southIndices is required.');
- }
- if (!defined(options.eastIndices)) {
- throw new DeveloperError('options.eastIndices is required.');
- }
- if (!defined(options.northIndices)) {
- throw new DeveloperError('options.northIndices is required.');
- }
- if (!defined(options.westSkirtHeight)) {
- throw new DeveloperError('options.westSkirtHeight is required.');
- }
- if (!defined(options.southSkirtHeight)) {
- throw new DeveloperError('options.southSkirtHeight is required.');
- }
- if (!defined(options.eastSkirtHeight)) {
- throw new DeveloperError('options.eastSkirtHeight is required.');
- }
- if (!defined(options.northSkirtHeight)) {
- throw new DeveloperError('options.northSkirtHeight is required.');
- }
- //>>includeEnd('debug');
- this._quantizedVertices = options.quantizedVertices;
- this._encodedNormals = options.encodedNormals;
- this._indices = options.indices;
- this._minimumHeight = options.minimumHeight;
- this._maximumHeight = options.maximumHeight;
- this._boundingSphere = options.boundingSphere;
- this._orientedBoundingBox = options.orientedBoundingBox;
- this._horizonOcclusionPoint = options.horizonOcclusionPoint;
- this._credits = options.credits;
- var vertexCount = this._quantizedVertices.length / 3;
- var uValues = this._uValues = this._quantizedVertices.subarray(0, vertexCount);
- var vValues = this._vValues = this._quantizedVertices.subarray(vertexCount, 2 * vertexCount);
- this._heightValues = this._quantizedVertices.subarray(2 * vertexCount, 3 * vertexCount);
- // We don't assume that we can count on the edge vertices being sorted by u or v.
- function sortByV(a, b) {
- return vValues[a] - vValues[b];
- }
- function sortByU(a, b) {
- return uValues[a] - uValues[b];
- }
- this._westIndices = sortIndicesIfNecessary(options.westIndices, sortByV, vertexCount);
- this._southIndices = sortIndicesIfNecessary(options.southIndices, sortByU, vertexCount);
- this._eastIndices = sortIndicesIfNecessary(options.eastIndices, sortByV, vertexCount);
- this._northIndices = sortIndicesIfNecessary(options.northIndices, sortByU, vertexCount);
- this._westSkirtHeight = options.westSkirtHeight;
- this._southSkirtHeight = options.southSkirtHeight;
- this._eastSkirtHeight = options.eastSkirtHeight;
- this._northSkirtHeight = options.northSkirtHeight;
- this._childTileMask = defaultValue(options.childTileMask, 15);
- this._createdByUpsampling = defaultValue(options.createdByUpsampling, false);
- this._waterMask = options.waterMask;
- this._mesh = undefined;
- }
- defineProperties(QuantizedMeshTerrainData.prototype, {
- /**
- * An array of credits for this tile.
- * @memberof QuantizedMeshTerrainData.prototype
- * @type {Credit[]}
- */
- credits : {
- get : function() {
- return this._credits;
- }
- },
- /**
- * The water mask included in this terrain data, if any. A water mask is a rectangular
- * Uint8Array or image where a value of 255 indicates water and a value of 0 indicates land.
- * Values in between 0 and 255 are allowed as well to smoothly blend between land and water.
- * @memberof QuantizedMeshTerrainData.prototype
- * @type {Uint8Array|Image|Canvas}
- */
- waterMask : {
- get : function() {
- return this._waterMask;
- }
- },
- childTileMask : {
- get : function() {
- return this._childTileMask;
- }
- },
- canUpsample : {
- get : function() {
- return defined(this._mesh);
- }
- }
- });
- var arrayScratch = [];
- function sortIndicesIfNecessary(indices, sortFunction, vertexCount) {
- arrayScratch.length = indices.length;
- var needsSort = false;
- for (var i = 0, len = indices.length; i < len; ++i) {
- arrayScratch[i] = indices[i];
- needsSort = needsSort || (i > 0 && sortFunction(indices[i - 1], indices[i]) > 0);
- }
- if (needsSort) {
- arrayScratch.sort(sortFunction);
- return IndexDatatype.createTypedArray(vertexCount, arrayScratch);
- }
- return indices;
- }
- var createMeshTaskProcessor = new TaskProcessor('createVerticesFromQuantizedTerrainMesh');
- /**
- * Creates a {@link TerrainMesh} from this terrain data.
- *
- * @private
- *
- * @param {TilingScheme} tilingScheme The tiling scheme to which this tile belongs.
- * @param {Number} x The X coordinate of the tile for which to create the terrain data.
- * @param {Number} y The Y coordinate of the tile for which to create the terrain data.
- * @param {Number} level The level of the tile for which to create the terrain data.
- * @param {Number} [exaggeration=1.0] The scale used to exaggerate the terrain.
- * @returns {Promise.<TerrainMesh>|undefined} A promise for the terrain mesh, or undefined if too many
- * asynchronous mesh creations are already in progress and the operation should
- * be retried later.
- */
- QuantizedMeshTerrainData.prototype.createMesh = function(tilingScheme, x, y, level, exaggeration) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(tilingScheme)) {
- throw new DeveloperError('tilingScheme is required.');
- }
- if (!defined(x)) {
- throw new DeveloperError('x is required.');
- }
- if (!defined(y)) {
- throw new DeveloperError('y is required.');
- }
- if (!defined(level)) {
- throw new DeveloperError('level is required.');
- }
- //>>includeEnd('debug');
- var ellipsoid = tilingScheme.ellipsoid;
- var rectangle = tilingScheme.tileXYToRectangle(x, y, level);
- exaggeration = defaultValue(exaggeration, 1.0);
- var verticesPromise = createMeshTaskProcessor.scheduleTask({
- minimumHeight : this._minimumHeight,
- maximumHeight : this._maximumHeight,
- quantizedVertices : this._quantizedVertices,
- octEncodedNormals : this._encodedNormals,
- includeWebMercatorT : true,
- indices : this._indices,
- westIndices : this._westIndices,
- southIndices : this._southIndices,
- eastIndices : this._eastIndices,
- northIndices : this._northIndices,
- westSkirtHeight : this._westSkirtHeight,
- southSkirtHeight : this._southSkirtHeight,
- eastSkirtHeight : this._eastSkirtHeight,
- northSkirtHeight : this._northSkirtHeight,
- rectangle : rectangle,
- relativeToCenter : this._boundingSphere.center,
- ellipsoid : ellipsoid,
- exaggeration : exaggeration
- });
- if (!defined(verticesPromise)) {
- // Postponed
- return undefined;
- }
- var that = this;
- return when(verticesPromise, function(result) {
- var vertexCount = that._quantizedVertices.length / 3;
- vertexCount += that._westIndices.length + that._southIndices.length + that._eastIndices.length + that._northIndices.length;
- var indicesTypedArray = IndexDatatype.createTypedArray(vertexCount, result.indices);
- var vertices = new Float32Array(result.vertices);
- var rtc = result.center;
- var minimumHeight = result.minimumHeight;
- var maximumHeight = result.maximumHeight;
- var boundingSphere = defaultValue(BoundingSphere.clone(result.boundingSphere), that._boundingSphere);
- var obb = defaultValue(OrientedBoundingBox.clone(result.orientedBoundingBox), that._orientedBoundingBox);
- var occlusionPoint = Cartesian3.clone(that._horizonOcclusionPoint);
- var stride = result.vertexStride;
- var terrainEncoding = TerrainEncoding.clone(result.encoding);
- that._skirtIndex = result.skirtIndex;
- that._vertexCountWithoutSkirts = that._quantizedVertices.length / 3;
- // Clone complex result objects because the transfer from the web worker
- // has stripped them down to JSON-style objects.
- that._mesh = new TerrainMesh(
- rtc,
- vertices,
- indicesTypedArray,
- minimumHeight,
- maximumHeight,
- boundingSphere,
- occlusionPoint,
- stride,
- obb,
- terrainEncoding,
- exaggeration,
- result.westIndicesSouthToNorth,
- result.southIndicesEastToWest,
- result.eastIndicesNorthToSouth,
- result.northIndicesWestToEast);
- // Free memory received from server after mesh is created.
- that._quantizedVertices = undefined;
- that._encodedNormals = undefined;
- that._indices = undefined;
- that._uValues = undefined;
- that._vValues = undefined;
- that._heightValues = undefined;
- that._westIndices = undefined;
- that._southIndices = undefined;
- that._eastIndices = undefined;
- that._northIndices = undefined;
- return that._mesh;
- });
- };
- var upsampleTaskProcessor = new TaskProcessor('upsampleQuantizedTerrainMesh');
- /**
- * Upsamples this terrain data for use by a descendant tile. The resulting instance will contain a subset of the
- * vertices in this instance, interpolated if necessary.
- *
- * @param {TilingScheme} tilingScheme The tiling scheme of this terrain data.
- * @param {Number} thisX The X coordinate of this tile in the tiling scheme.
- * @param {Number} thisY The Y coordinate of this tile in the tiling scheme.
- * @param {Number} thisLevel The level of this tile in the tiling scheme.
- * @param {Number} descendantX The X coordinate within the tiling scheme of the descendant tile for which we are upsampling.
- * @param {Number} descendantY The Y coordinate within the tiling scheme of the descendant tile for which we are upsampling.
- * @param {Number} descendantLevel The level within the tiling scheme of the descendant tile for which we are upsampling.
- * @returns {Promise.<QuantizedMeshTerrainData>|undefined} A promise for upsampled heightmap terrain data for the descendant tile,
- * or undefined if too many asynchronous upsample operations are in progress and the request has been
- * deferred.
- */
- QuantizedMeshTerrainData.prototype.upsample = function(tilingScheme, thisX, thisY, thisLevel, descendantX, descendantY, descendantLevel) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(tilingScheme)) {
- throw new DeveloperError('tilingScheme is required.');
- }
- if (!defined(thisX)) {
- throw new DeveloperError('thisX is required.');
- }
- if (!defined(thisY)) {
- throw new DeveloperError('thisY is required.');
- }
- if (!defined(thisLevel)) {
- throw new DeveloperError('thisLevel is required.');
- }
- if (!defined(descendantX)) {
- throw new DeveloperError('descendantX is required.');
- }
- if (!defined(descendantY)) {
- throw new DeveloperError('descendantY is required.');
- }
- if (!defined(descendantLevel)) {
- throw new DeveloperError('descendantLevel is required.');
- }
- var levelDifference = descendantLevel - thisLevel;
- if (levelDifference > 1) {
- throw new DeveloperError('Upsampling through more than one level at a time is not currently supported.');
- }
- //>>includeEnd('debug');
- var mesh = this._mesh;
- if (!defined(this._mesh)) {
- return undefined;
- }
- var isEastChild = thisX * 2 !== descendantX;
- var isNorthChild = thisY * 2 === descendantY;
- var ellipsoid = tilingScheme.ellipsoid;
- var childRectangle = tilingScheme.tileXYToRectangle(descendantX, descendantY, descendantLevel);
- var upsamplePromise = upsampleTaskProcessor.scheduleTask({
- vertices : mesh.vertices,
- vertexCountWithoutSkirts : this._vertexCountWithoutSkirts,
- indices : mesh.indices,
- skirtIndex : this._skirtIndex,
- encoding : mesh.encoding,
- minimumHeight : this._minimumHeight,
- maximumHeight : this._maximumHeight,
- isEastChild : isEastChild,
- isNorthChild : isNorthChild,
- childRectangle : childRectangle,
- ellipsoid : ellipsoid,
- exaggeration : mesh.exaggeration
- });
- if (!defined(upsamplePromise)) {
- // Postponed
- return undefined;
- }
- var shortestSkirt = Math.min(this._westSkirtHeight, this._eastSkirtHeight);
- shortestSkirt = Math.min(shortestSkirt, this._southSkirtHeight);
- shortestSkirt = Math.min(shortestSkirt, this._northSkirtHeight);
- var westSkirtHeight = isEastChild ? (shortestSkirt * 0.5) : this._westSkirtHeight;
- var southSkirtHeight = isNorthChild ? (shortestSkirt * 0.5) : this._southSkirtHeight;
- var eastSkirtHeight = isEastChild ? this._eastSkirtHeight : (shortestSkirt * 0.5);
- var northSkirtHeight = isNorthChild ? this._northSkirtHeight : (shortestSkirt * 0.5);
- var credits = this._credits;
- return when(upsamplePromise).then(function(result) {
- var quantizedVertices = new Uint16Array(result.vertices);
- var indicesTypedArray = IndexDatatype.createTypedArray(quantizedVertices.length / 3, result.indices);
- var encodedNormals;
- if (defined(result.encodedNormals)) {
- encodedNormals = new Uint8Array(result.encodedNormals);
- }
- return new QuantizedMeshTerrainData({
- quantizedVertices : quantizedVertices,
- indices : indicesTypedArray,
- encodedNormals : encodedNormals,
- minimumHeight : result.minimumHeight,
- maximumHeight : result.maximumHeight,
- boundingSphere : BoundingSphere.clone(result.boundingSphere),
- orientedBoundingBox : OrientedBoundingBox.clone(result.orientedBoundingBox),
- horizonOcclusionPoint : Cartesian3.clone(result.horizonOcclusionPoint),
- westIndices : result.westIndices,
- southIndices : result.southIndices,
- eastIndices : result.eastIndices,
- northIndices : result.northIndices,
- westSkirtHeight : westSkirtHeight,
- southSkirtHeight : southSkirtHeight,
- eastSkirtHeight : eastSkirtHeight,
- northSkirtHeight : northSkirtHeight,
- childTileMask : 0,
- credits: credits,
- createdByUpsampling : true
- });
- });
- };
- var maxShort = 32767;
- var barycentricCoordinateScratch = new Cartesian3();
- /**
- * Computes the terrain height at a specified longitude and latitude.
- *
- * @param {Rectangle} rectangle The rectangle covered by this terrain data.
- * @param {Number} longitude The longitude in radians.
- * @param {Number} latitude The latitude in radians.
- * @returns {Number} The terrain height at the specified position. The position is clamped to
- * the rectangle, so expect incorrect results for positions far outside the rectangle.
- */
- QuantizedMeshTerrainData.prototype.interpolateHeight = function(rectangle, longitude, latitude) {
- var u = CesiumMath.clamp((longitude - rectangle.west) / rectangle.width, 0.0, 1.0);
- u *= maxShort;
- var v = CesiumMath.clamp((latitude - rectangle.south) / rectangle.height, 0.0, 1.0);
- v *= maxShort;
- if (!defined(this._mesh)) {
- return interpolateHeight(this, u, v);
- }
- return interpolateMeshHeight(this, u, v);
- };
- function pointInBoundingBox(u, v, u0, v0, u1, v1, u2, v2) {
- var minU = Math.min(u0, u1, u2);
- var maxU = Math.max(u0, u1, u2);
- var minV = Math.min(v0, v1, v2);
- var maxV = Math.max(v0, v1, v2);
- return (u >= minU && u <= maxU && v >= minV && v <= maxV);
- }
- var texCoordScratch0 = new Cartesian2();
- var texCoordScratch1 = new Cartesian2();
- var texCoordScratch2 = new Cartesian2();
- function interpolateMeshHeight(terrainData, u, v) {
- var mesh = terrainData._mesh;
- var vertices = mesh.vertices;
- var encoding = mesh.encoding;
- var indices = mesh.indices;
- for (var i = 0, len = indices.length; i < len; i += 3) {
- var i0 = indices[i];
- var i1 = indices[i + 1];
- var i2 = indices[i + 2];
- var uv0 = encoding.decodeTextureCoordinates(vertices, i0, texCoordScratch0);
- var uv1 = encoding.decodeTextureCoordinates(vertices, i1, texCoordScratch1);
- var uv2 = encoding.decodeTextureCoordinates(vertices, i2, texCoordScratch2);
- if (pointInBoundingBox(u, v, uv0.x, uv0.y, uv1.x, uv1.y, uv2.x, uv2.y)) {
- var barycentric = Intersections2D.computeBarycentricCoordinates(u, v, uv0.x, uv0.y, uv1.x, uv1.y, uv2.x, uv2.y, barycentricCoordinateScratch);
- if (barycentric.x >= -1e-15 && barycentric.y >= -1e-15 && barycentric.z >= -1e-15) {
- var h0 = encoding.decodeHeight(vertices, i0);
- var h1 = encoding.decodeHeight(vertices, i1);
- var h2 = encoding.decodeHeight(vertices, i2);
- return barycentric.x * h0 + barycentric.y * h1 + barycentric.z * h2;
- }
- }
- }
- // Position does not lie in any triangle in this mesh.
- return undefined;
- }
- function interpolateHeight(terrainData, u, v) {
- var uBuffer = terrainData._uValues;
- var vBuffer = terrainData._vValues;
- var heightBuffer = terrainData._heightValues;
- var indices = terrainData._indices;
- for (var i = 0, len = indices.length; i < len; i += 3) {
- var i0 = indices[i];
- var i1 = indices[i + 1];
- var i2 = indices[i + 2];
- var u0 = uBuffer[i0];
- var u1 = uBuffer[i1];
- var u2 = uBuffer[i2];
- var v0 = vBuffer[i0];
- var v1 = vBuffer[i1];
- var v2 = vBuffer[i2];
- if (pointInBoundingBox(u, v, u0, v0, u1, v1, u2, v2)) {
- var barycentric = Intersections2D.computeBarycentricCoordinates(u, v, u0, v0, u1, v1, u2, v2, barycentricCoordinateScratch);
- if (barycentric.x >= -1e-15 && barycentric.y >= -1e-15 && barycentric.z >= -1e-15) {
- var quantizedHeight = barycentric.x * heightBuffer[i0] +
- barycentric.y * heightBuffer[i1] +
- barycentric.z * heightBuffer[i2];
- return CesiumMath.lerp(terrainData._minimumHeight, terrainData._maximumHeight, quantizedHeight / maxShort);
- }
- }
- }
- // Position does not lie in any triangle in this mesh.
- return undefined;
- }
- /**
- * Determines if a given child tile is available, based on the
- * {@link HeightmapTerrainData.childTileMask}. The given child tile coordinates are assumed
- * to be one of the four children of this tile. If non-child tile coordinates are
- * given, the availability of the southeast child tile is returned.
- *
- * @param {Number} thisX The tile X coordinate of this (the parent) tile.
- * @param {Number} thisY The tile Y coordinate of this (the parent) tile.
- * @param {Number} childX The tile X coordinate of the child tile to check for availability.
- * @param {Number} childY The tile Y coordinate of the child tile to check for availability.
- * @returns {Boolean} True if the child tile is available; otherwise, false.
- */
- QuantizedMeshTerrainData.prototype.isChildAvailable = function(thisX, thisY, childX, childY) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(thisX)) {
- throw new DeveloperError('thisX is required.');
- }
- if (!defined(thisY)) {
- throw new DeveloperError('thisY is required.');
- }
- if (!defined(childX)) {
- throw new DeveloperError('childX is required.');
- }
- if (!defined(childY)) {
- throw new DeveloperError('childY is required.');
- }
- //>>includeEnd('debug');
- var bitNumber = 2; // northwest child
- if (childX !== thisX * 2) {
- ++bitNumber; // east child
- }
- if (childY !== thisY * 2) {
- bitNumber -= 2; // south child
- }
- return (this._childTileMask & (1 << bitNumber)) !== 0;
- };
- /**
- * Gets a value indicating whether or not this terrain data was created by upsampling lower resolution
- * terrain data. If this value is false, the data was obtained from some other source, such
- * as by downloading it from a remote server. This method should return true for instances
- * returned from a call to {@link HeightmapTerrainData#upsample}.
- *
- * @returns {Boolean} True if this instance was created by upsampling; otherwise, false.
- */
- QuantizedMeshTerrainData.prototype.wasCreatedByUpsampling = function() {
- return this._createdByUpsampling;
- };
- export default QuantizedMeshTerrainData;
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