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- import BoundingSphere from './BoundingSphere.js';
- import Cartesian2 from './Cartesian2.js';
- import Cartesian3 from './Cartesian3.js';
- import Cartographic from './Cartographic.js';
- import Check from './Check.js';
- import defaultValue from './defaultValue.js';
- import defined from './defined.js';
- import DeveloperError from './DeveloperError.js';
- import Ellipsoid from './Ellipsoid.js';
- import EllipsoidTangentPlane from './EllipsoidTangentPlane.js';
- import Intersect from './Intersect.js';
- import Interval from './Interval.js';
- import CesiumMath from './Math.js';
- import Matrix3 from './Matrix3.js';
- import Plane from './Plane.js';
- import Rectangle from './Rectangle.js';
- /**
- * Creates an instance of an OrientedBoundingBox.
- * An OrientedBoundingBox of some object is a closed and convex cuboid. It can provide a tighter bounding volume than {@link BoundingSphere} or {@link AxisAlignedBoundingBox} in many cases.
- * @alias OrientedBoundingBox
- * @constructor
- *
- * @param {Cartesian3} [center=Cartesian3.ZERO] The center of the box.
- * @param {Matrix3} [halfAxes=Matrix3.ZERO] The three orthogonal half-axes of the bounding box.
- * Equivalently, the transformation matrix, to rotate and scale a 0x0x0
- * cube centered at the origin.
- *
- *
- * @example
- * // Create an OrientedBoundingBox using a transformation matrix, a position where the box will be translated, and a scale.
- * var center = new Cesium.Cartesian3(1.0, 0.0, 0.0);
- * var halfAxes = Cesium.Matrix3.fromScale(new Cesium.Cartesian3(1.0, 3.0, 2.0), new Cesium.Matrix3());
- *
- * var obb = new Cesium.OrientedBoundingBox(center, halfAxes);
- *
- * @see BoundingSphere
- * @see BoundingRectangle
- */
- function OrientedBoundingBox(center, halfAxes) {
- /**
- * The center of the box.
- * @type {Cartesian3}
- * @default {@link Cartesian3.ZERO}
- */
- this.center = Cartesian3.clone(defaultValue(center, Cartesian3.ZERO));
- /**
- * The transformation matrix, to rotate the box to the right position.
- * @type {Matrix3}
- * @default {@link Matrix3.ZERO}
- */
- this.halfAxes = Matrix3.clone(defaultValue(halfAxes, Matrix3.ZERO));
- }
- /**
- * The number of elements used to pack the object into an array.
- * @type {Number}
- */
- OrientedBoundingBox.packedLength = Cartesian3.packedLength + Matrix3.packedLength;
- /**
- * Stores the provided instance into the provided array.
- *
- * @param {OrientedBoundingBox} value The value to pack.
- * @param {Number[]} array The array to pack into.
- * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
- *
- * @returns {Number[]} The array that was packed into
- */
- OrientedBoundingBox.pack = function(value, array, startingIndex) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('value', value);
- Check.defined('array', array);
- //>>includeEnd('debug');
- startingIndex = defaultValue(startingIndex, 0);
- Cartesian3.pack(value.center, array, startingIndex);
- Matrix3.pack(value.halfAxes, array, startingIndex + Cartesian3.packedLength);
- return array;
- };
- /**
- * Retrieves an instance from a packed array.
- *
- * @param {Number[]} array The packed array.
- * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
- * @param {OrientedBoundingBox} [result] The object into which to store the result.
- * @returns {OrientedBoundingBox} The modified result parameter or a new OrientedBoundingBox instance if one was not provided.
- */
- OrientedBoundingBox.unpack = function(array, startingIndex, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined('array', array);
- //>>includeEnd('debug');
- startingIndex = defaultValue(startingIndex, 0);
- if (!defined(result)) {
- result = new OrientedBoundingBox();
- }
- Cartesian3.unpack(array, startingIndex, result.center);
- Matrix3.unpack(array, startingIndex + Cartesian3.packedLength, result.halfAxes);
- return result;
- };
- var scratchCartesian1 = new Cartesian3();
- var scratchCartesian2 = new Cartesian3();
- var scratchCartesian3 = new Cartesian3();
- var scratchCartesian4 = new Cartesian3();
- var scratchCartesian5 = new Cartesian3();
- var scratchCartesian6 = new Cartesian3();
- var scratchCovarianceResult = new Matrix3();
- var scratchEigenResult = {
- unitary : new Matrix3(),
- diagonal : new Matrix3()
- };
- /**
- * Computes an instance of an OrientedBoundingBox of the given positions.
- * This is an implementation of Stefan Gottschalk's Collision Queries using Oriented Bounding Boxes solution (PHD thesis).
- * Reference: http://gamma.cs.unc.edu/users/gottschalk/main.pdf
- *
- * @param {Cartesian3[]} [positions] List of {@link Cartesian3} points that the bounding box will enclose.
- * @param {OrientedBoundingBox} [result] The object onto which to store the result.
- * @returns {OrientedBoundingBox} The modified result parameter or a new OrientedBoundingBox instance if one was not provided.
- *
- * @example
- * // Compute an object oriented bounding box enclosing two points.
- * var box = Cesium.OrientedBoundingBox.fromPoints([new Cesium.Cartesian3(2, 0, 0), new Cesium.Cartesian3(-2, 0, 0)]);
- */
- OrientedBoundingBox.fromPoints = function(positions, result) {
- if (!defined(result)) {
- result = new OrientedBoundingBox();
- }
- if (!defined(positions) || positions.length === 0) {
- result.halfAxes = Matrix3.ZERO;
- result.center = Cartesian3.ZERO;
- return result;
- }
- var i;
- var length = positions.length;
- var meanPoint = Cartesian3.clone(positions[0], scratchCartesian1);
- for (i = 1; i < length; i++) {
- Cartesian3.add(meanPoint, positions[i], meanPoint);
- }
- var invLength = 1.0 / length;
- Cartesian3.multiplyByScalar(meanPoint, invLength, meanPoint);
- var exx = 0.0;
- var exy = 0.0;
- var exz = 0.0;
- var eyy = 0.0;
- var eyz = 0.0;
- var ezz = 0.0;
- var p;
- for (i = 0; i < length; i++) {
- p = Cartesian3.subtract(positions[i], meanPoint, scratchCartesian2);
- exx += p.x * p.x;
- exy += p.x * p.y;
- exz += p.x * p.z;
- eyy += p.y * p.y;
- eyz += p.y * p.z;
- ezz += p.z * p.z;
- }
- exx *= invLength;
- exy *= invLength;
- exz *= invLength;
- eyy *= invLength;
- eyz *= invLength;
- ezz *= invLength;
- var covarianceMatrix = scratchCovarianceResult;
- covarianceMatrix[0] = exx;
- covarianceMatrix[1] = exy;
- covarianceMatrix[2] = exz;
- covarianceMatrix[3] = exy;
- covarianceMatrix[4] = eyy;
- covarianceMatrix[5] = eyz;
- covarianceMatrix[6] = exz;
- covarianceMatrix[7] = eyz;
- covarianceMatrix[8] = ezz;
- var eigenDecomposition = Matrix3.computeEigenDecomposition(covarianceMatrix, scratchEigenResult);
- var rotation = Matrix3.clone(eigenDecomposition.unitary, result.halfAxes);
- var v1 = Matrix3.getColumn(rotation, 0, scratchCartesian4);
- var v2 = Matrix3.getColumn(rotation, 1, scratchCartesian5);
- var v3 = Matrix3.getColumn(rotation, 2, scratchCartesian6);
- var u1 = -Number.MAX_VALUE;
- var u2 = -Number.MAX_VALUE;
- var u3 = -Number.MAX_VALUE;
- var l1 = Number.MAX_VALUE;
- var l2 = Number.MAX_VALUE;
- var l3 = Number.MAX_VALUE;
- for (i = 0; i < length; i++) {
- p = positions[i];
- u1 = Math.max(Cartesian3.dot(v1, p), u1);
- u2 = Math.max(Cartesian3.dot(v2, p), u2);
- u3 = Math.max(Cartesian3.dot(v3, p), u3);
- l1 = Math.min(Cartesian3.dot(v1, p), l1);
- l2 = Math.min(Cartesian3.dot(v2, p), l2);
- l3 = Math.min(Cartesian3.dot(v3, p), l3);
- }
- v1 = Cartesian3.multiplyByScalar(v1, 0.5 * (l1 + u1), v1);
- v2 = Cartesian3.multiplyByScalar(v2, 0.5 * (l2 + u2), v2);
- v3 = Cartesian3.multiplyByScalar(v3, 0.5 * (l3 + u3), v3);
- var center = Cartesian3.add(v1, v2, result.center);
- Cartesian3.add(center, v3, center);
- var scale = scratchCartesian3;
- scale.x = u1 - l1;
- scale.y = u2 - l2;
- scale.z = u3 - l3;
- Cartesian3.multiplyByScalar(scale, 0.5, scale);
- Matrix3.multiplyByScale(result.halfAxes, scale, result.halfAxes);
- return result;
- };
- var scratchOffset = new Cartesian3();
- var scratchScale = new Cartesian3();
- function fromTangentPlaneExtents(tangentPlane, minimumX, maximumX, minimumY, maximumY, minimumZ, maximumZ, result) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(minimumX) ||
- !defined(maximumX) ||
- !defined(minimumY) ||
- !defined(maximumY) ||
- !defined(minimumZ) ||
- !defined(maximumZ)) {
- throw new DeveloperError('all extents (minimum/maximum X/Y/Z) are required.');
- }
- //>>includeEnd('debug');
- if (!defined(result)) {
- result = new OrientedBoundingBox();
- }
- var halfAxes = result.halfAxes;
- Matrix3.setColumn(halfAxes, 0, tangentPlane.xAxis, halfAxes);
- Matrix3.setColumn(halfAxes, 1, tangentPlane.yAxis, halfAxes);
- Matrix3.setColumn(halfAxes, 2, tangentPlane.zAxis, halfAxes);
- var centerOffset = scratchOffset;
- centerOffset.x = (minimumX + maximumX) / 2.0;
- centerOffset.y = (minimumY + maximumY) / 2.0;
- centerOffset.z = (minimumZ + maximumZ) / 2.0;
- var scale = scratchScale;
- scale.x = (maximumX - minimumX) / 2.0;
- scale.y = (maximumY - minimumY) / 2.0;
- scale.z = (maximumZ - minimumZ) / 2.0;
- var center = result.center;
- centerOffset = Matrix3.multiplyByVector(halfAxes, centerOffset, centerOffset);
- Cartesian3.add(tangentPlane.origin, centerOffset, center);
- Matrix3.multiplyByScale(halfAxes, scale, halfAxes);
- return result;
- }
- var scratchRectangleCenterCartographic = new Cartographic();
- var scratchRectangleCenter = new Cartesian3();
- var perimeterCartographicScratch = [new Cartographic(), new Cartographic(), new Cartographic(), new Cartographic(), new Cartographic(), new Cartographic(), new Cartographic(), new Cartographic()];
- var perimeterCartesianScratch = [new Cartesian3(), new Cartesian3(), new Cartesian3(), new Cartesian3(), new Cartesian3(), new Cartesian3(), new Cartesian3(), new Cartesian3()];
- var perimeterProjectedScratch = [new Cartesian2(), new Cartesian2(), new Cartesian2(), new Cartesian2(), new Cartesian2(), new Cartesian2(), new Cartesian2(), new Cartesian2()];
- /**
- * Computes an OrientedBoundingBox that bounds a {@link Rectangle} on the surface of an {@link Ellipsoid}.
- * There are no guarantees about the orientation of the bounding box.
- *
- * @param {Rectangle} rectangle The cartographic rectangle on the surface of the ellipsoid.
- * @param {Number} [minimumHeight=0.0] The minimum height (elevation) within the tile.
- * @param {Number} [maximumHeight=0.0] The maximum height (elevation) within the tile.
- * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the rectangle is defined.
- * @param {OrientedBoundingBox} [result] The object onto which to store the result.
- * @returns {OrientedBoundingBox} The modified result parameter or a new OrientedBoundingBox instance if none was provided.
- *
- * @exception {DeveloperError} rectangle.width must be between 0 and pi.
- * @exception {DeveloperError} rectangle.height must be between 0 and pi.
- * @exception {DeveloperError} ellipsoid must be an ellipsoid of revolution (<code>radii.x == radii.y</code>)
- */
- OrientedBoundingBox.fromRectangle = function(rectangle, minimumHeight, maximumHeight, ellipsoid, result) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(rectangle)) {
- throw new DeveloperError('rectangle is required');
- }
- if (rectangle.width < 0.0 || rectangle.width > CesiumMath.TWO_PI) {
- throw new DeveloperError('Rectangle width must be between 0 and 2*pi');
- }
- if (rectangle.height < 0.0 || rectangle.height > CesiumMath.PI) {
- throw new DeveloperError('Rectangle height must be between 0 and pi');
- }
- if (defined(ellipsoid) && !CesiumMath.equalsEpsilon(ellipsoid.radii.x, ellipsoid.radii.y, CesiumMath.EPSILON15)) {
- throw new DeveloperError('Ellipsoid must be an ellipsoid of revolution (radii.x == radii.y)');
- }
- //>>includeEnd('debug');
- minimumHeight = defaultValue(minimumHeight, 0.0);
- maximumHeight = defaultValue(maximumHeight, 0.0);
- ellipsoid = defaultValue(ellipsoid, Ellipsoid.WGS84);
- // The bounding box will be aligned with the tangent plane at the center of the rectangle.
- var tangentPointCartographic = Rectangle.center(rectangle, scratchRectangleCenterCartographic);
- var tangentPoint = ellipsoid.cartographicToCartesian(tangentPointCartographic, scratchRectangleCenter);
- var tangentPlane = new EllipsoidTangentPlane(tangentPoint, ellipsoid);
- var plane = tangentPlane.plane;
- // Corner arrangement:
- // N/+y
- // [0] [1] [2]
- // W/-x [7] [3] E/+x
- // [6] [5] [4]
- // S/-y
- // "C" refers to the central lat/long, which by default aligns with the tangent point (above).
- // If the rectangle spans the equator, CW and CE are instead aligned with the equator.
- var perimeterNW = perimeterCartographicScratch[0];
- var perimeterNC = perimeterCartographicScratch[1];
- var perimeterNE = perimeterCartographicScratch[2];
- var perimeterCE = perimeterCartographicScratch[3];
- var perimeterSE = perimeterCartographicScratch[4];
- var perimeterSC = perimeterCartographicScratch[5];
- var perimeterSW = perimeterCartographicScratch[6];
- var perimeterCW = perimeterCartographicScratch[7];
- var lonCenter = tangentPointCartographic.longitude;
- var latCenter = (rectangle.south < 0.0 && rectangle.north > 0.0) ? 0.0 : tangentPointCartographic.latitude;
- perimeterSW.latitude = perimeterSC.latitude = perimeterSE.latitude = rectangle.south;
- perimeterCW.latitude = perimeterCE.latitude = latCenter;
- perimeterNW.latitude = perimeterNC.latitude = perimeterNE.latitude = rectangle.north;
- perimeterSW.longitude = perimeterCW.longitude = perimeterNW.longitude = rectangle.west;
- perimeterSC.longitude = perimeterNC.longitude = lonCenter;
- perimeterSE.longitude = perimeterCE.longitude = perimeterNE.longitude = rectangle.east;
- // Compute XY extents using the rectangle at maximum height
- perimeterNE.height = perimeterNC.height = perimeterNW.height = perimeterCW.height = perimeterSW.height = perimeterSC.height = perimeterSE.height = perimeterCE.height = maximumHeight;
- ellipsoid.cartographicArrayToCartesianArray(perimeterCartographicScratch, perimeterCartesianScratch);
- tangentPlane.projectPointsToNearestOnPlane(perimeterCartesianScratch, perimeterProjectedScratch);
- // See the `perimeterXX` definitions above for what these are
- var minX = Math.min(perimeterProjectedScratch[6].x, perimeterProjectedScratch[7].x, perimeterProjectedScratch[0].x);
- var maxX = Math.max(perimeterProjectedScratch[2].x, perimeterProjectedScratch[3].x, perimeterProjectedScratch[4].x);
- var minY = Math.min(perimeterProjectedScratch[4].y, perimeterProjectedScratch[5].y, perimeterProjectedScratch[6].y);
- var maxY = Math.max(perimeterProjectedScratch[0].y, perimeterProjectedScratch[1].y, perimeterProjectedScratch[2].y);
- // Compute minimum Z using the rectangle at minimum height
- perimeterNE.height = perimeterNW.height = perimeterSE.height = perimeterSW.height = minimumHeight;
- ellipsoid.cartographicArrayToCartesianArray(perimeterCartographicScratch, perimeterCartesianScratch);
- var minZ = Math.min(Plane.getPointDistance(plane, perimeterCartesianScratch[0]),
- Plane.getPointDistance(plane, perimeterCartesianScratch[2]),
- Plane.getPointDistance(plane, perimeterCartesianScratch[4]),
- Plane.getPointDistance(plane, perimeterCartesianScratch[6]));
- var maxZ = maximumHeight; // Since the tangent plane touches the surface at height = 0, this is okay
- return fromTangentPlaneExtents(tangentPlane, minX, maxX, minY, maxY, minZ, maxZ, result);
- };
- /**
- * Duplicates a OrientedBoundingBox instance.
- *
- * @param {OrientedBoundingBox} box The bounding box to duplicate.
- * @param {OrientedBoundingBox} [result] The object onto which to store the result.
- * @returns {OrientedBoundingBox} The modified result parameter or a new OrientedBoundingBox instance if none was provided. (Returns undefined if box is undefined)
- */
- OrientedBoundingBox.clone = function(box, result) {
- if (!defined(box)) {
- return undefined;
- }
- if (!defined(result)) {
- return new OrientedBoundingBox(box.center, box.halfAxes);
- }
- Cartesian3.clone(box.center, result.center);
- Matrix3.clone(box.halfAxes, result.halfAxes);
- return result;
- };
- /**
- * Determines which side of a plane the oriented bounding box is located.
- *
- * @param {OrientedBoundingBox} box The oriented bounding box to test.
- * @param {Plane} plane The plane to test against.
- * @returns {Intersect} {@link Intersect.INSIDE} if the entire box is on the side of the plane
- * the normal is pointing, {@link Intersect.OUTSIDE} if the entire box is
- * on the opposite side, and {@link Intersect.INTERSECTING} if the box
- * intersects the plane.
- */
- OrientedBoundingBox.intersectPlane = function(box, plane) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(box)) {
- throw new DeveloperError('box is required.');
- }
- if (!defined(plane)) {
- throw new DeveloperError('plane is required.');
- }
- //>>includeEnd('debug');
- var center = box.center;
- var normal = plane.normal;
- var halfAxes = box.halfAxes;
- var normalX = normal.x, normalY = normal.y, normalZ = normal.z;
- // plane is used as if it is its normal; the first three components are assumed to be normalized
- var radEffective = Math.abs(normalX * halfAxes[Matrix3.COLUMN0ROW0] + normalY * halfAxes[Matrix3.COLUMN0ROW1] + normalZ * halfAxes[Matrix3.COLUMN0ROW2]) +
- Math.abs(normalX * halfAxes[Matrix3.COLUMN1ROW0] + normalY * halfAxes[Matrix3.COLUMN1ROW1] + normalZ * halfAxes[Matrix3.COLUMN1ROW2]) +
- Math.abs(normalX * halfAxes[Matrix3.COLUMN2ROW0] + normalY * halfAxes[Matrix3.COLUMN2ROW1] + normalZ * halfAxes[Matrix3.COLUMN2ROW2]);
- var distanceToPlane = Cartesian3.dot(normal, center) + plane.distance;
- if (distanceToPlane <= -radEffective) {
- // The entire box is on the negative side of the plane normal
- return Intersect.OUTSIDE;
- } else if (distanceToPlane >= radEffective) {
- // The entire box is on the positive side of the plane normal
- return Intersect.INSIDE;
- }
- return Intersect.INTERSECTING;
- };
- var scratchCartesianU = new Cartesian3();
- var scratchCartesianV = new Cartesian3();
- var scratchCartesianW = new Cartesian3();
- var scratchPPrime = new Cartesian3();
- /**
- * Computes the estimated distance squared from the closest point on a bounding box to a point.
- *
- * @param {OrientedBoundingBox} box The box.
- * @param {Cartesian3} cartesian The point
- * @returns {Number} The estimated distance squared from the bounding sphere to the point.
- *
- * @example
- * // Sort bounding boxes from back to front
- * boxes.sort(function(a, b) {
- * return Cesium.OrientedBoundingBox.distanceSquaredTo(b, camera.positionWC) - Cesium.OrientedBoundingBox.distanceSquaredTo(a, camera.positionWC);
- * });
- */
- OrientedBoundingBox.distanceSquaredTo = function(box, cartesian) {
- // See Geometric Tools for Computer Graphics 10.4.2
- //>>includeStart('debug', pragmas.debug);
- if (!defined(box)) {
- throw new DeveloperError('box is required.');
- }
- if (!defined(cartesian)) {
- throw new DeveloperError('cartesian is required.');
- }
- //>>includeEnd('debug');
- var offset = Cartesian3.subtract(cartesian, box.center, scratchOffset);
- var halfAxes = box.halfAxes;
- var u = Matrix3.getColumn(halfAxes, 0, scratchCartesianU);
- var v = Matrix3.getColumn(halfAxes, 1, scratchCartesianV);
- var w = Matrix3.getColumn(halfAxes, 2, scratchCartesianW);
- var uHalf = Cartesian3.magnitude(u);
- var vHalf = Cartesian3.magnitude(v);
- var wHalf = Cartesian3.magnitude(w);
- Cartesian3.normalize(u, u);
- Cartesian3.normalize(v, v);
- Cartesian3.normalize(w, w);
- var pPrime = scratchPPrime;
- pPrime.x = Cartesian3.dot(offset, u);
- pPrime.y = Cartesian3.dot(offset, v);
- pPrime.z = Cartesian3.dot(offset, w);
- var distanceSquared = 0.0;
- var d;
- if (pPrime.x < -uHalf) {
- d = pPrime.x + uHalf;
- distanceSquared += d * d;
- } else if (pPrime.x > uHalf) {
- d = pPrime.x - uHalf;
- distanceSquared += d * d;
- }
- if (pPrime.y < -vHalf) {
- d = pPrime.y + vHalf;
- distanceSquared += d * d;
- } else if (pPrime.y > vHalf) {
- d = pPrime.y - vHalf;
- distanceSquared += d * d;
- }
- if (pPrime.z < -wHalf) {
- d = pPrime.z + wHalf;
- distanceSquared += d * d;
- } else if (pPrime.z > wHalf) {
- d = pPrime.z - wHalf;
- distanceSquared += d * d;
- }
- return distanceSquared;
- };
- var scratchCorner = new Cartesian3();
- var scratchToCenter = new Cartesian3();
- /**
- * The distances calculated by the vector from the center of the bounding box to position projected onto direction.
- * <br>
- * If you imagine the infinite number of planes with normal direction, this computes the smallest distance to the
- * closest and farthest planes from position that intersect the bounding box.
- *
- * @param {OrientedBoundingBox} box The bounding box to calculate the distance to.
- * @param {Cartesian3} position The position to calculate the distance from.
- * @param {Cartesian3} direction The direction from position.
- * @param {Interval} [result] A Interval to store the nearest and farthest distances.
- * @returns {Interval} The nearest and farthest distances on the bounding box from position in direction.
- */
- OrientedBoundingBox.computePlaneDistances = function(box, position, direction, result) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(box)) {
- throw new DeveloperError('box is required.');
- }
- if (!defined(position)) {
- throw new DeveloperError('position is required.');
- }
- if (!defined(direction)) {
- throw new DeveloperError('direction is required.');
- }
- //>>includeEnd('debug');
- if (!defined(result)) {
- result = new Interval();
- }
- var minDist = Number.POSITIVE_INFINITY;
- var maxDist = Number.NEGATIVE_INFINITY;
- var center = box.center;
- var halfAxes = box.halfAxes;
- var u = Matrix3.getColumn(halfAxes, 0, scratchCartesianU);
- var v = Matrix3.getColumn(halfAxes, 1, scratchCartesianV);
- var w = Matrix3.getColumn(halfAxes, 2, scratchCartesianW);
- // project first corner
- var corner = Cartesian3.add(u, v, scratchCorner);
- Cartesian3.add(corner, w, corner);
- Cartesian3.add(corner, center, corner);
- var toCenter = Cartesian3.subtract(corner, position, scratchToCenter);
- var mag = Cartesian3.dot(direction, toCenter);
- minDist = Math.min(mag, minDist);
- maxDist = Math.max(mag, maxDist);
- // project second corner
- Cartesian3.add(center, u, corner);
- Cartesian3.add(corner, v, corner);
- Cartesian3.subtract(corner, w, corner);
- Cartesian3.subtract(corner, position, toCenter);
- mag = Cartesian3.dot(direction, toCenter);
- minDist = Math.min(mag, minDist);
- maxDist = Math.max(mag, maxDist);
- // project third corner
- Cartesian3.add(center, u, corner);
- Cartesian3.subtract(corner, v, corner);
- Cartesian3.add(corner, w, corner);
- Cartesian3.subtract(corner, position, toCenter);
- mag = Cartesian3.dot(direction, toCenter);
- minDist = Math.min(mag, minDist);
- maxDist = Math.max(mag, maxDist);
- // project fourth corner
- Cartesian3.add(center, u, corner);
- Cartesian3.subtract(corner, v, corner);
- Cartesian3.subtract(corner, w, corner);
- Cartesian3.subtract(corner, position, toCenter);
- mag = Cartesian3.dot(direction, toCenter);
- minDist = Math.min(mag, minDist);
- maxDist = Math.max(mag, maxDist);
- // project fifth corner
- Cartesian3.subtract(center, u, corner);
- Cartesian3.add(corner, v, corner);
- Cartesian3.add(corner, w, corner);
- Cartesian3.subtract(corner, position, toCenter);
- mag = Cartesian3.dot(direction, toCenter);
- minDist = Math.min(mag, minDist);
- maxDist = Math.max(mag, maxDist);
- // project sixth corner
- Cartesian3.subtract(center, u, corner);
- Cartesian3.add(corner, v, corner);
- Cartesian3.subtract(corner, w, corner);
- Cartesian3.subtract(corner, position, toCenter);
- mag = Cartesian3.dot(direction, toCenter);
- minDist = Math.min(mag, minDist);
- maxDist = Math.max(mag, maxDist);
- // project seventh corner
- Cartesian3.subtract(center, u, corner);
- Cartesian3.subtract(corner, v, corner);
- Cartesian3.add(corner, w, corner);
- Cartesian3.subtract(corner, position, toCenter);
- mag = Cartesian3.dot(direction, toCenter);
- minDist = Math.min(mag, minDist);
- maxDist = Math.max(mag, maxDist);
- // project eighth corner
- Cartesian3.subtract(center, u, corner);
- Cartesian3.subtract(corner, v, corner);
- Cartesian3.subtract(corner, w, corner);
- Cartesian3.subtract(corner, position, toCenter);
- mag = Cartesian3.dot(direction, toCenter);
- minDist = Math.min(mag, minDist);
- maxDist = Math.max(mag, maxDist);
- result.start = minDist;
- result.stop = maxDist;
- return result;
- };
- var scratchBoundingSphere = new BoundingSphere();
- /**
- * Determines whether or not a bounding box is hidden from view by the occluder.
- *
- * @param {OrientedBoundingBox} box The bounding box surrounding the occludee object.
- * @param {Occluder} occluder The occluder.
- * @returns {Boolean} <code>true</code> if the box is not visible; otherwise <code>false</code>.
- */
- OrientedBoundingBox.isOccluded = function(box, occluder) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(box)) {
- throw new DeveloperError('box is required.');
- }
- if (!defined(occluder)) {
- throw new DeveloperError('occluder is required.');
- }
- //>>includeEnd('debug');
- var sphere = BoundingSphere.fromOrientedBoundingBox(box, scratchBoundingSphere);
- return !occluder.isBoundingSphereVisible(sphere);
- };
- /**
- * Determines which side of a plane the oriented bounding box is located.
- *
- * @param {Plane} plane The plane to test against.
- * @returns {Intersect} {@link Intersect.INSIDE} if the entire box is on the side of the plane
- * the normal is pointing, {@link Intersect.OUTSIDE} if the entire box is
- * on the opposite side, and {@link Intersect.INTERSECTING} if the box
- * intersects the plane.
- */
- OrientedBoundingBox.prototype.intersectPlane = function(plane) {
- return OrientedBoundingBox.intersectPlane(this, plane);
- };
- /**
- * Computes the estimated distance squared from the closest point on a bounding box to a point.
- *
- * @param {Cartesian3} cartesian The point
- * @returns {Number} The estimated distance squared from the bounding sphere to the point.
- *
- * @example
- * // Sort bounding boxes from back to front
- * boxes.sort(function(a, b) {
- * return b.distanceSquaredTo(camera.positionWC) - a.distanceSquaredTo(camera.positionWC);
- * });
- */
- OrientedBoundingBox.prototype.distanceSquaredTo = function(cartesian) {
- return OrientedBoundingBox.distanceSquaredTo(this, cartesian);
- };
- /**
- * The distances calculated by the vector from the center of the bounding box to position projected onto direction.
- * <br>
- * If you imagine the infinite number of planes with normal direction, this computes the smallest distance to the
- * closest and farthest planes from position that intersect the bounding box.
- *
- * @param {Cartesian3} position The position to calculate the distance from.
- * @param {Cartesian3} direction The direction from position.
- * @param {Interval} [result] A Interval to store the nearest and farthest distances.
- * @returns {Interval} The nearest and farthest distances on the bounding box from position in direction.
- */
- OrientedBoundingBox.prototype.computePlaneDistances = function(position, direction, result) {
- return OrientedBoundingBox.computePlaneDistances(this, position, direction, result);
- };
- /**
- * Determines whether or not a bounding box is hidden from view by the occluder.
- *
- * @param {Occluder} occluder The occluder.
- * @returns {Boolean} <code>true</code> if the sphere is not visible; otherwise <code>false</code>.
- */
- OrientedBoundingBox.prototype.isOccluded = function(occluder) {
- return OrientedBoundingBox.isOccluded(this, occluder);
- };
- /**
- * Compares the provided OrientedBoundingBox componentwise and returns
- * <code>true</code> if they are equal, <code>false</code> otherwise.
- *
- * @param {OrientedBoundingBox} left The first OrientedBoundingBox.
- * @param {OrientedBoundingBox} right The second OrientedBoundingBox.
- * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
- */
- OrientedBoundingBox.equals = function(left, right) {
- return (left === right) ||
- ((defined(left)) &&
- (defined(right)) &&
- Cartesian3.equals(left.center, right.center) &&
- Matrix3.equals(left.halfAxes, right.halfAxes));
- };
- /**
- * Duplicates this OrientedBoundingBox instance.
- *
- * @param {OrientedBoundingBox} [result] The object onto which to store the result.
- * @returns {OrientedBoundingBox} The modified result parameter or a new OrientedBoundingBox instance if one was not provided.
- */
- OrientedBoundingBox.prototype.clone = function(result) {
- return OrientedBoundingBox.clone(this, result);
- };
- /**
- * Compares this OrientedBoundingBox against the provided OrientedBoundingBox componentwise and returns
- * <code>true</code> if they are equal, <code>false</code> otherwise.
- *
- * @param {OrientedBoundingBox} [right] The right hand side OrientedBoundingBox.
- * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
- */
- OrientedBoundingBox.prototype.equals = function(right) {
- return OrientedBoundingBox.equals(this, right);
- };
- export default OrientedBoundingBox;
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