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- import Cartesian3 from './Cartesian3.js';
- import defaultValue from './defaultValue.js';
- import defined from './defined.js';
- import defineProperties from './defineProperties.js';
- import DeveloperError from './DeveloperError.js';
- import Spline from './Spline.js';
- /**
- * A spline that uses piecewise linear interpolation to create a curve.
- *
- * @alias LinearSpline
- * @constructor
- *
- * @param {Object} options Object with the following properties:
- * @param {Number[]} options.times An array of strictly increasing, unit-less, floating-point times at each point.
- * The values are in no way connected to the clock time. They are the parameterization for the curve.
- * @param {Cartesian3[]} options.points The array of {@link Cartesian3} control points.
- *
- * @exception {DeveloperError} points.length must be greater than or equal to 2.
- * @exception {DeveloperError} times.length must be equal to points.length.
- *
- *
- * @example
- * var times = [ 0.0, 1.5, 3.0, 4.5, 6.0 ];
- * var spline = new Cesium.LinearSpline({
- * times : times,
- * points : [
- * new Cesium.Cartesian3(1235398.0, -4810983.0, 4146266.0),
- * new Cesium.Cartesian3(1372574.0, -5345182.0, 4606657.0),
- * new Cesium.Cartesian3(-757983.0, -5542796.0, 4514323.0),
- * new Cesium.Cartesian3(-2821260.0, -5248423.0, 4021290.0),
- * new Cesium.Cartesian3(-2539788.0, -4724797.0, 3620093.0)
- * ]
- * });
- *
- * var p0 = spline.evaluate(times[0]);
- *
- * @see HermiteSpline
- * @see CatmullRomSpline
- * @see QuaternionSpline
- * @see WeightSpline
- */
- function LinearSpline(options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- var points = options.points;
- var times = options.times;
- //>>includeStart('debug', pragmas.debug);
- if (!defined(points) || !defined(times)) {
- throw new DeveloperError('points and times are required.');
- }
- if (points.length < 2) {
- throw new DeveloperError('points.length must be greater than or equal to 2.');
- }
- if (times.length !== points.length) {
- throw new DeveloperError('times.length must be equal to points.length.');
- }
- //>>includeEnd('debug');
- this._times = times;
- this._points = points;
- this._lastTimeIndex = 0;
- }
- defineProperties(LinearSpline.prototype, {
- /**
- * An array of times for the control points.
- *
- * @memberof LinearSpline.prototype
- *
- * @type {Number[]}
- * @readonly
- */
- times : {
- get : function() {
- return this._times;
- }
- },
- /**
- * An array of {@link Cartesian3} control points.
- *
- * @memberof LinearSpline.prototype
- *
- * @type {Cartesian3[]}
- * @readonly
- */
- points : {
- get : function() {
- return this._points;
- }
- }
- });
- /**
- * Finds an index <code>i</code> in <code>times</code> such that the parameter
- * <code>time</code> is in the interval <code>[times[i], times[i + 1]]</code>.
- * @function
- *
- * @param {Number} time The time.
- * @returns {Number} The index for the element at the start of the interval.
- *
- * @exception {DeveloperError} time must be in the range <code>[t<sub>0</sub>, t<sub>n</sub>]</code>, where <code>t<sub>0</sub></code>
- * is the first element in the array <code>times</code> and <code>t<sub>n</sub></code> is the last element
- * in the array <code>times</code>.
- */
- LinearSpline.prototype.findTimeInterval = Spline.prototype.findTimeInterval;
- /**
- * Wraps the given time to the period covered by the spline.
- * @function
- *
- * @param {Number} time The time.
- * @return {Number} The time, wrapped around to the updated animation.
- */
- LinearSpline.prototype.wrapTime = Spline.prototype.wrapTime;
- /**
- * Clamps the given time to the period covered by the spline.
- * @function
- *
- * @param {Number} time The time.
- * @return {Number} The time, clamped to the animation period.
- */
- LinearSpline.prototype.clampTime = Spline.prototype.clampTime;
- /**
- * Evaluates the curve at a given time.
- *
- * @param {Number} time The time at which to evaluate the curve.
- * @param {Cartesian3} [result] The object onto which to store the result.
- * @returns {Cartesian3} The modified result parameter or a new instance of the point on the curve at the given time.
- *
- * @exception {DeveloperError} time must be in the range <code>[t<sub>0</sub>, t<sub>n</sub>]</code>, where <code>t<sub>0</sub></code>
- * is the first element in the array <code>times</code> and <code>t<sub>n</sub></code> is the last element
- * in the array <code>times</code>.
- */
- LinearSpline.prototype.evaluate = function(time, result) {
- var points = this.points;
- var times = this.times;
- var i = this._lastTimeIndex = this.findTimeInterval(time, this._lastTimeIndex);
- var u = (time - times[i]) / (times[i + 1] - times[i]);
- if (!defined(result)) {
- result = new Cartesian3();
- }
- return Cartesian3.lerp(points[i], points[i + 1], u, result);
- };
- export default LinearSpline;
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