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- import when from '../ThirdParty/when.js';
- import BoundingSphere from './BoundingSphere.js';
- import Cartesian3 from './Cartesian3.js';
- import defaultValue from './defaultValue.js';
- import defined from './defined.js';
- import defineProperties from './defineProperties.js';
- import DeveloperError from './DeveloperError.js';
- import GeographicProjection from './GeographicProjection.js';
- import HeightmapEncoding from './HeightmapEncoding.js';
- import HeightmapTessellator from './HeightmapTessellator.js';
- import CesiumMath from './Math.js';
- import OrientedBoundingBox from './OrientedBoundingBox.js';
- import Rectangle from './Rectangle.js';
- import TaskProcessor from './TaskProcessor.js';
- import TerrainEncoding from './TerrainEncoding.js';
- import TerrainMesh from './TerrainMesh.js';
- import TerrainProvider from './TerrainProvider.js';
- /**
- * Terrain data for a single tile where the terrain data is represented as a heightmap. A heightmap
- * is a rectangular array of heights in row-major order from north to south and west to east.
- *
- * @alias HeightmapTerrainData
- * @constructor
- *
- * @param {Object} options Object with the following properties:
- * @param {TypedArray} options.buffer The buffer containing height data.
- * @param {Number} options.width The width (longitude direction) of the heightmap, in samples.
- * @param {Number} options.height The height (latitude direction) of the heightmap, in samples.
- * @param {Number} [options.childTileMask=15] A bit mask indicating which of this tile's four children exist.
- * If a child's bit is set, geometry will be requested for that tile as well when it
- * is needed. If the bit is cleared, the child tile is not requested and geometry is
- * instead upsampled from the parent. The bit values are as follows:
- * <table>
- * <tr><th>Bit Position</th><th>Bit Value</th><th>Child Tile</th></tr>
- * <tr><td>0</td><td>1</td><td>Southwest</td></tr>
- * <tr><td>1</td><td>2</td><td>Southeast</td></tr>
- * <tr><td>2</td><td>4</td><td>Northwest</td></tr>
- * <tr><td>3</td><td>8</td><td>Northeast</td></tr>
- * </table>
- * @param {Uint8Array} [options.waterMask] The water mask included in this terrain data, if any. A water mask is a square
- * Uint8Array or image where a value of 255 indicates water and a value of 0 indicates land.
- * Values in between 0 and 255 are allowed as well to smoothly blend between land and water.
- * @param {Object} [options.structure] An object describing the structure of the height data.
- * @param {Number} [options.structure.heightScale=1.0] The factor by which to multiply height samples in order to obtain
- * the height above the heightOffset, in meters. The heightOffset is added to the resulting
- * height after multiplying by the scale.
- * @param {Number} [options.structure.heightOffset=0.0] The offset to add to the scaled height to obtain the final
- * height in meters. The offset is added after the height sample is multiplied by the
- * heightScale.
- * @param {Number} [options.structure.elementsPerHeight=1] The number of elements in the buffer that make up a single height
- * sample. This is usually 1, indicating that each element is a separate height sample. If
- * it is greater than 1, that number of elements together form the height sample, which is
- * computed according to the structure.elementMultiplier and structure.isBigEndian properties.
- * @param {Number} [options.structure.stride=1] The number of elements to skip to get from the first element of
- * one height to the first element of the next height.
- * @param {Number} [options.structure.elementMultiplier=256.0] The multiplier used to compute the height value when the
- * stride property is greater than 1. For example, if the stride is 4 and the strideMultiplier
- * is 256, the height is computed as follows:
- * `height = buffer[index] + buffer[index + 1] * 256 + buffer[index + 2] * 256 * 256 + buffer[index + 3] * 256 * 256 * 256`
- * This is assuming that the isBigEndian property is false. If it is true, the order of the
- * elements is reversed.
- * @param {Boolean} [options.structure.isBigEndian=false] Indicates endianness of the elements in the buffer when the
- * stride property is greater than 1. If this property is false, the first element is the
- * low-order element. If it is true, the first element is the high-order element.
- * @param {Number} [options.structure.lowestEncodedHeight] The lowest value that can be stored in the height buffer. Any heights that are lower
- * than this value after encoding with the `heightScale` and `heightOffset` are clamped to this value. For example, if the height
- * buffer is a `Uint16Array`, this value should be 0 because a `Uint16Array` cannot store negative numbers. If this parameter is
- * not specified, no minimum value is enforced.
- * @param {Number} [options.structure.highestEncodedHeight] The highest value that can be stored in the height buffer. Any heights that are higher
- * than this value after encoding with the `heightScale` and `heightOffset` are clamped to this value. For example, if the height
- * buffer is a `Uint16Array`, this value should be `256 * 256 - 1` or 65535 because a `Uint16Array` cannot store numbers larger
- * than 65535. If this parameter is not specified, no maximum value is enforced.
- * @param {HeightmapEncoding} [options.encoding=HeightmapEncoding.NONE] The encoding that is used on the buffer.
- * @param {Boolean} [options.createdByUpsampling=false] True if this instance was created by upsampling another instance;
- * otherwise, false.
- *
- *
- * @example
- * var buffer = ...
- * var heightBuffer = new Uint16Array(buffer, 0, that._heightmapWidth * that._heightmapWidth);
- * var childTileMask = new Uint8Array(buffer, heightBuffer.byteLength, 1)[0];
- * var waterMask = new Uint8Array(buffer, heightBuffer.byteLength + 1, buffer.byteLength - heightBuffer.byteLength - 1);
- * var terrainData = new Cesium.HeightmapTerrainData({
- * buffer : heightBuffer,
- * width : 65,
- * height : 65,
- * childTileMask : childTileMask,
- * waterMask : waterMask
- * });
- *
- * @see TerrainData
- * @see QuantizedMeshTerrainData
- */
- function HeightmapTerrainData(options) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(options) || !defined(options.buffer)) {
- throw new DeveloperError('options.buffer is required.');
- }
- if (!defined(options.width)) {
- throw new DeveloperError('options.width is required.');
- }
- if (!defined(options.height)) {
- throw new DeveloperError('options.height is required.');
- }
- //>>includeEnd('debug');
- this._buffer = options.buffer;
- this._width = options.width;
- this._height = options.height;
- this._childTileMask = defaultValue(options.childTileMask, 15);
- this._encoding = defaultValue(options.encoding, HeightmapEncoding.NONE);
- var defaultStructure = HeightmapTessellator.DEFAULT_STRUCTURE;
- var structure = options.structure;
- if (!defined(structure)) {
- structure = defaultStructure;
- } else if (structure !== defaultStructure) {
- structure.heightScale = defaultValue(structure.heightScale, defaultStructure.heightScale);
- structure.heightOffset = defaultValue(structure.heightOffset, defaultStructure.heightOffset);
- structure.elementsPerHeight = defaultValue(structure.elementsPerHeight, defaultStructure.elementsPerHeight);
- structure.stride = defaultValue(structure.stride, defaultStructure.stride);
- structure.elementMultiplier = defaultValue(structure.elementMultiplier, defaultStructure.elementMultiplier);
- structure.isBigEndian = defaultValue(structure.isBigEndian, defaultStructure.isBigEndian);
- }
- this._structure = structure;
- this._createdByUpsampling = defaultValue(options.createdByUpsampling, false);
- this._waterMask = options.waterMask;
- this._skirtHeight = undefined;
- this._bufferType = (this._encoding === HeightmapEncoding.LERC) ? Float32Array : this._buffer.constructor;
- this._mesh = undefined;
- }
- defineProperties(HeightmapTerrainData.prototype, {
- /**
- * An array of credits for this tile.
- * @memberof HeightmapTerrainData.prototype
- * @type {Credit[]}
- */
- credits : {
- get : function() {
- return undefined;
- }
- },
- /**
- * The water mask included in this terrain data, if any. A water mask is a square
- * Uint8Array or image where a value of 255 indicates water and a value of 0 indicates land.
- * Values in between 0 and 255 are allowed as well to smoothly blend between land and water.
- * @memberof HeightmapTerrainData.prototype
- * @type {Uint8Array|Image|Canvas}
- */
- waterMask : {
- get : function() {
- return this._waterMask;
- }
- },
- childTileMask : {
- get : function() {
- return this._childTileMask;
- }
- }
- });
- var taskProcessor = new TaskProcessor('createVerticesFromHeightmap');
- /**
- * Creates a {@link TerrainMesh} from this terrain data.
- *
- * @private
- *
- * @param {TilingScheme} tilingScheme The tiling scheme to which this tile belongs.
- * @param {Number} x The X coordinate of the tile for which to create the terrain data.
- * @param {Number} y The Y coordinate of the tile for which to create the terrain data.
- * @param {Number} level The level of the tile for which to create the terrain data.
- * @param {Number} [exaggeration=1.0] The scale used to exaggerate the terrain.
- * @returns {Promise.<TerrainMesh>|undefined} A promise for the terrain mesh, or undefined if too many
- * asynchronous mesh creations are already in progress and the operation should
- * be retried later.
- */
- HeightmapTerrainData.prototype.createMesh = function(tilingScheme, x, y, level, exaggeration) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(tilingScheme)) {
- throw new DeveloperError('tilingScheme is required.');
- }
- if (!defined(x)) {
- throw new DeveloperError('x is required.');
- }
- if (!defined(y)) {
- throw new DeveloperError('y is required.');
- }
- if (!defined(level)) {
- throw new DeveloperError('level is required.');
- }
- //>>includeEnd('debug');
- var ellipsoid = tilingScheme.ellipsoid;
- var nativeRectangle = tilingScheme.tileXYToNativeRectangle(x, y, level);
- var rectangle = tilingScheme.tileXYToRectangle(x, y, level);
- exaggeration = defaultValue(exaggeration, 1.0);
- // Compute the center of the tile for RTC rendering.
- var center = ellipsoid.cartographicToCartesian(Rectangle.center(rectangle));
- var structure = this._structure;
- var levelZeroMaxError = TerrainProvider.getEstimatedLevelZeroGeometricErrorForAHeightmap(ellipsoid, this._width, tilingScheme.getNumberOfXTilesAtLevel(0));
- var thisLevelMaxError = levelZeroMaxError / (1 << level);
- this._skirtHeight = Math.min(thisLevelMaxError * 4.0, 1000.0);
- var verticesPromise = taskProcessor.scheduleTask({
- heightmap : this._buffer,
- structure : structure,
- includeWebMercatorT : true,
- width : this._width,
- height : this._height,
- nativeRectangle : nativeRectangle,
- rectangle : rectangle,
- relativeToCenter : center,
- ellipsoid : ellipsoid,
- skirtHeight : this._skirtHeight,
- isGeographic : tilingScheme.projection instanceof GeographicProjection,
- exaggeration : exaggeration,
- encoding : this._encoding
- });
- if (!defined(verticesPromise)) {
- // Postponed
- return undefined;
- }
- var that = this;
- return when(verticesPromise, function(result) {
- // Clone complex result objects because the transfer from the web worker
- // has stripped them down to JSON-style objects.
- that._mesh = new TerrainMesh(
- center,
- new Float32Array(result.vertices),
- TerrainProvider.getRegularGridIndices(result.gridWidth, result.gridHeight),
- result.minimumHeight,
- result.maximumHeight,
- BoundingSphere.clone(result.boundingSphere3D),
- Cartesian3.clone(result.occludeePointInScaledSpace),
- result.numberOfAttributes,
- OrientedBoundingBox.clone(result.orientedBoundingBox),
- TerrainEncoding.clone(result.encoding),
- exaggeration,
- result.westIndicesSouthToNorth,
- result.southIndicesEastToWest,
- result.eastIndicesNorthToSouth,
- result.northIndicesWestToEast);
- // Free memory received from server after mesh is created.
- that._buffer = undefined;
- return that._mesh;
- });
- };
- /**
- * @private
- */
- HeightmapTerrainData.prototype._createMeshSync = function(tilingScheme, x, y, level, exaggeration) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(tilingScheme)) {
- throw new DeveloperError('tilingScheme is required.');
- }
- if (!defined(x)) {
- throw new DeveloperError('x is required.');
- }
- if (!defined(y)) {
- throw new DeveloperError('y is required.');
- }
- if (!defined(level)) {
- throw new DeveloperError('level is required.');
- }
- //>>includeEnd('debug');
- var ellipsoid = tilingScheme.ellipsoid;
- var nativeRectangle = tilingScheme.tileXYToNativeRectangle(x, y, level);
- var rectangle = tilingScheme.tileXYToRectangle(x, y, level);
- exaggeration = defaultValue(exaggeration, 1.0);
- // Compute the center of the tile for RTC rendering.
- var center = ellipsoid.cartographicToCartesian(Rectangle.center(rectangle));
- var structure = this._structure;
- var levelZeroMaxError = TerrainProvider.getEstimatedLevelZeroGeometricErrorForAHeightmap(ellipsoid, this._width, tilingScheme.getNumberOfXTilesAtLevel(0));
- var thisLevelMaxError = levelZeroMaxError / (1 << level);
- this._skirtHeight = Math.min(thisLevelMaxError * 4.0, 1000.0);
- var result = HeightmapTessellator.computeVertices({
- heightmap : this._buffer,
- structure : structure,
- includeWebMercatorT : true,
- width : this._width,
- height : this._height,
- nativeRectangle : nativeRectangle,
- rectangle : rectangle,
- relativeToCenter : center,
- ellipsoid : ellipsoid,
- skirtHeight : this._skirtHeight,
- isGeographic : tilingScheme.projection instanceof GeographicProjection,
- exaggeration : exaggeration
- });
- // Free memory received from server after mesh is created.
- this._buffer = undefined;
- var arrayWidth = this._width;
- var arrayHeight = this._height;
- if (this._skirtHeight > 0.0) {
- arrayWidth += 2;
- arrayHeight += 2;
- }
- // No need to clone here (as we do in the async version) because the result
- // is not coming from a web worker.
- return new TerrainMesh(
- center,
- result.vertices,
- TerrainProvider.getRegularGridIndices(arrayWidth, arrayHeight),
- result.minimumHeight,
- result.maximumHeight,
- result.boundingSphere3D,
- result.occludeePointInScaledSpace,
- result.encoding.getStride(),
- result.orientedBoundingBox,
- result.encoding,
- exaggeration,
- result.westIndicesSouthToNorth,
- result.southIndicesEastToWest,
- result.eastIndicesNorthToSouth,
- result.northIndicesWestToEast);
- };
- /**
- * Computes the terrain height at a specified longitude and latitude.
- *
- * @param {Rectangle} rectangle The rectangle covered by this terrain data.
- * @param {Number} longitude The longitude in radians.
- * @param {Number} latitude The latitude in radians.
- * @returns {Number} The terrain height at the specified position. If the position
- * is outside the rectangle, this method will extrapolate the height, which is likely to be wildly
- * incorrect for positions far outside the rectangle.
- */
- HeightmapTerrainData.prototype.interpolateHeight = function(rectangle, longitude, latitude) {
- var width = this._width;
- var height = this._height;
- var structure = this._structure;
- var stride = structure.stride;
- var elementsPerHeight = structure.elementsPerHeight;
- var elementMultiplier = structure.elementMultiplier;
- var isBigEndian = structure.isBigEndian;
- var heightOffset = structure.heightOffset;
- var heightScale = structure.heightScale;
- var heightSample;
- if (defined(this._mesh)) {
- var buffer = this._mesh.vertices;
- var encoding = this._mesh.encoding;
- var skirtHeight = this._skirtHeight;
- var exaggeration = this._mesh.exaggeration;
- heightSample = interpolateMeshHeight(buffer, encoding, heightOffset, heightScale, skirtHeight, rectangle, width, height, longitude, latitude, exaggeration);
- } else {
- heightSample = interpolateHeight(this._buffer, elementsPerHeight, elementMultiplier, stride, isBigEndian, rectangle, width, height, longitude, latitude);
- heightSample = heightSample * heightScale + heightOffset;
- }
- return heightSample;
- };
- /**
- * Upsamples this terrain data for use by a descendant tile. The resulting instance will contain a subset of the
- * height samples in this instance, interpolated if necessary.
- *
- * @param {TilingScheme} tilingScheme The tiling scheme of this terrain data.
- * @param {Number} thisX The X coordinate of this tile in the tiling scheme.
- * @param {Number} thisY The Y coordinate of this tile in the tiling scheme.
- * @param {Number} thisLevel The level of this tile in the tiling scheme.
- * @param {Number} descendantX The X coordinate within the tiling scheme of the descendant tile for which we are upsampling.
- * @param {Number} descendantY The Y coordinate within the tiling scheme of the descendant tile for which we are upsampling.
- * @param {Number} descendantLevel The level within the tiling scheme of the descendant tile for which we are upsampling.
- * @returns {Promise.<HeightmapTerrainData>|undefined} A promise for upsampled heightmap terrain data for the descendant tile,
- * or undefined if too many asynchronous upsample operations are in progress and the request has been
- * deferred.
- */
- HeightmapTerrainData.prototype.upsample = function(tilingScheme, thisX, thisY, thisLevel, descendantX, descendantY, descendantLevel) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(tilingScheme)) {
- throw new DeveloperError('tilingScheme is required.');
- }
- if (!defined(thisX)) {
- throw new DeveloperError('thisX is required.');
- }
- if (!defined(thisY)) {
- throw new DeveloperError('thisY is required.');
- }
- if (!defined(thisLevel)) {
- throw new DeveloperError('thisLevel is required.');
- }
- if (!defined(descendantX)) {
- throw new DeveloperError('descendantX is required.');
- }
- if (!defined(descendantY)) {
- throw new DeveloperError('descendantY is required.');
- }
- if (!defined(descendantLevel)) {
- throw new DeveloperError('descendantLevel is required.');
- }
- var levelDifference = descendantLevel - thisLevel;
- if (levelDifference > 1) {
- throw new DeveloperError('Upsampling through more than one level at a time is not currently supported.');
- }
- //>>includeEnd('debug');
- var meshData = this._mesh;
- if (!defined(meshData)) {
- return undefined;
- }
- var width = this._width;
- var height = this._height;
- var structure = this._structure;
- var skirtHeight = this._skirtHeight;
- var stride = structure.stride;
- var heights = new this._bufferType(width * height * stride);
- var buffer = meshData.vertices;
- var encoding = meshData.encoding;
- // PERFORMANCE_IDEA: don't recompute these rectangles - the caller already knows them.
- var sourceRectangle = tilingScheme.tileXYToRectangle(thisX, thisY, thisLevel);
- var destinationRectangle = tilingScheme.tileXYToRectangle(descendantX, descendantY, descendantLevel);
- var heightOffset = structure.heightOffset;
- var heightScale = structure.heightScale;
- var exaggeration = meshData.exaggeration;
- var elementsPerHeight = structure.elementsPerHeight;
- var elementMultiplier = structure.elementMultiplier;
- var isBigEndian = structure.isBigEndian;
- var divisor = Math.pow(elementMultiplier, elementsPerHeight - 1);
- for (var j = 0; j < height; ++j) {
- var latitude = CesiumMath.lerp(destinationRectangle.north, destinationRectangle.south, j / (height - 1));
- for (var i = 0; i < width; ++i) {
- var longitude = CesiumMath.lerp(destinationRectangle.west, destinationRectangle.east, i / (width - 1));
- var heightSample = interpolateMeshHeight(buffer, encoding, heightOffset, heightScale, skirtHeight, sourceRectangle, width, height, longitude, latitude, exaggeration);
- // Use conditionals here instead of Math.min and Math.max so that an undefined
- // lowestEncodedHeight or highestEncodedHeight has no effect.
- heightSample = heightSample < structure.lowestEncodedHeight ? structure.lowestEncodedHeight : heightSample;
- heightSample = heightSample > structure.highestEncodedHeight ? structure.highestEncodedHeight : heightSample;
- setHeight(heights, elementsPerHeight, elementMultiplier, divisor, stride, isBigEndian, j * width + i, heightSample);
- }
- }
- return new HeightmapTerrainData({
- buffer : heights,
- width : width,
- height : height,
- childTileMask : 0,
- structure : this._structure,
- createdByUpsampling : true
- });
- };
- /**
- * Determines if a given child tile is available, based on the
- * {@link HeightmapTerrainData.childTileMask}. The given child tile coordinates are assumed
- * to be one of the four children of this tile. If non-child tile coordinates are
- * given, the availability of the southeast child tile is returned.
- *
- * @param {Number} thisX The tile X coordinate of this (the parent) tile.
- * @param {Number} thisY The tile Y coordinate of this (the parent) tile.
- * @param {Number} childX The tile X coordinate of the child tile to check for availability.
- * @param {Number} childY The tile Y coordinate of the child tile to check for availability.
- * @returns {Boolean} True if the child tile is available; otherwise, false.
- */
- HeightmapTerrainData.prototype.isChildAvailable = function(thisX, thisY, childX, childY) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(thisX)) {
- throw new DeveloperError('thisX is required.');
- }
- if (!defined(thisY)) {
- throw new DeveloperError('thisY is required.');
- }
- if (!defined(childX)) {
- throw new DeveloperError('childX is required.');
- }
- if (!defined(childY)) {
- throw new DeveloperError('childY is required.');
- }
- //>>includeEnd('debug');
- var bitNumber = 2; // northwest child
- if (childX !== thisX * 2) {
- ++bitNumber; // east child
- }
- if (childY !== thisY * 2) {
- bitNumber -= 2; // south child
- }
- return (this._childTileMask & (1 << bitNumber)) !== 0;
- };
- /**
- * Gets a value indicating whether or not this terrain data was created by upsampling lower resolution
- * terrain data. If this value is false, the data was obtained from some other source, such
- * as by downloading it from a remote server. This method should return true for instances
- * returned from a call to {@link HeightmapTerrainData#upsample}.
- *
- * @returns {Boolean} True if this instance was created by upsampling; otherwise, false.
- */
- HeightmapTerrainData.prototype.wasCreatedByUpsampling = function() {
- return this._createdByUpsampling;
- };
- function interpolateHeight(sourceHeights, elementsPerHeight, elementMultiplier, stride, isBigEndian, sourceRectangle, width, height, longitude, latitude) {
- var fromWest = (longitude - sourceRectangle.west) * (width - 1) / (sourceRectangle.east - sourceRectangle.west);
- var fromSouth = (latitude - sourceRectangle.south) * (height - 1) / (sourceRectangle.north - sourceRectangle.south);
- var westInteger = fromWest | 0;
- var eastInteger = westInteger + 1;
- if (eastInteger >= width) {
- eastInteger = width - 1;
- westInteger = width - 2;
- }
- var southInteger = fromSouth | 0;
- var northInteger = southInteger + 1;
- if (northInteger >= height) {
- northInteger = height - 1;
- southInteger = height - 2;
- }
- var dx = fromWest - westInteger;
- var dy = fromSouth - southInteger;
- southInteger = height - 1 - southInteger;
- northInteger = height - 1 - northInteger;
- var southwestHeight = getHeight(sourceHeights, elementsPerHeight, elementMultiplier, stride, isBigEndian, southInteger * width + westInteger);
- var southeastHeight = getHeight(sourceHeights, elementsPerHeight, elementMultiplier, stride, isBigEndian, southInteger * width + eastInteger);
- var northwestHeight = getHeight(sourceHeights, elementsPerHeight, elementMultiplier, stride, isBigEndian, northInteger * width + westInteger);
- var northeastHeight = getHeight(sourceHeights, elementsPerHeight, elementMultiplier, stride, isBigEndian, northInteger * width + eastInteger);
- return triangleInterpolateHeight(dx, dy, southwestHeight, southeastHeight, northwestHeight, northeastHeight);
- }
- function interpolateMeshHeight(buffer, encoding, heightOffset, heightScale, skirtHeight, sourceRectangle, width, height, longitude, latitude, exaggeration) {
- // returns a height encoded according to the structure's heightScale and heightOffset.
- var fromWest = (longitude - sourceRectangle.west) * (width - 1) / (sourceRectangle.east - sourceRectangle.west);
- var fromSouth = (latitude - sourceRectangle.south) * (height - 1) / (sourceRectangle.north - sourceRectangle.south);
- if (skirtHeight > 0) {
- fromWest += 1.0;
- fromSouth += 1.0;
- width += 2;
- height += 2;
- }
- var widthEdge = (skirtHeight > 0) ? width - 1 : width;
- var westInteger = fromWest | 0;
- var eastInteger = westInteger + 1;
- if (eastInteger >= widthEdge) {
- eastInteger = width - 1;
- westInteger = width - 2;
- }
- var heightEdge = (skirtHeight > 0) ? height - 1 : height;
- var southInteger = fromSouth | 0;
- var northInteger = southInteger + 1;
- if (northInteger >= heightEdge) {
- northInteger = height - 1;
- southInteger = height - 2;
- }
- var dx = fromWest - westInteger;
- var dy = fromSouth - southInteger;
- southInteger = height - 1 - southInteger;
- northInteger = height - 1 - northInteger;
- var southwestHeight = (encoding.decodeHeight(buffer, southInteger * width + westInteger) / exaggeration - heightOffset) / heightScale;
- var southeastHeight = (encoding.decodeHeight(buffer, southInteger * width + eastInteger) / exaggeration - heightOffset) / heightScale;
- var northwestHeight = (encoding.decodeHeight(buffer, northInteger * width + westInteger) / exaggeration - heightOffset) / heightScale;
- var northeastHeight = (encoding.decodeHeight(buffer, northInteger * width + eastInteger) / exaggeration - heightOffset) / heightScale;
- return triangleInterpolateHeight(dx, dy, southwestHeight, southeastHeight, northwestHeight, northeastHeight);
- }
- function triangleInterpolateHeight(dX, dY, southwestHeight, southeastHeight, northwestHeight, northeastHeight) {
- // The HeightmapTessellator bisects the quad from southwest to northeast.
- if (dY < dX) {
- // Lower right triangle
- return southwestHeight + (dX * (southeastHeight - southwestHeight)) + (dY * (northeastHeight - southeastHeight));
- }
- // Upper left triangle
- return southwestHeight + (dX * (northeastHeight - northwestHeight)) + (dY * (northwestHeight - southwestHeight));
- }
- function getHeight(heights, elementsPerHeight, elementMultiplier, stride, isBigEndian, index) {
- index *= stride;
- var height = 0;
- var i;
- if (isBigEndian) {
- for (i = 0; i < elementsPerHeight; ++i) {
- height = (height * elementMultiplier) + heights[index + i];
- }
- } else {
- for (i = elementsPerHeight - 1; i >= 0; --i) {
- height = (height * elementMultiplier) + heights[index + i];
- }
- }
- return height;
- }
- function setHeight(heights, elementsPerHeight, elementMultiplier, divisor, stride, isBigEndian, index, height) {
- index *= stride;
- var i;
- if (isBigEndian) {
- for (i = 0; i < elementsPerHeight - 1; ++i) {
- heights[index + i] = (height / divisor) | 0;
- height -= heights[index + i] * divisor;
- divisor /= elementMultiplier;
- }
- } else {
- for (i = elementsPerHeight - 1; i > 0; --i) {
- heights[index + i] = (height / divisor) | 0;
- height -= heights[index + i] * divisor;
- divisor /= elementMultiplier;
- }
- }
- heights[index + i] = height;
- }
- export default HeightmapTerrainData;
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