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- import BoundingSphere from './BoundingSphere.js';
- import Cartesian3 from './Cartesian3.js';
- import Check from './Check.js';
- import ComponentDatatype from './ComponentDatatype.js';
- import defaultValue from './defaultValue.js';
- import defined from './defined.js';
- import FrustumGeometry from './FrustumGeometry.js';
- import Geometry from './Geometry.js';
- import GeometryAttribute from './GeometryAttribute.js';
- import GeometryAttributes from './GeometryAttributes.js';
- import OrthographicFrustum from './OrthographicFrustum.js';
- import PerspectiveFrustum from './PerspectiveFrustum.js';
- import PrimitiveType from './PrimitiveType.js';
- import Quaternion from './Quaternion.js';
- var PERSPECTIVE = 0;
- var ORTHOGRAPHIC = 1;
- /**
- * A description of the outline of a frustum with the given the origin and orientation.
- *
- * @alias FrustumOutlineGeometry
- * @constructor
- *
- * @param {Object} options Object with the following properties:
- * @param {PerspectiveFrustum|OrthographicFrustum} options.frustum The frustum.
- * @param {Cartesian3} options.origin The origin of the frustum.
- * @param {Quaternion} options.orientation The orientation of the frustum.
- */
- function FrustumOutlineGeometry(options) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('options', options);
- Check.typeOf.object('options.frustum', options.frustum);
- Check.typeOf.object('options.origin', options.origin);
- Check.typeOf.object('options.orientation', options.orientation);
- //>>includeEnd('debug');
- var frustum = options.frustum;
- var orientation = options.orientation;
- var origin = options.origin;
- // This is private because it is used by DebugCameraPrimitive to draw a multi-frustum by
- // creating multiple FrustumOutlineGeometrys. This way the near plane of one frustum doesn't overlap
- // the far plane of another.
- var drawNearPlane = defaultValue(options._drawNearPlane, true);
- var frustumType;
- var frustumPackedLength;
- if (frustum instanceof PerspectiveFrustum) {
- frustumType = PERSPECTIVE;
- frustumPackedLength = PerspectiveFrustum.packedLength;
- } else if (frustum instanceof OrthographicFrustum) {
- frustumType = ORTHOGRAPHIC;
- frustumPackedLength = OrthographicFrustum.packedLength;
- }
- this._frustumType = frustumType;
- this._frustum = frustum.clone();
- this._origin = Cartesian3.clone(origin);
- this._orientation = Quaternion.clone(orientation);
- this._drawNearPlane = drawNearPlane;
- this._workerName = 'createFrustumOutlineGeometry';
- /**
- * The number of elements used to pack the object into an array.
- * @type {Number}
- */
- this.packedLength = 2 + frustumPackedLength + Cartesian3.packedLength + Quaternion.packedLength;
- }
- /**
- * Stores the provided instance into the provided array.
- *
- * @param {FrustumOutlineGeometry} value The value to pack.
- * @param {Number[]} array The array to pack into.
- * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
- *
- * @returns {Number[]} The array that was packed into
- */
- FrustumOutlineGeometry.pack = function(value, array, startingIndex) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('value', value);
- Check.defined('array', array);
- //>>includeEnd('debug');
- startingIndex = defaultValue(startingIndex, 0);
- var frustumType = value._frustumType;
- var frustum = value._frustum;
- array[startingIndex++] = frustumType;
- if (frustumType === PERSPECTIVE) {
- PerspectiveFrustum.pack(frustum, array, startingIndex);
- startingIndex += PerspectiveFrustum.packedLength;
- } else {
- OrthographicFrustum.pack(frustum, array, startingIndex);
- startingIndex += OrthographicFrustum.packedLength;
- }
- Cartesian3.pack(value._origin, array, startingIndex);
- startingIndex += Cartesian3.packedLength;
- Quaternion.pack(value._orientation, array, startingIndex);
- startingIndex += Quaternion.packedLength;
- array[startingIndex] = value._drawNearPlane ? 1.0 : 0.0;
- return array;
- };
- var scratchPackPerspective = new PerspectiveFrustum();
- var scratchPackOrthographic = new OrthographicFrustum();
- var scratchPackQuaternion = new Quaternion();
- var scratchPackorigin = new Cartesian3();
- /**
- * Retrieves an instance from a packed array.
- *
- * @param {Number[]} array The packed array.
- * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
- * @param {FrustumOutlineGeometry} [result] The object into which to store the result.
- */
- FrustumOutlineGeometry.unpack = function(array, startingIndex, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined('array', array);
- //>>includeEnd('debug');
- startingIndex = defaultValue(startingIndex, 0);
- var frustumType = array[startingIndex++];
- var frustum;
- if (frustumType === PERSPECTIVE) {
- frustum = PerspectiveFrustum.unpack(array, startingIndex, scratchPackPerspective);
- startingIndex += PerspectiveFrustum.packedLength;
- } else {
- frustum = OrthographicFrustum.unpack(array, startingIndex, scratchPackOrthographic);
- startingIndex += OrthographicFrustum.packedLength;
- }
- var origin = Cartesian3.unpack(array, startingIndex, scratchPackorigin);
- startingIndex += Cartesian3.packedLength;
- var orientation = Quaternion.unpack(array, startingIndex, scratchPackQuaternion);
- startingIndex += Quaternion.packedLength;
- var drawNearPlane = array[startingIndex] === 1.0;
- if (!defined(result)) {
- return new FrustumOutlineGeometry({
- frustum : frustum,
- origin : origin,
- orientation : orientation,
- _drawNearPlane : drawNearPlane
- });
- }
- var frustumResult = frustumType === result._frustumType ? result._frustum : undefined;
- result._frustum = frustum.clone(frustumResult);
- result._frustumType = frustumType;
- result._origin = Cartesian3.clone(origin, result._origin);
- result._orientation = Quaternion.clone(orientation, result._orientation);
- result._drawNearPlane = drawNearPlane;
- return result;
- };
- /**
- * Computes the geometric representation of a frustum outline, including its vertices, indices, and a bounding sphere.
- *
- * @param {FrustumOutlineGeometry} frustumGeometry A description of the frustum.
- * @returns {Geometry|undefined} The computed vertices and indices.
- */
- FrustumOutlineGeometry.createGeometry = function(frustumGeometry) {
- var frustumType = frustumGeometry._frustumType;
- var frustum = frustumGeometry._frustum;
- var origin = frustumGeometry._origin;
- var orientation = frustumGeometry._orientation;
- var drawNearPlane = frustumGeometry._drawNearPlane;
- var positions = new Float64Array(3 * 4 * 2);
- FrustumGeometry._computeNearFarPlanes(origin, orientation, frustumType, frustum, positions);
- var attributes = new GeometryAttributes({
- position : new GeometryAttribute({
- componentDatatype : ComponentDatatype.DOUBLE,
- componentsPerAttribute : 3,
- values : positions
- })
- });
- var offset;
- var index;
- var numberOfPlanes = drawNearPlane ? 2 : 1;
- var indices = new Uint16Array(8 * (numberOfPlanes + 1));
- // Build the near/far planes
- var i = drawNearPlane ? 0 : 1;
- for (; i < 2; ++i) {
- offset = drawNearPlane ? i * 8 : 0;
- index = i * 4;
- indices[offset] = index;
- indices[offset + 1] = index + 1;
- indices[offset + 2] = index + 1;
- indices[offset + 3] = index + 2;
- indices[offset + 4] = index + 2;
- indices[offset + 5] = index + 3;
- indices[offset + 6] = index + 3;
- indices[offset + 7] = index;
- }
- // Build the sides of the frustums
- for (i = 0; i < 2; ++i) {
- offset = (numberOfPlanes + i) * 8;
- index = i * 4;
- indices[offset] = index;
- indices[offset + 1] = index + 4;
- indices[offset + 2] = index + 1;
- indices[offset + 3] = index + 5;
- indices[offset + 4] = index + 2;
- indices[offset + 5] = index + 6;
- indices[offset + 6] = index + 3;
- indices[offset + 7] = index + 7;
- }
- return new Geometry({
- attributes : attributes,
- indices : indices,
- primitiveType : PrimitiveType.LINES,
- boundingSphere : BoundingSphere.fromVertices(positions)
- });
- };
- export default FrustumOutlineGeometry;
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