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- import freezeObject from './freezeObject.js';
- /**
- * Constants to determine how much time advances with each call
- * to {@link Clock#tick}.
- *
- * @exports ClockStep
- *
- * @see Clock
- * @see ClockRange
- */
- var ClockStep = {
- /**
- * {@link Clock#tick} advances the current time by a fixed step,
- * which is the number of seconds specified by {@link Clock#multiplier}.
- *
- * @type {Number}
- * @constant
- */
- TICK_DEPENDENT : 0,
- /**
- * {@link Clock#tick} advances the current time by the amount of system
- * time elapsed since the previous call multiplied by {@link Clock#multiplier}.
- *
- * @type {Number}
- * @constant
- */
- SYSTEM_CLOCK_MULTIPLIER : 1,
- /**
- * {@link Clock#tick} sets the clock to the current system time;
- * ignoring all other settings.
- *
- * @type {Number}
- * @constant
- */
- SYSTEM_CLOCK : 2
- };
- export default freezeObject(ClockStep);
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