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- import Check from './Check.js';
- import defaultValue from './defaultValue.js';
- import defined from './defined.js';
- import DeveloperError from './DeveloperError.js';
- import freezeObject from './freezeObject.js';
- import CesiumMath from './Math.js';
- /**
- * A 3D Cartesian point.
- * @alias Cartesian3
- * @constructor
- *
- * @param {Number} [x=0.0] The X component.
- * @param {Number} [y=0.0] The Y component.
- * @param {Number} [z=0.0] The Z component.
- *
- * @see Cartesian2
- * @see Cartesian4
- * @see Packable
- */
- function Cartesian3(x, y, z) {
- /**
- * The X component.
- * @type {Number}
- * @default 0.0
- */
- this.x = defaultValue(x, 0.0);
- /**
- * The Y component.
- * @type {Number}
- * @default 0.0
- */
- this.y = defaultValue(y, 0.0);
- /**
- * The Z component.
- * @type {Number}
- * @default 0.0
- */
- this.z = defaultValue(z, 0.0);
- }
- /**
- * Converts the provided Spherical into Cartesian3 coordinates.
- *
- * @param {Spherical} spherical The Spherical to be converted to Cartesian3.
- * @param {Cartesian3} [result] The object onto which to store the result.
- * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided.
- */
- Cartesian3.fromSpherical = function(spherical, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('spherical', spherical);
- //>>includeEnd('debug');
- if (!defined(result)) {
- result = new Cartesian3();
- }
- var clock = spherical.clock;
- var cone = spherical.cone;
- var magnitude = defaultValue(spherical.magnitude, 1.0);
- var radial = magnitude * Math.sin(cone);
- result.x = radial * Math.cos(clock);
- result.y = radial * Math.sin(clock);
- result.z = magnitude * Math.cos(cone);
- return result;
- };
- /**
- * Creates a Cartesian3 instance from x, y and z coordinates.
- *
- * @param {Number} x The x coordinate.
- * @param {Number} y The y coordinate.
- * @param {Number} z The z coordinate.
- * @param {Cartesian3} [result] The object onto which to store the result.
- * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided.
- */
- Cartesian3.fromElements = function(x, y, z, result) {
- if (!defined(result)) {
- return new Cartesian3(x, y, z);
- }
- result.x = x;
- result.y = y;
- result.z = z;
- return result;
- };
- /**
- * Duplicates a Cartesian3 instance.
- *
- * @param {Cartesian3} cartesian The Cartesian to duplicate.
- * @param {Cartesian3} [result] The object onto which to store the result.
- * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided. (Returns undefined if cartesian is undefined)
- */
- Cartesian3.clone = function(cartesian, result) {
- if (!defined(cartesian)) {
- return undefined;
- }
- if (!defined(result)) {
- return new Cartesian3(cartesian.x, cartesian.y, cartesian.z);
- }
- result.x = cartesian.x;
- result.y = cartesian.y;
- result.z = cartesian.z;
- return result;
- };
- /**
- * Creates a Cartesian3 instance from an existing Cartesian4. This simply takes the
- * x, y, and z properties of the Cartesian4 and drops w.
- * @function
- *
- * @param {Cartesian4} cartesian The Cartesian4 instance to create a Cartesian3 instance from.
- * @param {Cartesian3} [result] The object onto which to store the result.
- * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided.
- */
- Cartesian3.fromCartesian4 = Cartesian3.clone;
- /**
- * The number of elements used to pack the object into an array.
- * @type {Number}
- */
- Cartesian3.packedLength = 3;
- /**
- * Stores the provided instance into the provided array.
- *
- * @param {Cartesian3} value The value to pack.
- * @param {Number[]} array The array to pack into.
- * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
- *
- * @returns {Number[]} The array that was packed into
- */
- Cartesian3.pack = function(value, array, startingIndex) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('value', value);
- Check.defined('array', array);
- //>>includeEnd('debug');
- startingIndex = defaultValue(startingIndex, 0);
- array[startingIndex++] = value.x;
- array[startingIndex++] = value.y;
- array[startingIndex] = value.z;
- return array;
- };
- /**
- * Retrieves an instance from a packed array.
- *
- * @param {Number[]} array The packed array.
- * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
- * @param {Cartesian3} [result] The object into which to store the result.
- * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided.
- */
- Cartesian3.unpack = function(array, startingIndex, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined('array', array);
- //>>includeEnd('debug');
- startingIndex = defaultValue(startingIndex, 0);
- if (!defined(result)) {
- result = new Cartesian3();
- }
- result.x = array[startingIndex++];
- result.y = array[startingIndex++];
- result.z = array[startingIndex];
- return result;
- };
- /**
- * Flattens an array of Cartesian3s into an array of components.
- *
- * @param {Cartesian3[]} array The array of cartesians to pack.
- * @param {Number[]} [result] The array onto which to store the result.
- * @returns {Number[]} The packed array.
- */
- Cartesian3.packArray = function(array, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined('array', array);
- //>>includeEnd('debug');
- var length = array.length;
- if (!defined(result)) {
- result = new Array(length * 3);
- } else {
- result.length = length * 3;
- }
- for (var i = 0; i < length; ++i) {
- Cartesian3.pack(array[i], result, i * 3);
- }
- return result;
- };
- /**
- * Unpacks an array of cartesian components into an array of Cartesian3s.
- *
- * @param {Number[]} array The array of components to unpack.
- * @param {Cartesian3[]} [result] The array onto which to store the result.
- * @returns {Cartesian3[]} The unpacked array.
- */
- Cartesian3.unpackArray = function(array, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined('array', array);
- Check.typeOf.number.greaterThanOrEquals('array.length', array.length, 3);
- if (array.length % 3 !== 0) {
- throw new DeveloperError('array length must be a multiple of 3.');
- }
- //>>includeEnd('debug');
- var length = array.length;
- if (!defined(result)) {
- result = new Array(length / 3);
- } else {
- result.length = length / 3;
- }
- for (var i = 0; i < length; i += 3) {
- var index = i / 3;
- result[index] = Cartesian3.unpack(array, i, result[index]);
- }
- return result;
- };
- /**
- * Creates a Cartesian3 from three consecutive elements in an array.
- * @function
- *
- * @param {Number[]} array The array whose three consecutive elements correspond to the x, y, and z components, respectively.
- * @param {Number} [startingIndex=0] The offset into the array of the first element, which corresponds to the x component.
- * @param {Cartesian3} [result] The object onto which to store the result.
- * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided.
- *
- * @example
- * // Create a Cartesian3 with (1.0, 2.0, 3.0)
- * var v = [1.0, 2.0, 3.0];
- * var p = Cesium.Cartesian3.fromArray(v);
- *
- * // Create a Cartesian3 with (1.0, 2.0, 3.0) using an offset into an array
- * var v2 = [0.0, 0.0, 1.0, 2.0, 3.0];
- * var p2 = Cesium.Cartesian3.fromArray(v2, 2);
- */
- Cartesian3.fromArray = Cartesian3.unpack;
- /**
- * Computes the value of the maximum component for the supplied Cartesian.
- *
- * @param {Cartesian3} cartesian The cartesian to use.
- * @returns {Number} The value of the maximum component.
- */
- Cartesian3.maximumComponent = function(cartesian) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('cartesian', cartesian);
- //>>includeEnd('debug');
- return Math.max(cartesian.x, cartesian.y, cartesian.z);
- };
- /**
- * Computes the value of the minimum component for the supplied Cartesian.
- *
- * @param {Cartesian3} cartesian The cartesian to use.
- * @returns {Number} The value of the minimum component.
- */
- Cartesian3.minimumComponent = function(cartesian) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('cartesian', cartesian);
- //>>includeEnd('debug');
- return Math.min(cartesian.x, cartesian.y, cartesian.z);
- };
- /**
- * Compares two Cartesians and computes a Cartesian which contains the minimum components of the supplied Cartesians.
- *
- * @param {Cartesian3} first A cartesian to compare.
- * @param {Cartesian3} second A cartesian to compare.
- * @param {Cartesian3} result The object into which to store the result.
- * @returns {Cartesian3} A cartesian with the minimum components.
- */
- Cartesian3.minimumByComponent = function(first, second, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('first', first);
- Check.typeOf.object('second', second);
- Check.typeOf.object('result', result);
- //>>includeEnd('debug');
- result.x = Math.min(first.x, second.x);
- result.y = Math.min(first.y, second.y);
- result.z = Math.min(first.z, second.z);
- return result;
- };
- /**
- * Compares two Cartesians and computes a Cartesian which contains the maximum components of the supplied Cartesians.
- *
- * @param {Cartesian3} first A cartesian to compare.
- * @param {Cartesian3} second A cartesian to compare.
- * @param {Cartesian3} result The object into which to store the result.
- * @returns {Cartesian3} A cartesian with the maximum components.
- */
- Cartesian3.maximumByComponent = function(first, second, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('first', first);
- Check.typeOf.object('second', second);
- Check.typeOf.object('result', result);
- //>>includeEnd('debug');
- result.x = Math.max(first.x, second.x);
- result.y = Math.max(first.y, second.y);
- result.z = Math.max(first.z, second.z);
- return result;
- };
- /**
- * Computes the provided Cartesian's squared magnitude.
- *
- * @param {Cartesian3} cartesian The Cartesian instance whose squared magnitude is to be computed.
- * @returns {Number} The squared magnitude.
- */
- Cartesian3.magnitudeSquared = function(cartesian) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('cartesian', cartesian);
- //>>includeEnd('debug');
- return cartesian.x * cartesian.x + cartesian.y * cartesian.y + cartesian.z * cartesian.z;
- };
- /**
- * Computes the Cartesian's magnitude (length).
- *
- * @param {Cartesian3} cartesian The Cartesian instance whose magnitude is to be computed.
- * @returns {Number} The magnitude.
- */
- Cartesian3.magnitude = function(cartesian) {
- return Math.sqrt(Cartesian3.magnitudeSquared(cartesian));
- };
- var distanceScratch = new Cartesian3();
- /**
- * Computes the distance between two points.
- *
- * @param {Cartesian3} left The first point to compute the distance from.
- * @param {Cartesian3} right The second point to compute the distance to.
- * @returns {Number} The distance between two points.
- *
- * @example
- * // Returns 1.0
- * var d = Cesium.Cartesian3.distance(new Cesium.Cartesian3(1.0, 0.0, 0.0), new Cesium.Cartesian3(2.0, 0.0, 0.0));
- */
- Cartesian3.distance = function(left, right) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('left', left);
- Check.typeOf.object('right', right);
- //>>includeEnd('debug');
- Cartesian3.subtract(left, right, distanceScratch);
- return Cartesian3.magnitude(distanceScratch);
- };
- /**
- * Computes the squared distance between two points. Comparing squared distances
- * using this function is more efficient than comparing distances using {@link Cartesian3#distance}.
- *
- * @param {Cartesian3} left The first point to compute the distance from.
- * @param {Cartesian3} right The second point to compute the distance to.
- * @returns {Number} The distance between two points.
- *
- * @example
- * // Returns 4.0, not 2.0
- * var d = Cesium.Cartesian3.distanceSquared(new Cesium.Cartesian3(1.0, 0.0, 0.0), new Cesium.Cartesian3(3.0, 0.0, 0.0));
- */
- Cartesian3.distanceSquared = function(left, right) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('left', left);
- Check.typeOf.object('right', right);
- //>>includeEnd('debug');
- Cartesian3.subtract(left, right, distanceScratch);
- return Cartesian3.magnitudeSquared(distanceScratch);
- };
- /**
- * Computes the normalized form of the supplied Cartesian.
- *
- * @param {Cartesian3} cartesian The Cartesian to be normalized.
- * @param {Cartesian3} result The object onto which to store the result.
- * @returns {Cartesian3} The modified result parameter.
- */
- Cartesian3.normalize = function(cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('cartesian', cartesian);
- Check.typeOf.object('result', result);
- //>>includeEnd('debug');
- var magnitude = Cartesian3.magnitude(cartesian);
- result.x = cartesian.x / magnitude;
- result.y = cartesian.y / magnitude;
- result.z = cartesian.z / magnitude;
- //>>includeStart('debug', pragmas.debug);
- if (isNaN(result.x) || isNaN(result.y) || isNaN(result.z)) {
- throw new DeveloperError('normalized result is not a number');
- }
- //>>includeEnd('debug');
- return result;
- };
- /**
- * Computes the dot (scalar) product of two Cartesians.
- *
- * @param {Cartesian3} left The first Cartesian.
- * @param {Cartesian3} right The second Cartesian.
- * @returns {Number} The dot product.
- */
- Cartesian3.dot = function(left, right) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('left', left);
- Check.typeOf.object('right', right);
- //>>includeEnd('debug');
- return left.x * right.x + left.y * right.y + left.z * right.z;
- };
- /**
- * Computes the componentwise product of two Cartesians.
- *
- * @param {Cartesian3} left The first Cartesian.
- * @param {Cartesian3} right The second Cartesian.
- * @param {Cartesian3} result The object onto which to store the result.
- * @returns {Cartesian3} The modified result parameter.
- */
- Cartesian3.multiplyComponents = function(left, right, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('left', left);
- Check.typeOf.object('right', right);
- Check.typeOf.object('result', result);
- //>>includeEnd('debug');
- result.x = left.x * right.x;
- result.y = left.y * right.y;
- result.z = left.z * right.z;
- return result;
- };
- /**
- * Computes the componentwise quotient of two Cartesians.
- *
- * @param {Cartesian3} left The first Cartesian.
- * @param {Cartesian3} right The second Cartesian.
- * @param {Cartesian3} result The object onto which to store the result.
- * @returns {Cartesian3} The modified result parameter.
- */
- Cartesian3.divideComponents = function(left, right, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('left', left);
- Check.typeOf.object('right', right);
- Check.typeOf.object('result', result);
- //>>includeEnd('debug');
- result.x = left.x / right.x;
- result.y = left.y / right.y;
- result.z = left.z / right.z;
- return result;
- };
- /**
- * Computes the componentwise sum of two Cartesians.
- *
- * @param {Cartesian3} left The first Cartesian.
- * @param {Cartesian3} right The second Cartesian.
- * @param {Cartesian3} result The object onto which to store the result.
- * @returns {Cartesian3} The modified result parameter.
- */
- Cartesian3.add = function(left, right, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('left', left);
- Check.typeOf.object('right', right);
- Check.typeOf.object('result', result);
- //>>includeEnd('debug');
- result.x = left.x + right.x;
- result.y = left.y + right.y;
- result.z = left.z + right.z;
- return result;
- };
- /**
- * Computes the componentwise difference of two Cartesians.
- *
- * @param {Cartesian3} left The first Cartesian.
- * @param {Cartesian3} right The second Cartesian.
- * @param {Cartesian3} result The object onto which to store the result.
- * @returns {Cartesian3} The modified result parameter.
- */
- Cartesian3.subtract = function(left, right, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('left', left);
- Check.typeOf.object('right', right);
- Check.typeOf.object('result', result);
- //>>includeEnd('debug');
- result.x = left.x - right.x;
- result.y = left.y - right.y;
- result.z = left.z - right.z;
- return result;
- };
- /**
- * Multiplies the provided Cartesian componentwise by the provided scalar.
- *
- * @param {Cartesian3} cartesian The Cartesian to be scaled.
- * @param {Number} scalar The scalar to multiply with.
- * @param {Cartesian3} result The object onto which to store the result.
- * @returns {Cartesian3} The modified result parameter.
- */
- Cartesian3.multiplyByScalar = function(cartesian, scalar, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('cartesian', cartesian);
- Check.typeOf.number('scalar', scalar);
- Check.typeOf.object('result', result);
- //>>includeEnd('debug');
- result.x = cartesian.x * scalar;
- result.y = cartesian.y * scalar;
- result.z = cartesian.z * scalar;
- return result;
- };
- /**
- * Divides the provided Cartesian componentwise by the provided scalar.
- *
- * @param {Cartesian3} cartesian The Cartesian to be divided.
- * @param {Number} scalar The scalar to divide by.
- * @param {Cartesian3} result The object onto which to store the result.
- * @returns {Cartesian3} The modified result parameter.
- */
- Cartesian3.divideByScalar = function(cartesian, scalar, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('cartesian', cartesian);
- Check.typeOf.number('scalar', scalar);
- Check.typeOf.object('result', result);
- //>>includeEnd('debug');
- result.x = cartesian.x / scalar;
- result.y = cartesian.y / scalar;
- result.z = cartesian.z / scalar;
- return result;
- };
- /**
- * Negates the provided Cartesian.
- *
- * @param {Cartesian3} cartesian The Cartesian to be negated.
- * @param {Cartesian3} result The object onto which to store the result.
- * @returns {Cartesian3} The modified result parameter.
- */
- Cartesian3.negate = function(cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('cartesian', cartesian);
- Check.typeOf.object('result', result);
- //>>includeEnd('debug');
- result.x = -cartesian.x;
- result.y = -cartesian.y;
- result.z = -cartesian.z;
- return result;
- };
- /**
- * Computes the absolute value of the provided Cartesian.
- *
- * @param {Cartesian3} cartesian The Cartesian whose absolute value is to be computed.
- * @param {Cartesian3} result The object onto which to store the result.
- * @returns {Cartesian3} The modified result parameter.
- */
- Cartesian3.abs = function(cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('cartesian', cartesian);
- Check.typeOf.object('result', result);
- //>>includeEnd('debug');
- result.x = Math.abs(cartesian.x);
- result.y = Math.abs(cartesian.y);
- result.z = Math.abs(cartesian.z);
- return result;
- };
- var lerpScratch = new Cartesian3();
- /**
- * Computes the linear interpolation or extrapolation at t using the provided cartesians.
- *
- * @param {Cartesian3} start The value corresponding to t at 0.0.
- * @param {Cartesian3} end The value corresponding to t at 1.0.
- * @param {Number} t The point along t at which to interpolate.
- * @param {Cartesian3} result The object onto which to store the result.
- * @returns {Cartesian3} The modified result parameter.
- */
- Cartesian3.lerp = function(start, end, t, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('start', start);
- Check.typeOf.object('end', end);
- Check.typeOf.number('t', t);
- Check.typeOf.object('result', result);
- //>>includeEnd('debug');
- Cartesian3.multiplyByScalar(end, t, lerpScratch);
- result = Cartesian3.multiplyByScalar(start, 1.0 - t, result);
- return Cartesian3.add(lerpScratch, result, result);
- };
- var angleBetweenScratch = new Cartesian3();
- var angleBetweenScratch2 = new Cartesian3();
- /**
- * Returns the angle, in radians, between the provided Cartesians.
- *
- * @param {Cartesian3} left The first Cartesian.
- * @param {Cartesian3} right The second Cartesian.
- * @returns {Number} The angle between the Cartesians.
- */
- Cartesian3.angleBetween = function(left, right) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('left', left);
- Check.typeOf.object('right', right);
- //>>includeEnd('debug');
- Cartesian3.normalize(left, angleBetweenScratch);
- Cartesian3.normalize(right, angleBetweenScratch2);
- var cosine = Cartesian3.dot(angleBetweenScratch, angleBetweenScratch2);
- var sine = Cartesian3.magnitude(Cartesian3.cross(angleBetweenScratch, angleBetweenScratch2, angleBetweenScratch));
- return Math.atan2(sine, cosine);
- };
- var mostOrthogonalAxisScratch = new Cartesian3();
- /**
- * Returns the axis that is most orthogonal to the provided Cartesian.
- *
- * @param {Cartesian3} cartesian The Cartesian on which to find the most orthogonal axis.
- * @param {Cartesian3} result The object onto which to store the result.
- * @returns {Cartesian3} The most orthogonal axis.
- */
- Cartesian3.mostOrthogonalAxis = function(cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('cartesian', cartesian);
- Check.typeOf.object('result', result);
- //>>includeEnd('debug');
- var f = Cartesian3.normalize(cartesian, mostOrthogonalAxisScratch);
- Cartesian3.abs(f, f);
- if (f.x <= f.y) {
- if (f.x <= f.z) {
- result = Cartesian3.clone(Cartesian3.UNIT_X, result);
- } else {
- result = Cartesian3.clone(Cartesian3.UNIT_Z, result);
- }
- } else if (f.y <= f.z) {
- result = Cartesian3.clone(Cartesian3.UNIT_Y, result);
- } else {
- result = Cartesian3.clone(Cartesian3.UNIT_Z, result);
- }
- return result;
- };
- /**
- * Projects vector a onto vector b
- * @param {Cartesian3} a The vector that needs projecting
- * @param {Cartesian3} b The vector to project onto
- * @param {Cartesian3} result The result cartesian
- * @returns {Cartesian3} The modified result parameter
- */
- Cartesian3.projectVector = function(a, b, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined('a', a);
- Check.defined('b', b);
- Check.defined('result', result);
- //>>includeEnd('debug');
- var scalar = Cartesian3.dot(a, b) / Cartesian3.dot(b, b);
- return Cartesian3.multiplyByScalar(b, scalar, result);
- };
- /**
- * Compares the provided Cartesians componentwise and returns
- * <code>true</code> if they are equal, <code>false</code> otherwise.
- *
- * @param {Cartesian3} [left] The first Cartesian.
- * @param {Cartesian3} [right] The second Cartesian.
- * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
- */
- Cartesian3.equals = function(left, right) {
- return (left === right) ||
- ((defined(left)) &&
- (defined(right)) &&
- (left.x === right.x) &&
- (left.y === right.y) &&
- (left.z === right.z));
- };
- /**
- * @private
- */
- Cartesian3.equalsArray = function(cartesian, array, offset) {
- return cartesian.x === array[offset] &&
- cartesian.y === array[offset + 1] &&
- cartesian.z === array[offset + 2];
- };
- /**
- * Compares the provided Cartesians componentwise and returns
- * <code>true</code> if they pass an absolute or relative tolerance test,
- * <code>false</code> otherwise.
- *
- * @param {Cartesian3} [left] The first Cartesian.
- * @param {Cartesian3} [right] The second Cartesian.
- * @param {Number} relativeEpsilon The relative epsilon tolerance to use for equality testing.
- * @param {Number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing.
- * @returns {Boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise.
- */
- Cartesian3.equalsEpsilon = function(left, right, relativeEpsilon, absoluteEpsilon) {
- return (left === right) ||
- (defined(left) &&
- defined(right) &&
- CesiumMath.equalsEpsilon(left.x, right.x, relativeEpsilon, absoluteEpsilon) &&
- CesiumMath.equalsEpsilon(left.y, right.y, relativeEpsilon, absoluteEpsilon) &&
- CesiumMath.equalsEpsilon(left.z, right.z, relativeEpsilon, absoluteEpsilon));
- };
- /**
- * Computes the cross (outer) product of two Cartesians.
- *
- * @param {Cartesian3} left The first Cartesian.
- * @param {Cartesian3} right The second Cartesian.
- * @param {Cartesian3} result The object onto which to store the result.
- * @returns {Cartesian3} The cross product.
- */
- Cartesian3.cross = function(left, right, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('left', left);
- Check.typeOf.object('right', right);
- Check.typeOf.object('result', result);
- //>>includeEnd('debug');
- var leftX = left.x;
- var leftY = left.y;
- var leftZ = left.z;
- var rightX = right.x;
- var rightY = right.y;
- var rightZ = right.z;
- var x = leftY * rightZ - leftZ * rightY;
- var y = leftZ * rightX - leftX * rightZ;
- var z = leftX * rightY - leftY * rightX;
- result.x = x;
- result.y = y;
- result.z = z;
- return result;
- };
- /**
- * Computes the midpoint between the right and left Cartesian.
- * @param {Cartesian3} left The first Cartesian.
- * @param {Cartesian3} right The second Cartesian.
- * @param {Cartesian3} result The object onto which to store the result.
- * @returns {Cartesian3} The midpoint.
- */
- Cartesian3.midpoint = function(left, right, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('left', left);
- Check.typeOf.object('right', right);
- Check.typeOf.object('result', result);
- //>>includeEnd('debug');
- result.x = (left.x + right.x) * 0.5;
- result.y = (left.y + right.y) * 0.5;
- result.z = (left.z + right.z) * 0.5;
- return result;
- };
- /**
- * Returns a Cartesian3 position from longitude and latitude values given in degrees.
- *
- * @param {Number} longitude The longitude, in degrees
- * @param {Number} latitude The latitude, in degrees
- * @param {Number} [height=0.0] The height, in meters, above the ellipsoid.
- * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the position lies.
- * @param {Cartesian3} [result] The object onto which to store the result.
- * @returns {Cartesian3} The position
- *
- * @example
- * var position = Cesium.Cartesian3.fromDegrees(-115.0, 37.0);
- */
- Cartesian3.fromDegrees = function(longitude, latitude, height, ellipsoid, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.number('longitude', longitude);
- Check.typeOf.number('latitude', latitude);
- //>>includeEnd('debug');
- longitude = CesiumMath.toRadians(longitude);
- latitude = CesiumMath.toRadians(latitude);
- return Cartesian3.fromRadians(longitude, latitude, height, ellipsoid, result);
- };
- var scratchN = new Cartesian3();
- var scratchK = new Cartesian3();
- var wgs84RadiiSquared = new Cartesian3(6378137.0 * 6378137.0, 6378137.0 * 6378137.0, 6356752.3142451793 * 6356752.3142451793);
- /**
- * Returns a Cartesian3 position from longitude and latitude values given in radians.
- *
- * @param {Number} longitude The longitude, in radians
- * @param {Number} latitude The latitude, in radians
- * @param {Number} [height=0.0] The height, in meters, above the ellipsoid.
- * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the position lies.
- * @param {Cartesian3} [result] The object onto which to store the result.
- * @returns {Cartesian3} The position
- *
- * @example
- * var position = Cesium.Cartesian3.fromRadians(-2.007, 0.645);
- */
- Cartesian3.fromRadians = function(longitude, latitude, height, ellipsoid, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.number('longitude', longitude);
- Check.typeOf.number('latitude', latitude);
- //>>includeEnd('debug');
- height = defaultValue(height, 0.0);
- var radiiSquared = defined(ellipsoid) ? ellipsoid.radiiSquared : wgs84RadiiSquared;
- var cosLatitude = Math.cos(latitude);
- scratchN.x = cosLatitude * Math.cos(longitude);
- scratchN.y = cosLatitude * Math.sin(longitude);
- scratchN.z = Math.sin(latitude);
- scratchN = Cartesian3.normalize(scratchN, scratchN);
- Cartesian3.multiplyComponents(radiiSquared, scratchN, scratchK);
- var gamma = Math.sqrt(Cartesian3.dot(scratchN, scratchK));
- scratchK = Cartesian3.divideByScalar(scratchK, gamma, scratchK);
- scratchN = Cartesian3.multiplyByScalar(scratchN, height, scratchN);
- if (!defined(result)) {
- result = new Cartesian3();
- }
- return Cartesian3.add(scratchK, scratchN, result);
- };
- /**
- * Returns an array of Cartesian3 positions given an array of longitude and latitude values given in degrees.
- *
- * @param {Number[]} coordinates A list of longitude and latitude values. Values alternate [longitude, latitude, longitude, latitude...].
- * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the coordinates lie.
- * @param {Cartesian3[]} [result] An array of Cartesian3 objects to store the result.
- * @returns {Cartesian3[]} The array of positions.
- *
- * @example
- * var positions = Cesium.Cartesian3.fromDegreesArray([-115.0, 37.0, -107.0, 33.0]);
- */
- Cartesian3.fromDegreesArray = function(coordinates, ellipsoid, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined('coordinates', coordinates);
- if (coordinates.length < 2 || coordinates.length % 2 !== 0) {
- throw new DeveloperError('the number of coordinates must be a multiple of 2 and at least 2');
- }
- //>>includeEnd('debug');
- var length = coordinates.length;
- if (!defined(result)) {
- result = new Array(length / 2);
- } else {
- result.length = length / 2;
- }
- for (var i = 0; i < length; i += 2) {
- var longitude = coordinates[i];
- var latitude = coordinates[i + 1];
- var index = i / 2;
- result[index] = Cartesian3.fromDegrees(longitude, latitude, 0, ellipsoid, result[index]);
- }
- return result;
- };
- /**
- * Returns an array of Cartesian3 positions given an array of longitude and latitude values given in radians.
- *
- * @param {Number[]} coordinates A list of longitude and latitude values. Values alternate [longitude, latitude, longitude, latitude...].
- * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the coordinates lie.
- * @param {Cartesian3[]} [result] An array of Cartesian3 objects to store the result.
- * @returns {Cartesian3[]} The array of positions.
- *
- * @example
- * var positions = Cesium.Cartesian3.fromRadiansArray([-2.007, 0.645, -1.867, .575]);
- */
- Cartesian3.fromRadiansArray = function(coordinates, ellipsoid, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined('coordinates', coordinates);
- if (coordinates.length < 2 || coordinates.length % 2 !== 0) {
- throw new DeveloperError('the number of coordinates must be a multiple of 2 and at least 2');
- }
- //>>includeEnd('debug');
- var length = coordinates.length;
- if (!defined(result)) {
- result = new Array(length / 2);
- } else {
- result.length = length / 2;
- }
- for (var i = 0; i < length; i += 2) {
- var longitude = coordinates[i];
- var latitude = coordinates[i + 1];
- var index = i / 2;
- result[index] = Cartesian3.fromRadians(longitude, latitude, 0, ellipsoid, result[index]);
- }
- return result;
- };
- /**
- * Returns an array of Cartesian3 positions given an array of longitude, latitude and height values where longitude and latitude are given in degrees.
- *
- * @param {Number[]} coordinates A list of longitude, latitude and height values. Values alternate [longitude, latitude, height, longitude, latitude, height...].
- * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the position lies.
- * @param {Cartesian3[]} [result] An array of Cartesian3 objects to store the result.
- * @returns {Cartesian3[]} The array of positions.
- *
- * @example
- * var positions = Cesium.Cartesian3.fromDegreesArrayHeights([-115.0, 37.0, 100000.0, -107.0, 33.0, 150000.0]);
- */
- Cartesian3.fromDegreesArrayHeights = function(coordinates, ellipsoid, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined('coordinates', coordinates);
- if (coordinates.length < 3 || coordinates.length % 3 !== 0) {
- throw new DeveloperError('the number of coordinates must be a multiple of 3 and at least 3');
- }
- //>>includeEnd('debug');
- var length = coordinates.length;
- if (!defined(result)) {
- result = new Array(length / 3);
- } else {
- result.length = length / 3;
- }
- for (var i = 0; i < length; i += 3) {
- var longitude = coordinates[i];
- var latitude = coordinates[i + 1];
- var height = coordinates[i + 2];
- var index = i / 3;
- result[index] = Cartesian3.fromDegrees(longitude, latitude, height, ellipsoid, result[index]);
- }
- return result;
- };
- /**
- * Returns an array of Cartesian3 positions given an array of longitude, latitude and height values where longitude and latitude are given in radians.
- *
- * @param {Number[]} coordinates A list of longitude, latitude and height values. Values alternate [longitude, latitude, height, longitude, latitude, height...].
- * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the position lies.
- * @param {Cartesian3[]} [result] An array of Cartesian3 objects to store the result.
- * @returns {Cartesian3[]} The array of positions.
- *
- * @example
- * var positions = Cesium.Cartesian3.fromRadiansArrayHeights([-2.007, 0.645, 100000.0, -1.867, .575, 150000.0]);
- */
- Cartesian3.fromRadiansArrayHeights = function(coordinates, ellipsoid, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined('coordinates', coordinates);
- if (coordinates.length < 3 || coordinates.length % 3 !== 0) {
- throw new DeveloperError('the number of coordinates must be a multiple of 3 and at least 3');
- }
- //>>includeEnd('debug');
- var length = coordinates.length;
- if (!defined(result)) {
- result = new Array(length / 3);
- } else {
- result.length = length / 3;
- }
- for (var i = 0; i < length; i += 3) {
- var longitude = coordinates[i];
- var latitude = coordinates[i + 1];
- var height = coordinates[i + 2];
- var index = i / 3;
- result[index] = Cartesian3.fromRadians(longitude, latitude, height, ellipsoid, result[index]);
- }
- return result;
- };
- /**
- * An immutable Cartesian3 instance initialized to (0.0, 0.0, 0.0).
- *
- * @type {Cartesian3}
- * @constant
- */
- Cartesian3.ZERO = freezeObject(new Cartesian3(0.0, 0.0, 0.0));
- /**
- * An immutable Cartesian3 instance initialized to (1.0, 0.0, 0.0).
- *
- * @type {Cartesian3}
- * @constant
- */
- Cartesian3.UNIT_X = freezeObject(new Cartesian3(1.0, 0.0, 0.0));
- /**
- * An immutable Cartesian3 instance initialized to (0.0, 1.0, 0.0).
- *
- * @type {Cartesian3}
- * @constant
- */
- Cartesian3.UNIT_Y = freezeObject(new Cartesian3(0.0, 1.0, 0.0));
- /**
- * An immutable Cartesian3 instance initialized to (0.0, 0.0, 1.0).
- *
- * @type {Cartesian3}
- * @constant
- */
- Cartesian3.UNIT_Z = freezeObject(new Cartesian3(0.0, 0.0, 1.0));
- /**
- * Duplicates this Cartesian3 instance.
- *
- * @param {Cartesian3} [result] The object onto which to store the result.
- * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided.
- */
- Cartesian3.prototype.clone = function(result) {
- return Cartesian3.clone(this, result);
- };
- /**
- * Compares this Cartesian against the provided Cartesian componentwise and returns
- * <code>true</code> if they are equal, <code>false</code> otherwise.
- *
- * @param {Cartesian3} [right] The right hand side Cartesian.
- * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
- */
- Cartesian3.prototype.equals = function(right) {
- return Cartesian3.equals(this, right);
- };
- /**
- * Compares this Cartesian against the provided Cartesian componentwise and returns
- * <code>true</code> if they pass an absolute or relative tolerance test,
- * <code>false</code> otherwise.
- *
- * @param {Cartesian3} [right] The right hand side Cartesian.
- * @param {Number} relativeEpsilon The relative epsilon tolerance to use for equality testing.
- * @param {Number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing.
- * @returns {Boolean} <code>true</code> if they are within the provided epsilon, <code>false</code> otherwise.
- */
- Cartesian3.prototype.equalsEpsilon = function(right, relativeEpsilon, absoluteEpsilon) {
- return Cartesian3.equalsEpsilon(this, right, relativeEpsilon, absoluteEpsilon);
- };
- /**
- * Creates a string representing this Cartesian in the format '(x, y, z)'.
- *
- * @returns {String} A string representing this Cartesian in the format '(x, y, z)'.
- */
- Cartesian3.prototype.toString = function() {
- return '(' + this.x + ', ' + this.y + ', ' + this.z + ')';
- };
- export default Cartesian3;
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