import defined from './defined.js'; import getTimestamp from './getTimestamp.js'; var implementation; if (typeof requestAnimationFrame !== 'undefined') { implementation = requestAnimationFrame; } (function() { // look for vendor prefixed function if (!defined(implementation) && typeof window !== 'undefined') { var vendors = ['webkit', 'moz', 'ms', 'o']; var i = 0; var len = vendors.length; while (i < len && !defined(implementation)) { implementation = window[vendors[i] + 'RequestAnimationFrame']; ++i; } } // build an implementation based on setTimeout if (!defined(implementation)) { var msPerFrame = 1000.0 / 60.0; var lastFrameTime = 0; implementation = function(callback) { var currentTime = getTimestamp(); // schedule the callback to target 60fps, 16.7ms per frame, // accounting for the time taken by the callback var delay = Math.max(msPerFrame - (currentTime - lastFrameTime), 0); lastFrameTime = currentTime + delay; return setTimeout(function() { callback(lastFrameTime); }, delay); }; } })(); /** * A browser-independent function to request a new animation frame. This is used to create * an application's draw loop as shown in the example below. * * @exports requestAnimationFrame * * @param {requestAnimationFrame~Callback} callback The function to call when the next frame should be drawn. * @returns {Number} An ID that can be passed to {@link cancelAnimationFrame} to cancel the request. * * * @example * // Create a draw loop using requestAnimationFrame. The * // tick callback function is called for every animation frame. * function tick() { * scene.render(); * Cesium.requestAnimationFrame(tick); * } * tick(); * * @see {@link https://www.w3.org/TR/html51/webappapis.html#animation-frames|The Web API Animation Frames interface} */ function requestAnimationFramePolyFill(callback) { // we need this extra wrapper function because the native requestAnimationFrame // functions must be invoked on the global scope (window), which is not the case // if invoked as Cesium.requestAnimationFrame(callback) return implementation(callback); } /** * A function that will be called when the next frame should be drawn. * @callback requestAnimationFrame~Callback * * @param {Number} timestamp A timestamp for the frame, in milliseconds. */ export default requestAnimationFramePolyFill;