import freezeObject from './freezeObject.js'; import WebGLConstants from './WebGLConstants.js'; /** * Winding order defines the order of vertices for a triangle to be considered front-facing. * * @exports WindingOrder */ var WindingOrder = { /** * Vertices are in clockwise order. * * @type {Number} * @constant */ CLOCKWISE : WebGLConstants.CW, /** * Vertices are in counter-clockwise order. * * @type {Number} * @constant */ COUNTER_CLOCKWISE : WebGLConstants.CCW, /** * @private */ validate : function(windingOrder) { return windingOrder === WindingOrder.CLOCKWISE || windingOrder === WindingOrder.COUNTER_CLOCKWISE; } }; export default freezeObject(WindingOrder);