import freezeObject from './freezeObject.js'; /** * This enumerated type is used to determine how the vertices of the terrain mesh are compressed. * * @exports TerrainQuantization * * @private */ var TerrainQuantization = { /** * The vertices are not compressed. * * @type {Number} * @constant */ NONE : 0, /** * The vertices are compressed to 12 bits. * * @type {Number} * @constant */ BITS12 : 1 }; export default freezeObject(TerrainQuantization);