import AttributeCompression from './AttributeCompression.js'; import Cartesian2 from './Cartesian2.js'; import Cartesian3 from './Cartesian3.js'; import ComponentDatatype from './ComponentDatatype.js'; import defaultValue from './defaultValue.js'; import defined from './defined.js'; import CesiumMath from './Math.js'; import Matrix4 from './Matrix4.js'; import TerrainQuantization from './TerrainQuantization.js'; var cartesian3Scratch = new Cartesian3(); var cartesian3DimScratch = new Cartesian3(); var cartesian2Scratch = new Cartesian2(); var matrix4Scratch = new Matrix4(); var matrix4Scratch2 = new Matrix4(); var SHIFT_LEFT_12 = Math.pow(2.0, 12.0); /** * Data used to quantize and pack the terrain mesh. The position can be unpacked for picking and all attributes * are unpacked in the vertex shader. * * @alias TerrainEncoding * @constructor * * @param {AxisAlignedBoundingBox} axisAlignedBoundingBox The bounds of the tile in the east-north-up coordinates at the tiles center. * @param {Number} minimumHeight The minimum height. * @param {Number} maximumHeight The maximum height. * @param {Matrix4} fromENU The east-north-up to fixed frame matrix at the center of the terrain mesh. * @param {Boolean} hasVertexNormals If the mesh has vertex normals. * @param {Boolean} [hasWebMercatorT=false] true if the terrain data includes a Web Mercator texture coordinate; otherwise, false. * * @private */ function TerrainEncoding(axisAlignedBoundingBox, minimumHeight, maximumHeight, fromENU, hasVertexNormals, hasWebMercatorT) { var quantization = TerrainQuantization.NONE; var center; var toENU; var matrix; if (defined(axisAlignedBoundingBox) && defined(minimumHeight) && defined(maximumHeight) && defined(fromENU)) { var minimum = axisAlignedBoundingBox.minimum; var maximum = axisAlignedBoundingBox.maximum; var dimensions = Cartesian3.subtract(maximum, minimum, cartesian3DimScratch); var hDim = maximumHeight - minimumHeight; var maxDim = Math.max(Cartesian3.maximumComponent(dimensions), hDim); if (maxDim < SHIFT_LEFT_12 - 1.0) { quantization = TerrainQuantization.BITS12; } else { quantization = TerrainQuantization.NONE; } center = axisAlignedBoundingBox.center; toENU = Matrix4.inverseTransformation(fromENU, new Matrix4()); var translation = Cartesian3.negate(minimum, cartesian3Scratch); Matrix4.multiply(Matrix4.fromTranslation(translation, matrix4Scratch), toENU, toENU); var scale = cartesian3Scratch; scale.x = 1.0 / dimensions.x; scale.y = 1.0 / dimensions.y; scale.z = 1.0 / dimensions.z; Matrix4.multiply(Matrix4.fromScale(scale, matrix4Scratch), toENU, toENU); matrix = Matrix4.clone(fromENU); Matrix4.setTranslation(matrix, Cartesian3.ZERO, matrix); fromENU = Matrix4.clone(fromENU, new Matrix4()); var translationMatrix = Matrix4.fromTranslation(minimum, matrix4Scratch); var scaleMatrix = Matrix4.fromScale(dimensions, matrix4Scratch2); var st = Matrix4.multiply(translationMatrix, scaleMatrix,matrix4Scratch); Matrix4.multiply(fromENU, st, fromENU); Matrix4.multiply(matrix, st, matrix); } /** * How the vertices of the mesh were compressed. * @type {TerrainQuantization} */ this.quantization = quantization; /** * The minimum height of the tile including the skirts. * @type {Number} */ this.minimumHeight = minimumHeight; /** * The maximum height of the tile. * @type {Number} */ this.maximumHeight = maximumHeight; /** * The center of the tile. * @type {Cartesian3} */ this.center = center; /** * A matrix that takes a vertex from the tile, transforms it to east-north-up at the center and scales * it so each component is in the [0, 1] range. * @type {Matrix4} */ this.toScaledENU = toENU; /** * A matrix that restores a vertex transformed with toScaledENU back to the earth fixed reference frame * @type {Matrix4} */ this.fromScaledENU = fromENU; /** * The matrix used to decompress the terrain vertices in the shader for RTE rendering. * @type {Matrix4} */ this.matrix = matrix; /** * The terrain mesh contains normals. * @type {Boolean} */ this.hasVertexNormals = hasVertexNormals; /** * The terrain mesh contains a vertical texture coordinate following the Web Mercator projection. * @type {Boolean} */ this.hasWebMercatorT = defaultValue(hasWebMercatorT, false); } TerrainEncoding.prototype.encode = function(vertexBuffer, bufferIndex, position, uv, height, normalToPack, webMercatorT) { var u = uv.x; var v = uv.y; if (this.quantization === TerrainQuantization.BITS12) { position = Matrix4.multiplyByPoint(this.toScaledENU, position, cartesian3Scratch); position.x = CesiumMath.clamp(position.x, 0.0, 1.0); position.y = CesiumMath.clamp(position.y, 0.0, 1.0); position.z = CesiumMath.clamp(position.z, 0.0, 1.0); var hDim = this.maximumHeight - this.minimumHeight; var h = CesiumMath.clamp((height - this.minimumHeight) / hDim, 0.0, 1.0); Cartesian2.fromElements(position.x, position.y, cartesian2Scratch); var compressed0 = AttributeCompression.compressTextureCoordinates(cartesian2Scratch); Cartesian2.fromElements(position.z, h, cartesian2Scratch); var compressed1 = AttributeCompression.compressTextureCoordinates(cartesian2Scratch); Cartesian2.fromElements(u, v, cartesian2Scratch); var compressed2 = AttributeCompression.compressTextureCoordinates(cartesian2Scratch); vertexBuffer[bufferIndex++] = compressed0; vertexBuffer[bufferIndex++] = compressed1; vertexBuffer[bufferIndex++] = compressed2; if (this.hasWebMercatorT) { Cartesian2.fromElements(webMercatorT, 0.0, cartesian2Scratch); var compressed3 = AttributeCompression.compressTextureCoordinates(cartesian2Scratch); vertexBuffer[bufferIndex++] = compressed3; } } else { Cartesian3.subtract(position, this.center, cartesian3Scratch); vertexBuffer[bufferIndex++] = cartesian3Scratch.x; vertexBuffer[bufferIndex++] = cartesian3Scratch.y; vertexBuffer[bufferIndex++] = cartesian3Scratch.z; vertexBuffer[bufferIndex++] = height; vertexBuffer[bufferIndex++] = u; vertexBuffer[bufferIndex++] = v; if (this.hasWebMercatorT) { vertexBuffer[bufferIndex++] = webMercatorT; } } if (this.hasVertexNormals) { vertexBuffer[bufferIndex++] = AttributeCompression.octPackFloat(normalToPack); } return bufferIndex; }; TerrainEncoding.prototype.decodePosition = function(buffer, index, result) { if (!defined(result)) { result = new Cartesian3(); } index *= this.getStride(); if (this.quantization === TerrainQuantization.BITS12) { var xy = AttributeCompression.decompressTextureCoordinates(buffer[index], cartesian2Scratch); result.x = xy.x; result.y = xy.y; var zh = AttributeCompression.decompressTextureCoordinates(buffer[index + 1], cartesian2Scratch); result.z = zh.x; return Matrix4.multiplyByPoint(this.fromScaledENU, result, result); } result.x = buffer[index]; result.y = buffer[index + 1]; result.z = buffer[index + 2]; return Cartesian3.add(result, this.center, result); }; TerrainEncoding.prototype.decodeTextureCoordinates = function(buffer, index, result) { if (!defined(result)) { result = new Cartesian2(); } index *= this.getStride(); if (this.quantization === TerrainQuantization.BITS12) { return AttributeCompression.decompressTextureCoordinates(buffer[index + 2], result); } return Cartesian2.fromElements(buffer[index + 4], buffer[index + 5], result); }; TerrainEncoding.prototype.decodeHeight = function(buffer, index) { index *= this.getStride(); if (this.quantization === TerrainQuantization.BITS12) { var zh = AttributeCompression.decompressTextureCoordinates(buffer[index + 1], cartesian2Scratch); return zh.y * (this.maximumHeight - this.minimumHeight) + this.minimumHeight; } return buffer[index + 3]; }; TerrainEncoding.prototype.decodeWebMercatorT = function(buffer, index) { index *= this.getStride(); if (this.quantization === TerrainQuantization.BITS12) { return AttributeCompression.decompressTextureCoordinates(buffer[index + 3], cartesian2Scratch).x; } return buffer[index + 6]; }; TerrainEncoding.prototype.getOctEncodedNormal = function(buffer, index, result) { var stride = this.getStride(); index = (index + 1) * stride - 1; var temp = buffer[index] / 256.0; var x = Math.floor(temp); var y = (temp - x) * 256.0; return Cartesian2.fromElements(x, y, result); }; TerrainEncoding.prototype.getStride = function() { var vertexStride; switch (this.quantization) { case TerrainQuantization.BITS12: vertexStride = 3; break; default: vertexStride = 6; } if (this.hasWebMercatorT) { ++vertexStride; } if (this.hasVertexNormals) { ++vertexStride; } return vertexStride; }; var attributesNone = { position3DAndHeight : 0, textureCoordAndEncodedNormals : 1 }; var attributes = { compressed0 : 0, compressed1 : 1 }; TerrainEncoding.prototype.getAttributes = function(buffer) { var datatype = ComponentDatatype.FLOAT; var sizeInBytes = ComponentDatatype.getSizeInBytes(datatype); var stride; if (this.quantization === TerrainQuantization.NONE) { var position3DAndHeightLength = 4; var numTexCoordComponents = 2; if (this.hasWebMercatorT) { ++numTexCoordComponents; } if (this.hasVertexNormals) { ++numTexCoordComponents; } stride = (position3DAndHeightLength + numTexCoordComponents) * sizeInBytes; return [{ index : attributesNone.position3DAndHeight, vertexBuffer : buffer, componentDatatype : datatype, componentsPerAttribute : position3DAndHeightLength, offsetInBytes : 0, strideInBytes : stride }, { index : attributesNone.textureCoordAndEncodedNormals, vertexBuffer : buffer, componentDatatype : datatype, componentsPerAttribute : numTexCoordComponents, offsetInBytes : position3DAndHeightLength * sizeInBytes, strideInBytes : stride }]; } var numCompressed0 = 3; var numCompressed1 = 0; if (this.hasWebMercatorT || this.hasVertexNormals) { ++numCompressed0; } if (this.hasWebMercatorT && this.hasVertexNormals) { ++numCompressed1; stride = (numCompressed0 + numCompressed1) * sizeInBytes; return [{ index : attributes.compressed0, vertexBuffer : buffer, componentDatatype : datatype, componentsPerAttribute : numCompressed0, offsetInBytes : 0, strideInBytes : stride }, { index : attributes.compressed1, vertexBuffer : buffer, componentDatatype : datatype, componentsPerAttribute : numCompressed1, offsetInBytes : numCompressed0 * sizeInBytes, strideInBytes : stride }]; } return [{ index : attributes.compressed0, vertexBuffer : buffer, componentDatatype : datatype, componentsPerAttribute : numCompressed0 }]; }; TerrainEncoding.prototype.getAttributeLocations = function() { if (this.quantization === TerrainQuantization.NONE) { return attributesNone; } return attributes; }; TerrainEncoding.clone = function(encoding, result) { if (!defined(result)) { result = new TerrainEncoding(); } result.quantization = encoding.quantization; result.minimumHeight = encoding.minimumHeight; result.maximumHeight = encoding.maximumHeight; result.center = Cartesian3.clone(encoding.center); result.toScaledENU = Matrix4.clone(encoding.toScaledENU); result.fromScaledENU = Matrix4.clone(encoding.fromScaledENU); result.matrix = Matrix4.clone(encoding.matrix); result.hasVertexNormals = encoding.hasVertexNormals; result.hasWebMercatorT = encoding.hasWebMercatorT; return result; }; export default TerrainEncoding;