import Cartesian3 from './Cartesian3.js'; import defined from './defined.js'; import Iau2000Orientation from './Iau2000Orientation.js'; import JulianDate from './JulianDate.js'; import CesiumMath from './Math.js'; import Matrix3 from './Matrix3.js'; import Quaternion from './Quaternion.js'; /** * The Axes representing the orientation of a Globe as represented by the data * from the IAU/IAG Working Group reports on rotational elements. * @alias IauOrientationAxes * @constructor * * @param {IauOrientationAxes~ComputeFunction} [computeFunction] The function that computes the {@link IauOrientationParameters} given a {@link JulianDate}. * * @see Iau2000Orientation * * @private */ function IauOrientationAxes(computeFunction) { if (!defined(computeFunction) || typeof computeFunction !== 'function') { computeFunction = Iau2000Orientation.ComputeMoon; } this._computeFunction = computeFunction; } var xAxisScratch = new Cartesian3(); var yAxisScratch = new Cartesian3(); var zAxisScratch = new Cartesian3(); function computeRotationMatrix(alpha, delta, result) { var xAxis = xAxisScratch; xAxis.x = Math.cos(alpha + CesiumMath.PI_OVER_TWO); xAxis.y = Math.sin(alpha + CesiumMath.PI_OVER_TWO); xAxis.z = 0.0; var cosDec = Math.cos(delta); var zAxis = zAxisScratch; zAxis.x = cosDec * Math.cos(alpha); zAxis.y = cosDec * Math.sin(alpha); zAxis.z = Math.sin(delta); var yAxis = Cartesian3.cross(zAxis, xAxis, yAxisScratch); if (!defined(result)) { result = new Matrix3(); } result[0] = xAxis.x; result[1] = yAxis.x; result[2] = zAxis.x; result[3] = xAxis.y; result[4] = yAxis.y; result[5] = zAxis.y; result[6] = xAxis.z; result[7] = yAxis.z; result[8] = zAxis.z; return result; } var rotMtxScratch = new Matrix3(); var quatScratch = new Quaternion(); /** * Computes a rotation from ICRF to a Globe's Fixed axes. * * @param {JulianDate} date The date to evaluate the matrix. * @param {Matrix3} result The object onto which to store the result. * @returns {Matrix3} The modified result parameter or a new instance of the rotation from ICRF to Fixed. */ IauOrientationAxes.prototype.evaluate = function(date, result) { if (!defined(date)) { date = JulianDate.now(); } var alphaDeltaW = this._computeFunction(date); var precMtx = computeRotationMatrix(alphaDeltaW.rightAscension, alphaDeltaW.declination, result); var rot = CesiumMath.zeroToTwoPi(alphaDeltaW.rotation); var quat = Quaternion.fromAxisAngle(Cartesian3.UNIT_Z, rot, quatScratch); var rotMtx = Matrix3.fromQuaternion(Quaternion.conjugate(quat, quat), rotMtxScratch); var cbi2cbf = Matrix3.multiply(rotMtx, precMtx, precMtx); return cbi2cbf; }; /** * A function that computes the {@link IauOrientationParameters} for a {@link JulianDate}. * @callback IauOrientationAxes~ComputeFunction * @param {JulianDate} date The date to evaluate the parameters. * @returns {IauOrientationParameters} The orientation parameters. */ export default IauOrientationAxes;