import freezeObject from './freezeObject.js'; /** * Constants to determine how much time advances with each call * to {@link Clock#tick}. * * @exports ClockStep * * @see Clock * @see ClockRange */ var ClockStep = { /** * {@link Clock#tick} advances the current time by a fixed step, * which is the number of seconds specified by {@link Clock#multiplier}. * * @type {Number} * @constant */ TICK_DEPENDENT : 0, /** * {@link Clock#tick} advances the current time by the amount of system * time elapsed since the previous call multiplied by {@link Clock#multiplier}. * * @type {Number} * @constant */ SYSTEM_CLOCK_MULTIPLIER : 1, /** * {@link Clock#tick} sets the clock to the current system time; * ignoring all other settings. * * @type {Number} * @constant */ SYSTEM_CLOCK : 2 }; export default freezeObject(ClockStep);