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@@ -0,0 +1,797 @@
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+/**
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+ * @author mrdoob / http://mrdoob.com/
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+ */
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+function OBJLoader_plugin() {
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+ IV.THREE.OBJLoader = (function () {
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+
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+ // o object_name | g group_name
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+ var object_pattern = /^[og]\s*(.+)?/;
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+ // mtllib file_reference
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+ var material_library_pattern = /^mtllib /;
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+ // usemtl material_name
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+ var material_use_pattern = /^usemtl /;
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+
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+ function ParserState() {
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+
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+ var state = {
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+ objects: [],
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+ object: {},
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+
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+ vertices: [],
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+ normals: [],
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+ colors: [],
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+ uvs: [],
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+
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+ materialLibraries: [],
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+
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+ startObject: function (name, fromDeclaration) {
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+
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+ // If the current object (initial from reset) is not from a g/o declaration in the parsed
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+ // file. We need to use it for the first parsed g/o to keep things in sync.
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+ if (this.object && this.object.fromDeclaration === false) {
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+
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+ this.object.name = name;
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+ this.object.fromDeclaration = (fromDeclaration !== false);
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+ return;
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+
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+ }
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+
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+ var previousMaterial = (this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined);
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+
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+ if (this.object && typeof this.object._finalize === 'function') {
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+
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+ this.object._finalize(true);
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+
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+ }
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+
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+ this.object = {
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+ name: name || '',
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+ fromDeclaration: (fromDeclaration !== false),
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+
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+ geometry: {
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+ vertices: [],
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+ normals: [],
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+ colors: [],
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+ uvs: []
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+ },
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+ materials: [],
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+ smooth: true,
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+
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+ startMaterial: function (name, libraries) {
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+
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+ var previous = this._finalize(false);
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+
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+ // New usemtl declaration overwrites an inherited material, except if faces were declared
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+ // after the material, then it must be preserved for proper MultiMaterial continuation.
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+ if (previous && (previous.inherited || previous.groupCount <= 0)) {
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+
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+ this.materials.splice(previous.index, 1);
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+
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+ }
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+
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+ var material = {
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+ index: this.materials.length,
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+ name: name || '',
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+ mtllib: (Array.isArray(libraries) && libraries.length > 0 ? libraries[libraries.length - 1] : ''),
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+ smooth: (previous !== undefined ? previous.smooth : this.smooth),
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+ groupStart: (previous !== undefined ? previous.groupEnd : 0),
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+ groupEnd: -1,
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+ groupCount: -1,
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+ inherited: false,
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+
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+ clone: function (index) {
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+
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+ var cloned = {
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+ index: (typeof index === 'number' ? index : this.index),
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+ name: this.name,
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+ mtllib: this.mtllib,
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+ smooth: this.smooth,
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+ groupStart: 0,
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+ groupEnd: -1,
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+ groupCount: -1,
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+ inherited: false
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+ };
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+ cloned.clone = this.clone.bind(cloned);
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+ return cloned;
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+
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+ }
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+ };
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+
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+ this.materials.push(material);
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+
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+ return material;
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+
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+ },
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+
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+ currentMaterial: function () {
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+
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+ if (this.materials.length > 0) {
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+
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+ return this.materials[this.materials.length - 1];
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+
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+ }
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+
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+ return undefined;
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+
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+ },
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+
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+ _finalize: function (end) {
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+
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+ var lastMultiMaterial = this.currentMaterial();
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+ if (lastMultiMaterial && lastMultiMaterial.groupEnd === -1) {
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+
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+ lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
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+ lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
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+ lastMultiMaterial.inherited = false;
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+
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+ }
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+
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+ // Ignore objects tail materials if no face declarations followed them before a new o/g started.
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+ if (end && this.materials.length > 1) {
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+
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+ for (var mi = this.materials.length - 1; mi >= 0; mi--) {
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+
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+ if (this.materials[mi].groupCount <= 0) {
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+
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+ this.materials.splice(mi, 1);
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ // Guarantee at least one empty material, this makes the creation later more straight forward.
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+ if (end && this.materials.length === 0) {
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+
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+ this.materials.push({
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+ name: '',
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+ smooth: this.smooth
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+ });
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+
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+ }
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+
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+ return lastMultiMaterial;
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+
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+ }
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+ };
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+
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+ // Inherit previous objects material.
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+ // Spec tells us that a declared material must be set to all objects until a new material is declared.
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+ // If a usemtl declaration is encountered while this new object is being parsed, it will
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+ // overwrite the inherited material. Exception being that there was already face declarations
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+ // to the inherited material, then it will be preserved for proper MultiMaterial continuation.
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+
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+ if (previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function') {
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+
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+ var declared = previousMaterial.clone(0);
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+ declared.inherited = true;
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+ this.object.materials.push(declared);
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+
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+ }
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+
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+ this.objects.push(this.object);
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+
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+ },
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+
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+ finalize: function () {
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+
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+ if (this.object && typeof this.object._finalize === 'function') {
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+
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+ this.object._finalize(true);
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+
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+ }
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+
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+ },
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+
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+ parseVertexIndex: function (value, len) {
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+
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+ var index = parseInt(value, 10);
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+ return (index >= 0 ? index - 1 : index + len / 3) * 3;
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+
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+ },
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+
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+ parseNormalIndex: function (value, len) {
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+
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+ var index = parseInt(value, 10);
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+ return (index >= 0 ? index - 1 : index + len / 3) * 3;
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+
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+ },
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+
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+ parseUVIndex: function (value, len) {
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+
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+ var index = parseInt(value, 10);
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+ return (index >= 0 ? index - 1 : index + len / 2) * 2;
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+
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+ },
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+
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+ addVertex: function (a, b, c) {
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+
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+ var src = this.vertices;
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+ var dst = this.object.geometry.vertices;
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+
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+ dst.push(src[a + 0], src[a + 1], src[a + 2]);
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+ dst.push(src[b + 0], src[b + 1], src[b + 2]);
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+ dst.push(src[c + 0], src[c + 1], src[c + 2]);
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+
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+ },
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+
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+ addVertexPoint: function (a) {
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+
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+ var src = this.vertices;
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+ var dst = this.object.geometry.vertices;
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+
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+ dst.push(src[a + 0], src[a + 1], src[a + 2]);
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+
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+ },
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+
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+ addVertexLine: function (a) {
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+
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+ var src = this.vertices;
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+ var dst = this.object.geometry.vertices;
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+
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+ dst.push(src[a + 0], src[a + 1], src[a + 2]);
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+
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+ },
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+
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+ addNormal: function (a, b, c) {
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+
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+ var src = this.normals;
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+ var dst = this.object.geometry.normals;
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+
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+ dst.push(src[a + 0], src[a + 1], src[a + 2]);
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+ dst.push(src[b + 0], src[b + 1], src[b + 2]);
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+ dst.push(src[c + 0], src[c + 1], src[c + 2]);
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+
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+ },
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+
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+ addColor: function (a, b, c) {
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+
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+ var src = this.colors;
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+ var dst = this.object.geometry.colors;
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+
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+ dst.push(src[a + 0], src[a + 1], src[a + 2]);
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+ dst.push(src[b + 0], src[b + 1], src[b + 2]);
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+ dst.push(src[c + 0], src[c + 1], src[c + 2]);
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+
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+ },
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+
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+ addUV: function (a, b, c) {
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+
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+ var src = this.uvs;
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+ var dst = this.object.geometry.uvs;
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+
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+ dst.push(src[a + 0], src[a + 1]);
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+ dst.push(src[b + 0], src[b + 1]);
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+ dst.push(src[c + 0], src[c + 1]);
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+
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+ },
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+
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+ addUVLine: function (a) {
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+
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+ var src = this.uvs;
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+ var dst = this.object.geometry.uvs;
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+
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+ dst.push(src[a + 0], src[a + 1]);
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+
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+ },
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+
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+ addFace: function (a, b, c, ua, ub, uc, na, nb, nc) {
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+
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+ var vLen = this.vertices.length;
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+
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+ var ia = this.parseVertexIndex(a, vLen);
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+ var ib = this.parseVertexIndex(b, vLen);
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+ var ic = this.parseVertexIndex(c, vLen);
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+
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+ this.addVertex(ia, ib, ic);
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+
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+ if (ua !== undefined && ua !== '') {
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+
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+ var uvLen = this.uvs.length;
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+ ia = this.parseUVIndex(ua, uvLen);
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+ ib = this.parseUVIndex(ub, uvLen);
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+ ic = this.parseUVIndex(uc, uvLen);
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+ this.addUV(ia, ib, ic);
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+
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+ }
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+
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+ if (na !== undefined && na !== '') {
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+
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+ // Normals are many times the same. If so, skip function call and parseInt.
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+ var nLen = this.normals.length;
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+ ia = this.parseNormalIndex(na, nLen);
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+
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+ ib = na === nb ? ia : this.parseNormalIndex(nb, nLen);
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+ ic = na === nc ? ia : this.parseNormalIndex(nc, nLen);
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+
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+ this.addNormal(ia, ib, ic);
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+
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+ }
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+
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+ if (this.colors.length > 0) {
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+
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+ this.addColor(ia, ib, ic);
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+
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+ }
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+
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+ },
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+
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+ addPointGeometry: function (vertices) {
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+
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+ this.object.geometry.type = 'Points';
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+
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+ var vLen = this.vertices.length;
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+
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+ for (var vi = 0, l = vertices.length; vi < l; vi++) {
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+
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+ this.addVertexPoint(this.parseVertexIndex(vertices[vi], vLen));
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+
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+ }
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+
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+ },
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+
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+ addLineGeometry: function (vertices, uvs) {
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+
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+ this.object.geometry.type = 'Line';
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+
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+ var vLen = this.vertices.length;
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+ var uvLen = this.uvs.length;
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+
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+ for (var vi = 0, l = vertices.length; vi < l; vi++) {
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+
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+ this.addVertexLine(this.parseVertexIndex(vertices[vi], vLen));
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+
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+ }
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+
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+ for (var uvi = 0, l = uvs.length; uvi < l; uvi++) {
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+
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+ this.addUVLine(this.parseUVIndex(uvs[uvi], uvLen));
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+
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+ }
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+
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+ }
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+
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+ };
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+
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+ state.startObject('', false);
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+
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+ return state;
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+
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+ }
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+
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+ //
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+
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+ function OBJLoader(manager) {
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+
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+ this.manager = (manager !== undefined) ? manager : IV.THREE.DefaultLoadingManager;
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+
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+ this.materials = null;
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+
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+ }
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+
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+ OBJLoader.prototype = {
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+
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+ constructor: OBJLoader,
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+
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+ load: function (url, onLoad, onProgress, onError) {
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+
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+ var scope = this;
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+
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+ var loader = new IV.THREE.FileLoader(scope.manager);
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+ loader.setPath(this.path);
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+ loader.load(url, function (text) {
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+
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+ onLoad(scope.parse(text));
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+
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+ }, onProgress, onError);
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+
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+ },
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+
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+ setPath: function (value) {
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+
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+ this.path = value;
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+
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+ return this;
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+
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+ },
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+
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+ setMaterials: function (materials) {
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+
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+ this.materials = materials;
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+
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+ return this;
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+
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+ },
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+
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+ parse: function (text) {
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+
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+ console.time('OBJLoader');
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+
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+ var state = new ParserState();
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+
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+ if (text.indexOf('\r\n') !== -1) {
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+
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+ // This is faster than String.split with regex that splits on both
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+ text = text.replace(/\r\n/g, '\n');
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+
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+ }
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+
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+ if (text.indexOf('\\\n') !== -1) {
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+
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+ // join lines separated by a line continuation character (\)
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+ text = text.replace(/\\\n/g, '');
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+
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+ }
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+
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+ var lines = text.split('\n');
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+ var line = '', lineFirstChar = '';
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+ var lineLength = 0;
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+ var result = [];
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+
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+ // Faster to just trim left side of the line. Use if available.
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+ var trimLeft = (typeof ''.trimLeft === 'function');
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+
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+ for (var i = 0, l = lines.length; i < l; i++) {
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+
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+ line = lines[i];
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+
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+ line = trimLeft ? line.trimLeft() : line.trim();
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+
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+ lineLength = line.length;
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+
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+ if (lineLength === 0) continue;
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+
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+ lineFirstChar = line.charAt(0);
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+
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+ // @todo invoke passed in handler if any
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+ if (lineFirstChar === '#') continue;
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+
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+ if (lineFirstChar === 'v') {
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+
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+ var data = line.split(/\s+/);
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+
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+ switch (data[0]) {
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+
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+ case 'v':
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+ state.vertices.push(
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+ parseFloat(data[1]),
|
|
|
+ parseFloat(data[2]),
|
|
|
+ parseFloat(data[3])
|
|
|
+ );
|
|
|
+ if (data.length === 8) {
|
|
|
+
|
|
|
+ state.colors.push(
|
|
|
+ parseFloat(data[4]),
|
|
|
+ parseFloat(data[5]),
|
|
|
+ parseFloat(data[6])
|
|
|
+ );
|
|
|
+
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case 'vn':
|
|
|
+ state.normals.push(
|
|
|
+ parseFloat(data[1]),
|
|
|
+ parseFloat(data[2]),
|
|
|
+ parseFloat(data[3])
|
|
|
+ );
|
|
|
+ break;
|
|
|
+ case 'vt':
|
|
|
+ state.uvs.push(
|
|
|
+ parseFloat(data[1]),
|
|
|
+ parseFloat(data[2])
|
|
|
+ );
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } else if (lineFirstChar === 'f') {
|
|
|
+
|
|
|
+ var lineData = line.substr(1).trim();
|
|
|
+ var vertexData = lineData.split(/\s+/);
|
|
|
+ var faceVertices = [];
|
|
|
+
|
|
|
+ // Parse the face vertex data into an easy to work with format
|
|
|
+
|
|
|
+ for (var j = 0, jl = vertexData.length; j < jl; j++) {
|
|
|
+
|
|
|
+ var vertex = vertexData[j];
|
|
|
+
|
|
|
+ if (vertex.length > 0) {
|
|
|
+
|
|
|
+ var vertexParts = vertex.split('/');
|
|
|
+ faceVertices.push(vertexParts);
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Draw an edge between the first vertex and all subsequent vertices to form an n-gon
|
|
|
+
|
|
|
+ var v1 = faceVertices[0];
|
|
|
+
|
|
|
+ for (var j = 1, jl = faceVertices.length - 1; j < jl; j++) {
|
|
|
+
|
|
|
+ var v2 = faceVertices[j];
|
|
|
+ var v3 = faceVertices[j + 1];
|
|
|
+
|
|
|
+ state.addFace(
|
|
|
+ v1[0], v2[0], v3[0],
|
|
|
+ v1[1], v2[1], v3[1],
|
|
|
+ v1[2], v2[2], v3[2]
|
|
|
+ );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } else if (lineFirstChar === 'l') {
|
|
|
+
|
|
|
+ var lineParts = line.substring(1).trim().split(" ");
|
|
|
+ var lineVertices = [], lineUVs = [];
|
|
|
+
|
|
|
+ if (line.indexOf("/") === -1) {
|
|
|
+
|
|
|
+ lineVertices = lineParts;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ for (var li = 0, llen = lineParts.length; li < llen; li++) {
|
|
|
+
|
|
|
+ var parts = lineParts[li].split("/");
|
|
|
+
|
|
|
+ if (parts[0] !== "") lineVertices.push(parts[0]);
|
|
|
+ if (parts[1] !== "") lineUVs.push(parts[1]);
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ state.addLineGeometry(lineVertices, lineUVs);
|
|
|
+
|
|
|
+ } else if (lineFirstChar === 'p') {
|
|
|
+
|
|
|
+ var lineData = line.substr(1).trim();
|
|
|
+ var pointData = lineData.split(" ");
|
|
|
+
|
|
|
+ state.addPointGeometry(pointData);
|
|
|
+
|
|
|
+ } else if ((result = object_pattern.exec(line)) !== null) {
|
|
|
+
|
|
|
+ // o object_name
|
|
|
+ // or
|
|
|
+ // g group_name
|
|
|
+
|
|
|
+ // WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
|
|
|
+ // var name = result[ 0 ].substr( 1 ).trim();
|
|
|
+ var name = (" " + result[0].substr(1).trim()).substr(1);
|
|
|
+
|
|
|
+ state.startObject(name);
|
|
|
+
|
|
|
+ } else if (material_use_pattern.test(line)) {
|
|
|
+
|
|
|
+ // material
|
|
|
+
|
|
|
+ state.object.startMaterial(line.substring(7).trim(), state.materialLibraries);
|
|
|
+
|
|
|
+ } else if (material_library_pattern.test(line)) {
|
|
|
+
|
|
|
+ // mtl file
|
|
|
+
|
|
|
+ state.materialLibraries.push(line.substring(7).trim());
|
|
|
+
|
|
|
+ } else if (lineFirstChar === 's') {
|
|
|
+
|
|
|
+ result = line.split(' ');
|
|
|
+
|
|
|
+ // smooth shading
|
|
|
+
|
|
|
+ // @todo Handle files that have varying smooth values for a set of faces inside one geometry,
|
|
|
+ // but does not define a usemtl for each face set.
|
|
|
+ // This should be detected and a dummy material created (later MultiMaterial and geometry groups).
|
|
|
+ // This requires some care to not create extra material on each smooth value for "normal" obj files.
|
|
|
+ // where explicit usemtl defines geometry groups.
|
|
|
+ // Example asset: examples/models/obj/cerberus/Cerberus.obj
|
|
|
+
|
|
|
+ /*
|
|
|
+ * http://paulbourke.net/dataformats/obj/
|
|
|
+ * or
|
|
|
+ * http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf
|
|
|
+ *
|
|
|
+ * From chapter "Grouping" Syntax explanation "s group_number":
|
|
|
+ * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
|
|
|
+ * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
|
|
|
+ * surfaces, smoothing groups are either turned on or off; there is no difference between values greater
|
|
|
+ * than 0."
|
|
|
+ */
|
|
|
+ if (result.length > 1) {
|
|
|
+
|
|
|
+ var value = result[1].trim().toLowerCase();
|
|
|
+ state.object.smooth = (value !== '0' && value !== 'off');
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ // ZBrush can produce "s" lines #11707
|
|
|
+ state.object.smooth = true;
|
|
|
+
|
|
|
+ }
|
|
|
+ var material = state.object.currentMaterial();
|
|
|
+ if (material) material.smooth = state.object.smooth;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ // Handle null terminated files without exception
|
|
|
+ if (line === '\0') continue;
|
|
|
+
|
|
|
+ throw new Error('IV.THREE.OBJLoader: Unexpected line: "' + line + '"');
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ state.finalize();
|
|
|
+
|
|
|
+ var container = new IV.THREE.Group();
|
|
|
+ container.materialLibraries = [].concat(state.materialLibraries);
|
|
|
+
|
|
|
+ for (var i = 0, l = state.objects.length; i < l; i++) {
|
|
|
+
|
|
|
+ var object = state.objects[i];
|
|
|
+ var geometry = object.geometry;
|
|
|
+ var materials = object.materials;
|
|
|
+ var isLine = (geometry.type === 'Line');
|
|
|
+ var isPoints = (geometry.type === 'Points');
|
|
|
+ var hasVertexColors = false;
|
|
|
+
|
|
|
+ // Skip o/g line declarations that did not follow with any faces
|
|
|
+ if (geometry.vertices.length === 0) continue;
|
|
|
+
|
|
|
+ var buffergeometry = new IV.THREE.BufferGeometry();
|
|
|
+
|
|
|
+ buffergeometry.addAttribute('position', new IV.THREE.Float32BufferAttribute(geometry.vertices, 3));
|
|
|
+
|
|
|
+ if (geometry.normals.length > 0) {
|
|
|
+
|
|
|
+ buffergeometry.addAttribute('normal', new IV.THREE.Float32BufferAttribute(geometry.normals, 3));
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ buffergeometry.computeVertexNormals();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if (geometry.colors.length > 0) {
|
|
|
+
|
|
|
+ hasVertexColors = true;
|
|
|
+ buffergeometry.addAttribute('color', new IV.THREE.Float32BufferAttribute(geometry.colors, 3));
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if (geometry.uvs.length > 0) {
|
|
|
+
|
|
|
+ buffergeometry.addAttribute('uv', new IV.THREE.Float32BufferAttribute(geometry.uvs, 2));
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Create materials
|
|
|
+
|
|
|
+ var createdMaterials = [];
|
|
|
+
|
|
|
+ for (var mi = 0, miLen = materials.length; mi < miLen; mi++) {
|
|
|
+
|
|
|
+ var sourceMaterial = materials[mi];
|
|
|
+ var material = undefined;
|
|
|
+
|
|
|
+ if (this.materials !== null) {
|
|
|
+
|
|
|
+ material = this.materials.create(sourceMaterial.name);
|
|
|
+
|
|
|
+ // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
|
|
|
+ if (isLine && material && !(material instanceof IV.THREE.LineBasicMaterial)) {
|
|
|
+
|
|
|
+ var materialLine = new IV.THREE.LineBasicMaterial();
|
|
|
+ IV.THREE.Material.prototype.copy.call(materialLine, material);
|
|
|
+ materialLine.color.copy(material.color);
|
|
|
+ materialLine.lights = false;
|
|
|
+ material = materialLine;
|
|
|
+
|
|
|
+ } else if (isPoints && material && !(material instanceof IV.THREE.PointsMaterial)) {
|
|
|
+
|
|
|
+ var materialPoints = new IV.THREE.PointsMaterial({size: 10, sizeAttenuation: false});
|
|
|
+ IV.THREE.Material.prototype.copy.call(materialPoints, material);
|
|
|
+ materialPoints.color.copy(material.color);
|
|
|
+ materialPoints.map = material.map;
|
|
|
+ materialPoints.lights = false;
|
|
|
+ material = materialPoints;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!material) {
|
|
|
+
|
|
|
+ if (isLine) {
|
|
|
+
|
|
|
+ material = new IV.THREE.LineBasicMaterial();
|
|
|
+
|
|
|
+ } else if (isPoints) {
|
|
|
+
|
|
|
+ material = new IV.THREE.PointsMaterial({size: 1, sizeAttenuation: false});
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ material = new IV.THREE.MeshPhongMaterial();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ material.name = sourceMaterial.name;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ material.flatShading = sourceMaterial.smooth ? false : true;
|
|
|
+ material.vertexColors = hasVertexColors ? IV.THREE.VertexColors : IV.THREE.NoColors;
|
|
|
+
|
|
|
+ createdMaterials.push(material);
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Create mesh
|
|
|
+
|
|
|
+ var mesh;
|
|
|
+
|
|
|
+ if (createdMaterials.length > 1) {
|
|
|
+
|
|
|
+ for (var mi = 0, miLen = materials.length; mi < miLen; mi++) {
|
|
|
+
|
|
|
+ var sourceMaterial = materials[mi];
|
|
|
+ buffergeometry.addGroup(sourceMaterial.groupStart, sourceMaterial.groupCount, mi);
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if (isLine) {
|
|
|
+
|
|
|
+ mesh = new IV.THREE.LineSegments(buffergeometry, createdMaterials);
|
|
|
+
|
|
|
+ } else if (isPoints) {
|
|
|
+
|
|
|
+ mesh = new IV.THREE.Points(buffergeometry, createdMaterials);
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ mesh = new IV.THREE.Mesh(buffergeometry, createdMaterials);
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ if (isLine) {
|
|
|
+
|
|
|
+ mesh = new IV.THREE.LineSegments(buffergeometry, createdMaterials[0]);
|
|
|
+
|
|
|
+ } else if (isPoints) {
|
|
|
+
|
|
|
+ mesh = new IV.THREE.Points(buffergeometry, createdMaterials[0]);
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ mesh = new IV.THREE.Mesh(buffergeometry, createdMaterials[0]);
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ mesh.name = object.name;
|
|
|
+
|
|
|
+ container.add(mesh);
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ console.timeEnd('OBJLoader');
|
|
|
+
|
|
|
+ return container;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ return OBJLoader;
|
|
|
+
|
|
|
+ })();
|
|
|
+}
|