Sfoglia il codice sorgente

feat:修改地图文案

jinx 4 anni fa
parent
commit
3a461f996d
4 ha cambiato i file con 125 aggiunte e 118 eliminazioni
  1. 1 1
      IndoorViewerAPI.js
  2. 1 1
      api/configs
  3. 8 0
      css/style.css
  4. 115 116
      index.html

+ 1 - 1
IndoorViewerAPI.js

@@ -198822,7 +198822,7 @@ and limitations under the License.
 , function(t, e) {
     var n = "MapView/UI/MapAttribution.html";
     window.angular.module("ng").run(["$templateCache", function(t) {
-        t.put(n, '<span title="4dkankan, © PopSmart,  © 高德地图">4dkankan, © PopSmart,  © 高德地图</span>\n')
+        t.put(n, '<span title="4dkankan,  © 高德地图">4dkankan,  © 高德地图</span>\n')
     }
     ]),
     t.exports = n

+ 1 - 1
api/configs

@@ -804,7 +804,7 @@
 	},
 	"id": 64,
 	"name": "core.map.attribution",
-	"value": "© PopSmart,  © 高德地图",
+	"value": "  © 高德地图",
 	"type": "string",
 	"length": null,
 	"category": "map.appearance",

+ 8 - 0
css/style.css

@@ -1109,6 +1109,14 @@ button[title="放大镜"].active:hover svg {
     color: #fff !important;
 }
 
+measurement-list-toolbar .fa-check-square-o {
+    color: #fff;
+}
+
+.measurement-details-row .fa-check-square-o {
+    color: #fff;
+}
+
 .glyphicon-resize-full::before {
     color: #fff !important;
 }

+ 115 - 116
index.html

@@ -22,7 +22,7 @@
 <script type="text/javascript">
     const ossPrefix = 'https://laser.4dkankan.com/data/';
     const ossPrefixDep = 'https://laser.4dkankan.com/public/';
-    const sceneNum = '@replace';
+    const sceneNum = 't-iksBApb';
 </script>
 <script src="IndoorViewerAPI.js"></script>
 <script type="text/javascript" src="js/OBJExporter.js"></script>
@@ -58,52 +58,52 @@
         }
     };
     var DoorOpenCLose = function(e) {
-        var main_view = IV.getMainView();
-        // var model;
-        // var animations;
-        // var kfAnimations = [];
-        // var kfAnimationsLength = 0;
-
-        // var progress = 0;
-        // var lastTimestamp = 0;
-        // var pre_select_map_id = -1;
-        
-        // let path = './models/mesh/';
-        // var mtlLoader = new IV.THREE.MTLLoader()
-		// .setPath( path )
-		// .load('mesh.mtl', function ( materials ) {
-		// 	console.log(materials)
-		// 	materials.preload();
-			
-		// 	// 加载obj
-		// 	new IV.THREE.OBJLoader()
-		// 		.setMaterials( materials )
-		// 		.setPath( path )
-		// 		.load('mesh.obj', function ( object ) {
-		// 			// console.log(object)
-     						
-     	// 			// 设置旋转中心点
-	    //             //object.children[0].geometry.computeBoundingBox();
-
-		// 			//object.children[0].geometry.center()
-
-        //             object.position.x = 0;
-		// 			object.position.y = 0;
-        //             object.position.z = 0;
-		// 			// 将模型加入到场景
-		// 			scene.add( object );
-
-		// 		}, onProgress, onError );
-		// });
-        // OBJLoader_plugin();
-        // var loader = new IV.THREE.OBJLoader();
-        // loader.load('./models/mesh/mesh.obj', function (object) {
-        //     //controller = object.children[0];
-        //     var texture_loader = new IV.THREE.TextureLoader();
-        //     var material = new IV.THREE.MeshBasicMaterial();
-        //     main_view.scene.add(object);
-        // });
-    }
+            var main_view = IV.getMainView();
+            // var model;
+            // var animations;
+            // var kfAnimations = [];
+            // var kfAnimationsLength = 0;
+
+            // var progress = 0;
+            // var lastTimestamp = 0;
+            // var pre_select_map_id = -1;
+
+            // let path = './models/mesh/';
+            // var mtlLoader = new IV.THREE.MTLLoader()
+            // .setPath( path )
+            // .load('mesh.mtl', function ( materials ) {
+            // 	console.log(materials)
+            // 	materials.preload();
+
+            // 	// 加载obj
+            // 	new IV.THREE.OBJLoader()
+            // 		.setMaterials( materials )
+            // 		.setPath( path )
+            // 		.load('mesh.obj', function ( object ) {
+            // 			// console.log(object)
+
+            // 			// 设置旋转中心点
+            //             //object.children[0].geometry.computeBoundingBox();
+
+            // 			//object.children[0].geometry.center()
+
+            //             object.position.x = 0;
+            // 			object.position.y = 0;
+            //             object.position.z = 0;
+            // 			// 将模型加入到场景
+            // 			scene.add( object );
+
+            // 		}, onProgress, onError );
+            // });
+            // OBJLoader_plugin();
+            // var loader = new IV.THREE.OBJLoader();
+            // loader.load('./models/mesh/mesh.obj', function (object) {
+            //     //controller = object.children[0];
+            //     var texture_loader = new IV.THREE.TextureLoader();
+            //     var material = new IV.THREE.MeshBasicMaterial();
+            //     main_view.scene.add(object);
+            // });
+        }
         /*
         if (!IV.custom) { //自定义功能集合
             IV.custom = {};
@@ -137,84 +137,83 @@
         //     animations = collada.animations;
         //     kfAnimationsLength = animations.length;
 
-        //     model.scale.x = model.scale.y = model.scale.z = 1;
-        //     main_view.scene.add(model);
-        //     //main_view.overlayScene.add(model);
-        //     //map_scene.add(model)
-        //     for (var i = 0; i < kfAnimationsLength; ++i) {
-        //         var animation = animations[i];
-        //         var kfAnimation = new IV.THREE.KeyFrameAnimation(animation);
-        //         kfAnimation.timeScale = 1;
-        //         kfAnimations.push(kfAnimation);
-        //     }
-        //     door_animation_start(0);
-        //     animate(lastTimestamp);
-        // });
-
-        function door_animation_start(time) {
-            for (var i = 0; i < kfAnimationsLength; ++i) {
-                var animation = kfAnimations[i];
-
-                // if (animation.root.name === "animation_door1") {
-                //     console.log(animation.root.name)
-                for (var h = 0, hl = animation.hierarchy.length; h < hl; h++) {
-
-                    var keys = animation.data.hierarchy[h].keys;
-                    var sids = animation.data.hierarchy[h].sids;
-                    var obj = animation.hierarchy[h];
-                    if (keys.length && sids) {
-                        for (var s = 0; s < sids.length; s++) {
-                            var sid = sids[s];
-                            var next = animation.getNextKeyWith(sid, h, 0);
-                            if (next) next.apply(sid);
-                        }
-                        obj.matrixAutoUpdate = false;
-                        animation.data.hierarchy[h].node.updateMatrix();
-                        obj.matrixWorldNeedsUpdate = true;
+    //     model.scale.x = model.scale.y = model.scale.z = 1;
+    //     main_view.scene.add(model);
+    //     //main_view.overlayScene.add(model);
+    //     //map_scene.add(model)
+    //     for (var i = 0; i < kfAnimationsLength; ++i) {
+    //         var animation = animations[i];
+    //         var kfAnimation = new IV.THREE.KeyFrameAnimation(animation);
+    //         kfAnimation.timeScale = 1;
+    //         kfAnimations.push(kfAnimation);
+    //     }
+    //     door_animation_start(0);
+    //     animate(lastTimestamp);
+    // });
+
+    function door_animation_start(time) {
+        for (var i = 0; i < kfAnimationsLength; ++i) {
+            var animation = kfAnimations[i];
+
+            // if (animation.root.name === "animation_door1") {
+            //     console.log(animation.root.name)
+            for (var h = 0, hl = animation.hierarchy.length; h < hl; h++) {
+
+                var keys = animation.data.hierarchy[h].keys;
+                var sids = animation.data.hierarchy[h].sids;
+                var obj = animation.hierarchy[h];
+                if (keys.length && sids) {
+                    for (var s = 0; s < sids.length; s++) {
+                        var sid = sids[s];
+                        var next = animation.getNextKeyWith(sid, h, 0);
+                        if (next) next.apply(sid);
                     }
+                    obj.matrixAutoUpdate = false;
+                    animation.data.hierarchy[h].node.updateMatrix();
+                    obj.matrixWorldNeedsUpdate = true;
                 }
-                // }
-                animation.loop = false;
-                animation.play(time);
             }
+            // }
+            animation.loop = false;
+            animation.play(time);
         }
+    }
 
-        function animate(timestamp) {
-            var frameTime = (timestamp - lastTimestamp) * 0.001;
-            if (IV.custom.select_map_id && (pre_select_map_id !== IV.custom.select_map_id)) {
-                pre_select_map_id = IV.custom.select_map_id;
-                for (var i = 0; i < kfAnimationsLength; ++i) {
-                    kfAnimations[i].stop();
-                }
-                if (IV.custom.select_map_id === 2) {
-                    progress = 0;
-                    door_animation_start(6);
-                } else if (IV.custom.select_map_id === 3) {
-                    progress = 0;
-                    door_animation_start(0);
-                }
+    function animate(timestamp) {
+        var frameTime = (timestamp - lastTimestamp) * 0.001;
+        if (IV.custom.select_map_id && (pre_select_map_id !== IV.custom.select_map_id)) {
+            pre_select_map_id = IV.custom.select_map_id;
+            for (var i = 0; i < kfAnimationsLength; ++i) {
+                kfAnimations[i].stop();
+            }
+            if (IV.custom.select_map_id === 2) {
+                progress = 0;
+                door_animation_start(6);
+            } else if (IV.custom.select_map_id === 3) {
+                progress = 0;
+                door_animation_start(0);
+            }
 
+        }
+        //console.log(progress,max_progress,start,end)
+        if (progress >= 0 && progress < 6) {
+            for (var i = 0; i < kfAnimationsLength; ++i) {
+                //if (kfAnimations[i].root.name === "door1") {
+                kfAnimations[i].update(frameTime);
+                //}
             }
-            //console.log(progress,max_progress,start,end)
-            if (progress >= 0 && progress < 6) {
-                for (var i = 0; i < kfAnimationsLength; ++i) {
-                    //if (kfAnimations[i].root.name === "door1") {
-                    kfAnimations[i].update(frameTime);
-                    //}
-                }
-            } else if (progress >= 6) {
-                for (var i = 0; i < kfAnimationsLength; ++i) {
-                    kfAnimations[i].stop();
-                }
-                // progress = 0;
-                // door_animation_start();
+        } else if (progress >= 6) {
+            for (var i = 0; i < kfAnimationsLength; ++i) {
+                kfAnimations[i].stop();
             }
-            main_view.invalidateScene();
-            progress += frameTime;
-            lastTimestamp = timestamp;
-            requestAnimationFrame(animate);
+            // progress = 0;
+            // door_animation_start();
         }
-    
+        main_view.invalidateScene();
+        progress += frameTime;
+        lastTimestamp = timestamp;
+        requestAnimationFrame(animate);
+    }
 </script>
 <script src="./js/index.js"></script>