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@@ -524,9 +524,17 @@ export default class ConvertViews extends THREE.EventDispatcher{
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let pos12 = new THREE.Vector3().copy(panoPos1[(index + 1) % length])
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let pos12 = new THREE.Vector3().copy(panoPos1[(index + 1) % length])
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let pos21 = new THREE.Vector3().copy(panoPos2[index])
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let pos21 = new THREE.Vector3().copy(panoPos2[index])
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let pos22 = new THREE.Vector3().copy(panoPos2[(index + 1) % length])
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let pos22 = new THREE.Vector3().copy(panoPos2[(index + 1) % length])
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- let vec1 = new THREE.Vector3().subVectors(pos11, pos12).setY(0)
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- let vec2 = new THREE.Vector3().subVectors(pos21, pos22).setY(0)
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- let diffLon0 = math.getAngle(vec1, vec2, 'z')
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+ let vec1 = new THREE.Vector3().subVectors(pos11, pos12)
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+ let vec2 = new THREE.Vector3().subVectors(pos21, pos22)
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+
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+ if(sourceFakeApp.sceneType == "laser" ){
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+ vec1.setZ(0), vec2.setZ(0)
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+ }else{
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+ vec1.setY(0), vec2.setY(0)
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+ }
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+
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+ let diffLon0 = math.getAngle(vec1, vec2, sourceFakeApp.sceneType == "laser" ? 'z' : 'y')
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+
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diffLons.push(diffLon0)
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diffLons.push(diffLon0)
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diffLonAve += diffLon0
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diffLonAve += diffLon0
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index++
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index++
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