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@@ -1,3 +1,6 @@
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+
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+import math from './math.js'
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+
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export default class ConvertViews {
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constructor() {
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this.sourceApp = null
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@@ -7,7 +10,7 @@ export default class ConvertViews {
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this.KanKan = null
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}
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- bind(options = { sourceApp: null, targetApp: null }) {
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+ /* bind(options = { sourceApp: null, targetApp: null }) {
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if (options.sourceApp) {
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this.sourceApp = options.sourceApp
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this.player1 = this.sourceApp.core.get('Player')
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@@ -22,37 +25,217 @@ export default class ConvertViews {
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this.init()
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this.applyDiff(options.sourceApp || options.targetApp)
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}
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+ } */
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+
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+ init(viewer, dom2, sceneType, data) {
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+ //if (!this.player1.model.panos.list.length || !this.player2.model.panos.list.length) return
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+ this.needConvertAxis = sceneType == '4dkk'
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+ this.lastCamStatus = viewer.getCameraStatus()
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+
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+
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+ viewer.setNavigationMode(Glodon.Bimface.Viewer.NavigationMode3D.Walk)
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+ viewer.setFlySpeedRate(5)
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+ viewer.getViewer().setTransitionAnimationState(false) //setCameraStatus瞬间变化相机
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+
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+ viewer.addEventListener('Rendered', (e)=>{
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+ let info = viewer.getCameraStatus()
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+
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+ let poseChanged = !math.closeTo(this.lastCamStatus.position, info.position)
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+ || !math.closeTo(this.lastCamStatus.target, info.target)
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+ || !math.closeTo(this.lastCamStatus.fov, info.fov)
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+
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+ if(poseChanged){
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+
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+ this.send(info)
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+ }
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+
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+ this.lastCamStatus = info
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+
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+
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+
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+ /* aspect: 0.7879440258342304
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+ coordinateSystem: "world"
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+ far: 11485.989363357028
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+ fov: 45
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+ name: "persp"
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+ near: 1.1852000000072447
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+ position: {x: -1130.0432094639486, y: -6058.569138159733, z: 2265.9284566100446}
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+ target: {x: 310.3968263091223, y: -66.0595010237127, z: 1477.7045866099475}
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+ up: {x: 0, y: 1.534753124827774e-13, z: 1}
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+ version: 1
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+ zoom: 0 */
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+ })
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+
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+
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+ viewer.addEventListener( Glodon.Bimface.Viewer.Viewer3DEvent.ViewAdded,
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+ ()=>{
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+ this.loaded = true
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+ if(this.firstData){
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+ this.receive(this.firstData)
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+ }
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+ }
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+ )
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+
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+ this.receive(data)
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+
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+
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+
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+
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+ {
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+ this.lockCamera(true)
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+ let dom1 = viewer.getDomElement()
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+ dom1.addEventListener('mousedown',(e)=>{//传递到另一边的dom
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+ dom2.dispatchEvent(e) //试试
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+ })
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+ dom1.addEventListener('mousemove',(e)=>{//传递到另一边的dom
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+ dom2.dispatchEvent(e) //试试
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+ })
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+ dom1.addEventListener('mouseup',(e)=>{//传递到另一边的dom
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+ dom2.dispatchEvent(e) //试试
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+ })
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+ dom1.addEventListener('mousewheel',(e)=>{//传递到另一边的dom
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+ dom2.dispatchEvent(e) //试试
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+ })
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+ let stop = (e)=>{
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+ var event = document.createEvent('MouseEvents');
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+ event.initMouseEvent('mouseup', true, false, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null);
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+ dom2.dispatchEvent(event)
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+ }
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+ dom1.addEventListener('mouseout',stop)
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+ dom1.addEventListener('mouseover',stop)
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+
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+ }
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+ this.computeAveDiffLon()
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+
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}
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- init() {
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- if (!this.player1.model.panos.list.length || !this.player2.model.panos.list.length) return
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- this.diffLon = this.computeAveDiffLon()
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- this.diffQuaternion = new this.KanKan.THREE.Quaternion().setFromAxisAngle(new this.KanKan.THREE.Vector3(0, 1, 0), this.diffLon)
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- this.diffQuaternionInvert = this.diffQuaternion.clone().invert()
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+
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+
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+
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+
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+ receive(data){
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+
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+ if(!this.loaded){
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+ return this.firstData = data
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+ }
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+ /* if(this.isMaster){
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+ return //正在操作当前,不接收
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+ } */
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+
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+ let position, target
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+ let currStatus = viewer.getCameraStatus()
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+ if(data.position){
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+ position = new THREE.Vector3().copy(data.position)
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+ }else{
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+ position.copy(currStatus.position)
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+ }
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+ if(this.needConvertAxis){
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+ position = math.convertVector.YupToZup(position)
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+ }
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+
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+
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+ if(!data.target){
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+ if(data.quaternion){
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+ if(this.needConvertAxis){
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+ data.quaternion = math.convertQuaternion.YupToZup(data.quaternion)
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+ }
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+ let dir = new THREE.Vector3(0, 0, -1).applyQuaternion(data.quaternion)
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+ dir.applyQuaternion(this.diffQuaternion)/////!
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+ target.copy(position).add(dir)
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+ }
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+ }else{
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+ if(this.needConvertAxis){
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+ target = math.convertVector.YupToZup(target)
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+ }else{
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+ target.copy(data.target)
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+ }
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+ }
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+
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+ let msg = {
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+ position,
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+ target,
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+ up: new THREE.Vector3(0,0,1)
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+ }//前三个缺一不可
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+
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+ viewer.setCameraStatus(msg)
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+
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+
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+
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+
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+ //fov, near, far
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+
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+
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+
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}
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+
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+ send(info){
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+ let camera = viewer.getViewer().camera
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+
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+ let data = {
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+ position : info.position,
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+ quaternion : camera.quaternion,
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+ target : info.target,
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+ }
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+
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+
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+ }
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+
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+
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+ lockCamera(locked){
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+ this.locked = locked
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+ this.updateCtrlEnable()
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+ }
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+
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+ setPanoMode(state){
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+ this.isPanoMode = state
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+ this.updateCtrlEnable()
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+ }
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+
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+ updateCtrlEnable(){
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+ viewer.camera3D.enableRotate(this.locked ? false : true)
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+ viewer.enableShortcutKey((this.locked || this.isPanoMode) ? false : true) //键盘移动
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+ }
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+
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+
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+
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computeAveDiffLon() {
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//获取两个场景的lon偏差值
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//需要点的个数>1, 且两个场景点一一对应,位置接近且顺序一致
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-
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+ //pick两个点来计算
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let diffLonAve = 0,
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diffLons = []
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- let panoPos1 = this.player1.model.panos.list.map(e => e.position)
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- let panoPos2 = this.player2.model.panos.list.map(e => e.position)
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+ let panoPos1 = [//4dkk
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+
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+ ]
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+ let panoPos2 = [{
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+ x: -0.8948667986001945,
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+ y: -0.7200655233964686,
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+ z: 1.742798893355817
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+ },{
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+ x: -0.8675960783595227,
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+ y: 2.3758592370806317,
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+ z: 1.7428102653224462
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+ }]
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+
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let length = panoPos1.length
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+
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+ if(this.needConvertAxis){
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+ panoPos1 = panoPos1.map(e=>math.convertVector.YupToZup(e))
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+ }
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//挑选连续的两个点为向量来计算,如有123个漫游点,则选取12 23 31作为向量
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let index = 0
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while (index < length) {
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- let pos11 = new this.KanKan.THREE.Vector3().copy(panoPos1[index])
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- let pos12 = new this.KanKan.THREE.Vector3().copy(panoPos1[(index + 1) % length])
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- let pos21 = new this.KanKan.THREE.Vector3().copy(panoPos2[index])
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- let pos22 = new this.KanKan.THREE.Vector3().copy(panoPos2[(index + 1) % length])
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- let vec1 = new this.KanKan.THREE.Vector3().subVectors(pos11, pos12).setY(0)
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- let vec2 = new this.KanKan.THREE.Vector3().subVectors(pos21, pos22).setY(0)
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+ let pos11 = new THREE.Vector3().copy(panoPos1[index])
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+ let pos12 = new THREE.Vector3().copy(panoPos1[(index + 1) % length])
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+ let pos21 = new THREE.Vector3().copy(panoPos2[index])
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+ let pos22 = new THREE.Vector3().copy(panoPos2[(index + 1) % length])
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+ let vec1 = new THREE.Vector3().subVectors(pos11, pos12).setY(0)
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+ let vec2 = new THREE.Vector3().subVectors(pos21, pos22).setY(0)
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let diffLon = this.KanKan.Utils.math.getAngle(vec1, vec2, 'z')
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diffLons.push(diffLon)
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diffLonAve += diffLon
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@@ -62,10 +245,13 @@ export default class ConvertViews {
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console.log('diffLons', diffLons)
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diffLonAve /= length
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console.log('diffLonAve', diffLonAve)
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- return /* KanKan.THREE.MathUtils.radToDeg( */ diffLonAve /* ) */
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+
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+ this.diffQuaternion = new THREE.Quaternion().setFromAxisAngle(new THREE.Vector3(0, 1, 0), diffLonAve)
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+ this.diffQuaternionInvert = this.diffQuaternion.clone().invert()
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+
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}
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- applyDiff(app) {
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+ /* applyDiff(app) {
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//sourcePlayer -> targetPlayer
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if (!this.player1 || !this.player2 || this.targetApp.config.num == this.sourceApp.config.num) return //场景码相同的话返回
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if (this.player1.mode != this.player2.mode) return
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@@ -103,14 +289,14 @@ export default class ConvertViews {
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control1.target.addVectors(player1.model.panos.list[0].position, vec)
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player1.target.copy(control1.target)
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//修改position,保证方向一样
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- let dir = new this.KanKan.THREE.Vector3().subVectors(control2.camera.position /* player2.position */, control2.target)
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+ let dir = new this.KanKan.THREE.Vector3().subVectors(control2.camera.position , control2.target)
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dir.applyQuaternion(quaternion)
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player1.position = new this.KanKan.THREE.Vector3().addVectors(control1.target, dir)
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control1.camera.position.copy(player1.position)
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}
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control1.camera.quaternion.copy(player1.quaternion)
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- }
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+ } */
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/* applyDiff(app, data) {
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//sourcePlayer -> targetPlayer
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