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@@ -49,7 +49,7 @@ public class Scene3dNumServiceImpl extends ServiceImpl<IScene3dNumMapper, Scene3
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private int cachePageSize;
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@Value("${scene.num.threshold:10000}")
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private int threshold;
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- @Value("${scene.num.prefix:V4-}")
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+ @Value("${scene.num.prefix}")
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private String numPrefix;
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@Value("${scene.num.batchSize:100}")
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private int batchSize;
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@@ -106,35 +106,26 @@ public class Scene3dNumServiceImpl extends ServiceImpl<IScene3dNumMapper, Scene3
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@Override
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public void batchCreateSceneNum(boolean force) {
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- String lockKey = String.format(RedisLockKey.LOCK_BATCH_CREATE_NUM);
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- boolean lock = redisLockUtil.lock(lockKey, RedisKey.EXPIRE_TIME_10_MINUTE);
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- if(!lock){
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- return;
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- }
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- try {
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- if (!force) {
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- long count = this.count(new LambdaQueryWrapper<Scene3dNum>().eq(Scene3dNum::getUsed, CommonStatus.NO.code()));
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- if (count > threshold) {
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- return;
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- }
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+ if (!force) {
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+ long count = this.count(new LambdaQueryWrapper<Scene3dNum>().eq(Scene3dNum::getUsed, CommonStatus.NO.code()));
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+ if (count > threshold) {
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+ return;
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}
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- int batchCnt = threshold / batchSize + (threshold % batchSize > 0 ? 1 : 0);
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- for (int i = 0; i < batchCnt; i++){
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- Set<String> numSet = this.turnCreateSceneNum(batchSize);
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- List<Scene3dNum> scene3dNumList = numSet.parallelStream().map(num -> {
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- Scene3dNum scene3dNum = new Scene3dNum();
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- scene3dNum.setNum(num);
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- return scene3dNum;
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- }).collect(Collectors.toList());
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- try{
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- this.saveBatch(scene3dNumList);
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- }catch (Exception e){
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- log.error("场景码插入异常!");
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- e.printStackTrace();
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- }
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+ }
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+ int batchCnt = threshold / batchSize + (threshold % batchSize > 0 ? 1 : 0);
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+ for (int i = 0; i < batchCnt; i++){
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+ Set<String> numSet = this.turnCreateSceneNum(batchSize);
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+ List<Scene3dNum> scene3dNumList = numSet.parallelStream().map(num -> {
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+ Scene3dNum scene3dNum = new Scene3dNum();
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+ scene3dNum.setNum(num);
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+ return scene3dNum;
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+ }).collect(Collectors.toList());
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+ try{
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+ this.saveBatch(scene3dNumList);
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+ }catch (Exception e){
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+ log.error("场景码插入异常!");
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+ e.printStackTrace();
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}
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- }finally {
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- redisLockUtil.unlockLua(lockKey);
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}
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}
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