## v1.1 ### v1.1.6 - Support a three.js loading manager with a specified preloading tiles count. ### v1.1.4 - Support setting point cloud opacity and material transparency. ### v1.1.12 - Point cloud shader fixes: support 16bit intensity values and a custom point size. ### v1.1.10 - Detect and reset the tileset orientation when it is deeper in the hierarchy (workaround for DJI Terra exports). ### v1.1.8 - Added a `GeoTransform` option, supporting Web Mercator. New demo with _OpenStreetMap_. ### v1.1.5 - Fixed a bug where tileset geo-transformations were not correctly reset to 0. - Dispose KTX2 and DRACO loaders. - Support the `material` option in point cloud tilesets. ### v1.1.4 - Bump to Three.js r137. ### v1.1.3 - Bump to Three.js r133 and loaders.gl 3.1.4 ([issue #12](https://github.com/nytimes/three-loader-3dtiles/issues/12)). - Remove `loadersGlGltf`, `RDGLTFLoader.js`: Now supporting glTF parsing only via Three.JS. - Remove `initialTransform`: Now supoorting tileset transformation only via setting the matrix of the root Object3D. - Bug fixes in glTF tranversal and tile transformations ([issue #11](https://github.com/nytimes/three-loader-3dtiles/issues/11)). - Support for tilesets with shifted bounding volumes but no `transformMatrix` property (e.g. from _DJI Terra_). ## v1.0 ### v1.0.9 Orientation bug fix for point cloud elevation shader. ### v1.0.8 Better disposal of materials and textures. ### v1.0.7 Set tile transform by the root object3d's transform. Update transforms by default. ### v1.0.6 - Added UMD build. ### v1.0.3 - Fixes for NPM build. - Updates Webpack example. ### v1.0.1 - Name change. - Drone CI Integration. ### v1.0.0 - First public release!