CalculateLine.js 30 KB

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  1. function CalculateLine(layer){
  2. this.layer=layer;
  3. this.interval=wallThickness;
  4. this.interval2=partitionThickness;
  5. };
  6. //两点成一线
  7. CalculateLine.prototype.createLine=function(point1,point2)
  8. {
  9. if(point1.x==point2.x)
  10. {
  11. return {a:0,b:0,x:point1.x};
  12. }
  13. else if(point1.y==point2.y)
  14. {
  15. return {a:0,b:0,y:point1.y};
  16. }
  17. var parametera=(point1.y-point2.y)/(point1.x-point2.x);
  18. var parameterb=(point1.x*point2.y-point2.x*point1.y)/(point1.x-point2.x);
  19. var parameter={a:parametera,b:parameterb};
  20. return parameter;
  21. };
  22. //与line平行并且point在线上
  23. CalculateLine.prototype.createLine2=function(line,point)
  24. {
  25. var parameter={};
  26. if(line.a==0)
  27. {
  28. if(line.x)
  29. {
  30. parameter.a=0
  31. parameter.b=0
  32. parameter.x=point.x;
  33. }
  34. else if(line.y)
  35. {
  36. parameter.a=0
  37. parameter.b=0
  38. parameter.y=point.y;
  39. }
  40. }
  41. else
  42. {
  43. parameter.a=line.a;
  44. parameter.b=point.y-point.x*line.a;
  45. }
  46. return parameter;
  47. };
  48. //垂直线
  49. CalculateLine.prototype.getVerticalLine=function(line,point)
  50. {
  51. if(line.a==0)
  52. {
  53. if(line.hasOwnProperty('x'))
  54. {
  55. return {a:0,b:0,y:point.y};
  56. }
  57. else if(line.hasOwnProperty('y'))
  58. {
  59. return {a:0,b:0,x:point.x};
  60. }
  61. else
  62. {
  63. console.log("CalculateLine:64");
  64. return null;
  65. }
  66. }
  67. else
  68. {
  69. var tl={};
  70. tl.a=-1/line.a;
  71. var result=this.createLine2(tl,point);
  72. return result;
  73. }
  74. };
  75. //经过point且与line垂直的直线,该直线与line的交点
  76. CalculateLine.prototype.getJoinLinePoint=function(point,line)
  77. {
  78. var verticalLine=this.getVerticalLine(line,point);
  79. var join=this.getIntersectionPoint(line,verticalLine);
  80. return join;
  81. };
  82. //经过point且与line垂直的线
  83. CalculateLine.prototype.getLineForPoint=function(line,point)
  84. {
  85. var parameter={};
  86. if(line.a==0)
  87. {
  88. if(line.x)
  89. {
  90. parameter.a=0
  91. parameter.b=0
  92. parameter.x=point.x;
  93. }
  94. else if(line.y)
  95. {
  96. parameter.a=0
  97. parameter.b=0
  98. parameter.y=point.y;
  99. }
  100. }
  101. else
  102. {
  103. parameter.a=line.a;
  104. parameter.b=point.y-point.x*line.a;
  105. }
  106. return parameter;
  107. };
  108. //两条线的交点
  109. CalculateLine.prototype.getIntersectionPoint=function(parameter1,parameter2)
  110. {
  111. if(this.isParallel(parameter1,parameter2))
  112. {
  113. return null;
  114. }
  115. if(parameter1.a==0&&parameter2.a!=0)
  116. {
  117. if(parameter1.x)
  118. {
  119. return {x:parameter1.x,y:parameter2.a*parameter1.x+parameter2.b};
  120. }
  121. else if(parameter1.y)
  122. {
  123. return {x:(parameter1.y-parameter2.b)/parameter2.a,y:parameter1.y};
  124. }
  125. }
  126. else if(parameter2.a==0&&parameter1.a!=0)
  127. {
  128. if(parameter2.x)
  129. {
  130. return {x:parameter2.x,y:parameter1.a*parameter2.x+parameter1.b};
  131. }
  132. else if(parameter2.y)
  133. {
  134. return {x:(parameter2.y-parameter1.b)/parameter1.a,y:parameter2.y};
  135. }
  136. }
  137. else if(parameter2.a==0&&parameter1.a==0)
  138. {
  139. if(parameter1.hasOwnProperty('x')&&parameter2.hasOwnProperty('y'))
  140. {
  141. return {x:parameter1.x,y:parameter2.y};
  142. }
  143. else if(parameter1.hasOwnProperty('y')&&parameter2.hasOwnProperty('x'))
  144. {
  145. return {x:parameter2.x,y:parameter1.y};
  146. }
  147. else
  148. {
  149. return null;
  150. }
  151. }
  152. if(parameter1.a==parameter2.a)
  153. {
  154. return null;
  155. }
  156. var joinpointx=(parameter2.b-parameter1.b)/(parameter1.a-parameter2.a);
  157. var joinpointy=(parameter1.a*parameter2.b-parameter2.a*parameter1.b)/(parameter1.a-parameter2.a);
  158. var point={x:joinpointx,y:joinpointy};
  159. return point;
  160. };
  161. CalculateLine.prototype.getMid=function(point1,point2)
  162. {
  163. return {x:(point1.x+point2.x)/2,y:(point1.y+point2.y)/2};
  164. };
  165. //重合也返回false
  166. CalculateLine.prototype.isMid=function(value,value1,value2)
  167. {
  168. var min,max;
  169. if(value1>value2)
  170. {
  171. max=value1;
  172. min=value2;
  173. }
  174. else
  175. {
  176. max=value2;
  177. min=value1;
  178. }
  179. if(value>min&&value<max)
  180. {
  181. return true;
  182. }
  183. else
  184. {
  185. return false;
  186. }
  187. };
  188. //movPoint移动的点
  189. //fixPoint墙的另一头
  190. CalculateLine.prototype.getNewSymbolPoint=function(symbol2d,movPoint,fixPoint)
  191. {
  192. var newline=this.createLine(movPoint,fixPoint);
  193. var temp_line=this.getVerticalLine(newline,fixPoint);
  194. var point1={};
  195. var point2={};
  196. var angle=null;
  197. if(newline.a!=0)
  198. {
  199. angle=Math.atan(newline.a);
  200. }
  201. var symbol2dlength=symbol2d.getSymbolLen();
  202. var symbolMidPoint=this.getMid(symbol2d.geometry.point1,symbol2d.geometry.point2);
  203. //symbol不在墙面上就删除
  204. if(!this.segmentContainPoint(movPoint,fixPoint,symbol2d.geometry.point1)||!this.segmentContainPoint(movPoint,fixPoint,symbol2d.geometry.point2))
  205. {
  206. this.layer.deleteSymbol(symbol2d.id,symbol2d.attributes.wallId);
  207. }
  208. var distance =BABYLON.Vector2.Distance(fixPoint,symbolMidPoint);
  209. var temp={};
  210. if(newline.hasOwnProperty('x'))
  211. {
  212. point1.x=newline.x;
  213. point2.x=newline.x;
  214. if(movPoint.y>fixPoint.y)
  215. {
  216. temp.y=parseFloat(fixPoint.y)+parseFloat(distance);
  217. }
  218. else
  219. {
  220. temp.y=parseFloat(fixPoint.y)-parseFloat(distance);
  221. }
  222. point1.y=temp.y-symbol2dlength/2;
  223. point2.y=temp.y+symbol2dlength/2;
  224. }
  225. else if(newline.hasOwnProperty('y'))
  226. {
  227. point1.y=newline.y;
  228. point2.y=newline.y;
  229. if(movPoint.x>fixPoint.x)
  230. {
  231. temp.x=parseFloat(fixPoint.x)+parseFloat(distance);
  232. }
  233. else
  234. {
  235. temp.x=parseFloat(fixPoint.x)-parseFloat(distance);
  236. }
  237. point1.x=temp.x-symbol2dlength/2;
  238. point2.x=temp.x+symbol2dlength/2;
  239. }
  240. else
  241. {
  242. var db;
  243. if(angle>0)
  244. {
  245. db=distance/Math.sin(angle);
  246. }
  247. else
  248. {
  249. db=-distance/Math.sin(angle);
  250. }
  251. if(fixPoint.y>movPoint.y)
  252. {
  253. db=temp_line.b-db;
  254. }
  255. else
  256. {
  257. db=temp_line.b+db;
  258. }
  259. temp_line.b=db;
  260. var point=this.getIntersectionPoint(temp_line, newline);
  261. var endpoint=this.getDisPointsLine(newline,point,symbol2dlength/2,symbol2dlength/2);
  262. point1=endpoint.newpoint1;
  263. point2=endpoint.newpoint2;
  264. }
  265. return {point1:point1,point2:point2};
  266. };
  267. //点到线的距离
  268. CalculateLine.prototype.getDistancePointToLine=function(point,line)
  269. {
  270. if(line.a==0)
  271. {
  272. if(line.hasOwnProperty('x'))
  273. {
  274. return Math.abs(point.x-line.x);
  275. }
  276. else if(line.hasOwnProperty('y'))
  277. {
  278. return Math.abs(point.y-line.y);
  279. }
  280. else
  281. {
  282. return null;
  283. }
  284. }
  285. var a=-1/line.a;
  286. var b=point.y-a*point.x;
  287. var newline={a:a,b:b};
  288. var join=this.getIntersectionPoint(newline,line);
  289. return BABYLON.Vector2.Distance(point,join);
  290. };
  291. CalculateLine.prototype.containPoint=function(point1,point2,point)
  292. {
  293. var minX,maxX,minY,maxY;
  294. if(point1.x>point2.x)
  295. {
  296. maxX=point1.x;
  297. minX=point2.x;
  298. }
  299. else
  300. {
  301. maxX=point2.x;
  302. minX=point1.x;
  303. }
  304. if(point1.y>point2.y)
  305. {
  306. maxY=point1.y;
  307. minY=point2.y;
  308. }
  309. else
  310. {
  311. maxY=point2.y;
  312. minY=point1.y;
  313. }
  314. if(point.x>=minX&&point.x<=maxX&&point.y>=minY&&point.y<=maxY)
  315. {
  316. return true;
  317. }
  318. else
  319. {
  320. return false;
  321. }
  322. }
  323. CalculateLine.prototype.overbound=function(point1,point2,endPoint1,endPoint2)
  324. {
  325. var minX,maxX,minY,maxY,upX,upY,downX,downY;
  326. if(point1.x>point2.x)
  327. {
  328. maxX=point1.x;
  329. minX=point2.x;
  330. }
  331. else
  332. {
  333. maxX=point2.x;
  334. minX=point1.x;
  335. }
  336. if(point1.y>point2.y)
  337. {
  338. maxY=point1.y;
  339. minY=point2.y;
  340. }
  341. else
  342. {
  343. maxY=point2.y;
  344. minY=point1.y;
  345. }
  346. if(endPoint2.x>endPoint1.x)
  347. {
  348. upX=endPoint2.x;
  349. downX=endPoint1.x;
  350. }
  351. else
  352. {
  353. downX=endPoint2.x;
  354. upX=endPoint1.x;
  355. }
  356. if(endPoint2.y>endPoint1.y)
  357. {
  358. upY=endPoint2.y;
  359. downY=endPoint1.y;
  360. }
  361. else
  362. {
  363. downY=endPoint2.y;
  364. upY=endPoint1.y;
  365. }
  366. //没有超越边界
  367. if(downY<=minY&&upY>=maxY&&downX<=minX&&upX>=maxX)
  368. {
  369. return false;
  370. }
  371. else //超越了边界
  372. {
  373. return true;
  374. }
  375. };
  376. //两条相交的线段的夹角,永远小于180度
  377. CalculateLine.prototype.Angle=function(o,s,e)
  378. {
  379. var cosfi = 0,fi = 0, norm = 0;
  380. var dsx = s.x - o.x;
  381. var dsy = s.y - o.y;
  382. var dex = e.x - o.x;
  383. var dey = e.y - o.y;
  384. cosfi = dsx * dex + dsy * dey;
  385. norm = (dsx * dsx + dsy * dsy) * (dex * dex + dey * dey);
  386. cosfi /= Math.sqrt(norm);
  387. if (cosfi >= 1.0) return 0;
  388. //if (cosfi <= -1.0) return Math.PI;
  389. if (cosfi <= -1.0) return 180;
  390. fi = Math.acos(cosfi);
  391. if (180 * fi / Math.PI < 180)
  392. {
  393. return 180 * fi / Math.PI;
  394. }
  395. else
  396. {
  397. return 360 - 180 * fi / Math.PI;
  398. }
  399. };
  400. CalculateLine.prototype.Angle2=function(point2,point1,tempPoint2)
  401. {
  402. var angle=this.Angle(point2,point1,tempPoint2);
  403. var dx=point1.x-point2.x;
  404. var dy=point1.y-point2.y;
  405. if((dx>0&&dy>0)||(dx<0&&dy>0))
  406. {
  407. return 360-angle;
  408. }
  409. else
  410. {
  411. return angle;
  412. }
  413. };
  414. //point1,point2与point3,point4是否重合
  415. CalculateLine.prototype.equal4=function(point1,point2,point3,point4)
  416. {
  417. if(point1.x==point3.x&&point1.y==point3.y&&point2.x==point4.x&&point2.y==point4.y)
  418. {
  419. return true;
  420. }
  421. else if(point1.x==point4.x&&point1.y==point4.y&&point2.x==point3.x&&point2.y==point3.y)
  422. {
  423. return true;
  424. }
  425. else
  426. {
  427. return false;
  428. }
  429. };
  430. CalculateLine.prototype.getToward=function(point1,point2,point)
  431. {
  432. var line=this.createLine(point1,point2);
  433. if(line.a==0)
  434. {
  435. if(line.hasOwnProperty('x'))
  436. {
  437. if(point.x>point1.x)
  438. {
  439. return 1;
  440. }
  441. else
  442. {
  443. return -1;
  444. }
  445. }
  446. else if(line.hasOwnProperty('y'))
  447. {
  448. if(point.y>point1.y)
  449. {
  450. return 1;
  451. }
  452. else
  453. {
  454. return -1;
  455. }
  456. }
  457. }
  458. else
  459. {
  460. var b=point.y-line.a*point.x;
  461. if(b>line.b)
  462. {
  463. return 1
  464. }
  465. else
  466. {
  467. return -1;
  468. }
  469. }
  470. };
  471. CalculateLine.prototype.getToward2=function(point1,point2,point3,point4)
  472. {
  473. var line1=this.createLine(point1, point2);
  474. var line2=this.createLine(point3, point4);
  475. if(line1.a==0||line2.a==0)
  476. {
  477. var line;
  478. if(line1.a==0)
  479. {
  480. line=line1;
  481. }
  482. else
  483. {
  484. line=line2;
  485. }
  486. if(line.hasOwnProperty('x'))
  487. {
  488. if(point1.x>point3.x)
  489. {
  490. return 1;
  491. }
  492. else
  493. {
  494. return -1
  495. }
  496. }
  497. else
  498. {
  499. if(point1.y>point3.y)
  500. {
  501. return 1;
  502. }
  503. else
  504. {
  505. return -1
  506. }
  507. }
  508. }
  509. else if(line1.b>line2.b)
  510. {
  511. return 1;
  512. }
  513. else
  514. {
  515. return -1;
  516. }
  517. };
  518. /*
  519. * @
  520. * *
  521. * *
  522. * @
  523. * *
  524. * *
  525. * @
  526. * @表示交点
  527. * 沿着线与point距离distance的交点
  528. *
  529. * */
  530. CalculateLine.prototype.getDisPointsLine=function(line,point,distance1,distance2)
  531. {
  532. var newpoint1={};
  533. var newpoint2={};
  534. var result={};
  535. if(line.hasOwnProperty('x'))
  536. {
  537. newpoint1.x=line.x;
  538. newpoint1.y=point.y-distance1;
  539. newpoint2.x=line.x;
  540. newpoint2.y=point.y+distance2;
  541. }
  542. else if(line.hasOwnProperty('y'))
  543. {
  544. newpoint1.y=line.y;
  545. newpoint1.x=point.x-distance1;
  546. newpoint2.y=line.y;
  547. newpoint2.x=point.x+distance2;
  548. }
  549. else
  550. {
  551. var a=Math.atan(line.a);
  552. var t_line={a:-1/line.a};
  553. var line_ab2=this.createLine2(t_line,point);
  554. var join=this.getIntersectionPoint(line,line_ab2);
  555. newpoint1.x=join.x-distance1*Math.cos(a);
  556. newpoint1.y=join.y-distance1*Math.sin(a);
  557. newpoint2.x=join.x+distance2*Math.cos(a);
  558. newpoint2.y=join.y+distance2*Math.sin(a);
  559. }
  560. result.newpoint1=newpoint1;
  561. result.newpoint2=newpoint2;
  562. return result;
  563. };
  564. CalculateLine.prototype.driftY3=function(a,distance)
  565. {
  566. var c=1/Math.sqrt(1+a*a);
  567. var drift=distance/c;
  568. return drift;
  569. };
  570. CalculateLine.prototype.driftY=function(a,rate,type)
  571. {
  572. var c=1/Math.sqrt(1+a*a);
  573. if(type==2)
  574. {
  575. var drift=this.interval2/(rate*c);
  576. return drift;
  577. }
  578. else
  579. {
  580. var drift=this.interval/(rate*c);
  581. return drift;
  582. }
  583. };
  584. CalculateLine.prototype.driftY2=function(c,rate,type)
  585. {
  586. if(type==2)
  587. {
  588. var drift=this.interval2/(rate*c);
  589. return drift;
  590. }
  591. else
  592. {
  593. var drift=this.interval/(rate*c);
  594. return drift;
  595. }
  596. };
  597. //与line平行且两条线直接的距离是distance的两条线
  598. CalculateLine.prototype.getParallelLineForDistance=function(line,distance)
  599. {
  600. var meterdistance=5;
  601. var line1={};
  602. line1.a=line.a;
  603. line1.b=line.b;
  604. var meter1={};
  605. meter1.a=line.a;
  606. meter1.b=line.b;
  607. var line2={};
  608. line2.a=line.a;
  609. line2.b=line.b;
  610. var meter2={};
  611. meter2.a=line.a;
  612. meter2.b=line.b;
  613. if(line.a==0)
  614. {
  615. if(line.hasOwnProperty('x'))
  616. {
  617. var x=line.x;
  618. line1.x=x+distance;
  619. meter1.x=x+distance+meterdistance;
  620. line2.x=x-distance;
  621. meter2.x=x-distance-meterdistance;
  622. }
  623. else if(line.hasOwnProperty('y'))
  624. {
  625. var y=line.y;
  626. line1.y=y+distance;
  627. meter1.y=y+distance+meterdistance;
  628. line2.y=y-distance;
  629. meter2.y=y-distance-meterdistance;
  630. }
  631. }
  632. else
  633. {
  634. var angle=Math.atan(line.a);
  635. var db=Math.abs(distance/Math.cos(angle));
  636. var db2=Math.abs(meterdistance/Math.cos(angle));
  637. var b=line.b;
  638. line1.b=b+db;
  639. meter1.b=b+db+db2;
  640. line2.b=b-db;
  641. meter2.b=b-db-db2;
  642. }
  643. return {line1:line1,line2:line2,meter1:meter1,meter2:meter2};
  644. };
  645. //返回true表示平行
  646. CalculateLine.prototype.isParallel=function(line1,line2)
  647. {
  648. var fixed=this.layer.parameter.fixed;
  649. if(line1.a.toFixed(fixed)==0&&line2.a.toFixed(fixed)==0)
  650. {
  651. if(line1.hasOwnProperty('x')&&line2.hasOwnProperty('x'))
  652. {
  653. return true;
  654. }
  655. else if(line1.hasOwnProperty('y')&&line2.hasOwnProperty('y'))
  656. {
  657. return true;
  658. }
  659. else
  660. {
  661. return false;
  662. }
  663. }
  664. else if(line1.a.toFixed(fixed)==0||line2.a.toFixed(fixed)==0)
  665. {
  666. return false;
  667. }
  668. else if(line1.a.toFixed(fixed)==line2.a.toFixed(fixed))
  669. {
  670. return true;
  671. }
  672. else
  673. {
  674. return false;
  675. }
  676. };
  677. //与line1,line2平行且在他们中间
  678. CalculateLine.prototype.isParallelMid=function(line,line1,line2)
  679. {
  680. var min=null;
  681. var max=null;
  682. if(line.a==0)
  683. {
  684. if(line.hasOwnProperty('x'))
  685. {
  686. return this.isMid(line.x,line1.x,line2.x);
  687. }
  688. else if(line.hasOwnProperty('y'))
  689. {
  690. return this.isMid(line.y,line1.y,line2.y);
  691. }
  692. else
  693. {
  694. console.log("CalculateLine: 594");
  695. }
  696. }
  697. else
  698. {
  699. return this.isMid(line.b,line1.b,line2.b);
  700. }
  701. };
  702. //线段是否相交,并返回交点
  703. CalculateLine.prototype.isjoin=function(seg1,seg2)
  704. {
  705. var line1=this.createLine(seg1.point1,seg1.point2);
  706. var line2=this.createLine(seg2.point1,seg2.point2);
  707. var join=this.getIntersectionPoint(line1,line2);
  708. if(join==null)
  709. {
  710. return null;
  711. }
  712. if(this.middle(seg1.point1,seg1.point2,join)&&this.middle(seg2.point1,seg2.point2,join))
  713. {
  714. //相交
  715. return join;
  716. }
  717. else
  718. {
  719. return null;
  720. }
  721. };
  722. //线段和直线是否相交
  723. CalculateLine.prototype.isjoin2=function(seg,line)
  724. {
  725. var line1=this.createLine(seg.point1,seg.point2);
  726. var join=this.getIntersectionPoint(line1,line);
  727. if(join==null)
  728. {
  729. return false;
  730. }
  731. if(this.middle(seg.point1,seg.point2,join))
  732. {
  733. return true; //相交
  734. }
  735. else
  736. {
  737. return false;
  738. }
  739. };
  740. //线段和射线是否相交
  741. //radial表示射线,point1表示射线的点
  742. CalculateLine.prototype.isjoin3=function(seg,radial)
  743. {
  744. var line2=this.createLine(radial.point1,radial.point2);
  745. if(!this.isjoin2(seg,line2))
  746. {
  747. return false;
  748. }
  749. var line1=this.createLine(seg.point1,seg.point2);
  750. var join=this.getIntersectionPoint(line1,line2);
  751. if(join==null)
  752. {
  753. return false;
  754. }
  755. if(this.middle(seg.point1,seg.point2,join)&&(this.middle(radial.point1,join,radial.point2)||this.middle(radial.point1,radial.point2,join)))
  756. {
  757. return true;
  758. }
  759. else
  760. {
  761. return false;
  762. }
  763. };
  764. //point的坐标在point1,point2之间
  765. CalculateLine.prototype.middle=function(point1,point2,point)
  766. {
  767. var startX,startY,endX,endY;
  768. if(point1.x<point2.x)
  769. {
  770. startX=point1.x;
  771. endX=point2.x;
  772. }
  773. else
  774. {
  775. startX=point2.x;
  776. endX=point1.x;
  777. }
  778. if(point1.y<point2.y)
  779. {
  780. startY=point1.y;
  781. endY=point2.y;
  782. }
  783. else
  784. {
  785. startY=point2.y;
  786. endY=point1.y;
  787. }
  788. if(point.x>=startX&&point.x<=endX&&point.y>=startY&&point.y<=endY)
  789. {
  790. return true;
  791. }
  792. else
  793. {
  794. return false;
  795. }
  796. };
  797. //点在线上方还是下方
  798. //1表示在上方,0表示下方,-1表示其他情况如:重合等
  799. CalculateLine.prototype.isupdown=function(pt,line)
  800. {
  801. if(line.a==0)
  802. {
  803. if(line.hasOwnProperty('x'))
  804. {
  805. return -1;
  806. }
  807. else if(line.hasOwnProperty('y'))
  808. {
  809. if(pt.y==line.y)
  810. {
  811. return -1;
  812. }
  813. else if(pt.y<line.y)
  814. {
  815. return 0;
  816. }
  817. else
  818. {
  819. return 1;
  820. }
  821. }
  822. }
  823. else
  824. {
  825. var b=pt.y-line.a*pt.x;
  826. if(b>line.b)
  827. {
  828. return 1;
  829. }
  830. else if(b<line.b)
  831. {
  832. return 0;
  833. }
  834. else
  835. {
  836. return -1;
  837. }
  838. }
  839. }
  840. CalculateLine.prototype.getCenterPoint=function(p)
  841. {
  842. var ptCenter = {x:0,y:0};
  843. var i, j;
  844. var ai, atmp = 0, xtmp = 0, ytmp = 0;
  845. if (p == null||p.length<3)
  846. {
  847. return;
  848. }
  849. var n = p.length;
  850. for (i = n - 1, j = 0; j < n; i = j, j++)
  851. {
  852. ai = p[i].x * p[j].y - p[j].x * p[i].y;
  853. atmp += ai;
  854. xtmp += (p[j].x + p[i].x) * ai;
  855. ytmp += (p[j].y + p[i].y) * ai;
  856. }
  857. if (atmp != 0)
  858. {
  859. ptCenter.x = xtmp / (3 * atmp);
  860. ptCenter.y = ytmp / (3 * atmp);
  861. }
  862. return ptCenter;
  863. };
  864. CalculateLine.prototype.divisionBuildUseWall=function(wallinfo)
  865. {
  866. var points1=[];
  867. var points2=[];
  868. var height=[];
  869. for(var i=0;i<wallinfo.length;++i)
  870. {
  871. points1[i] = wallinfo[i].border1;
  872. points2[i] = wallinfo[i].border2;
  873. height[i] = wallinfo[i].height;
  874. }
  875. var area1=this.polygonArea(points1);
  876. var area2=this.polygonArea(points2);
  877. if(parseFloat(area1)>parseFloat(area2))
  878. {
  879. return {build:points1,use:points2,height:height};
  880. }
  881. else
  882. {
  883. return {build:points2,use:points1,height:height};
  884. }
  885. };
  886. CalculateLine.prototype.polygonArea=function(points)
  887. {
  888. var i, j;
  889. var area = 0;
  890. for (i = 0; i < points.length; i++)
  891. {
  892. j = (i + 1) % points.length;
  893. area += points[i].x * points[j].y;
  894. area -= points[i].y * points[j].x;
  895. }
  896. area /= 2;
  897. //return Math.abs(area)/(meter*meter);
  898. return parseFloat(Math.abs(area)/(meter*meter)).toFixed(2);
  899. };
  900. //经过点并与线段垂直的线与线段的交点在线段内
  901. //返回是true表示在
  902. CalculateLine.prototype.segmentContainPoint=function(point1,point2,point)
  903. {
  904. var line=this.createLine(point1,point2);
  905. var join=this.getJoinLinePoint(point,line);
  906. return this.containPoint(point1,point2,join);
  907. };
  908. CalculateLine.prototype.outinwallside=function(geometry)
  909. {
  910. var points = geometry.points;
  911. var type = geometry.wallType;
  912. var len=points.length;
  913. var useline=[];
  914. var builtline=[];
  915. var interval;
  916. if(type==2)
  917. {
  918. interval=this.interval2;
  919. }
  920. else
  921. {
  922. interval=this.interval;
  923. }
  924. if(len<2)
  925. {
  926. return;
  927. }
  928. else if(len==2)
  929. {
  930. var newline1={a:0,b:0};
  931. var newline2={a:0,b:0};
  932. var newrealine1={a:0,b:0};
  933. var newrealine2={a:0,b:0};
  934. var lineparameter=this.createLine(points[0],points[1]);
  935. if(lineparameter.hasOwnProperty('x'))
  936. {
  937. newrealine1.x=lineparameter.x+interval/2;
  938. newrealine2.x=lineparameter.x-interval/2;
  939. var pointin1={x:newrealine1.x,y:points[0].y};
  940. var pointin2={x:newrealine2.x,y:points[0].y};
  941. var pointout1={x:newrealine1.x,y:points[1].y};
  942. var pointout2={x:newrealine2.x,y:points[1].y};
  943. return {side1:[pointin1,pointin2],side2:[pointout1,pointout2]};
  944. }
  945. else if(lineparameter.hasOwnProperty('y'))
  946. {
  947. newrealine1.y=lineparameter.y+interval/2;
  948. newrealine2.y=lineparameter.y-interval/2;
  949. var pointin1={x:points[0].x,y:newrealine1.y};
  950. var pointin2={x:points[0].x,y:newrealine2.y};
  951. var pointout1={x:points[1].x,y:newrealine1.y};
  952. var pointout2={x:points[1].x,y:newrealine2.y};
  953. return {side1:[pointin1,pointin2],side2:[pointout1,pointout2]};
  954. }
  955. else
  956. {
  957. var points1=this.singpoints(points[0],lineparameter,type);
  958. var points2=this.singpoints(points[1],lineparameter,type);
  959. return {side1:[points1[0],points1[1]],side2:[points2[0],points2[1]]};
  960. }
  961. }
  962. else
  963. {
  964. var points1=[];
  965. var points2=[];
  966. for(var i=0;i<len;++i)
  967. {
  968. var point1,point2,point3;
  969. if(i==0)
  970. {
  971. point1=points[0];
  972. point2=points[1];
  973. }
  974. else if(i==len-1)
  975. {
  976. point1=points[i-1];
  977. point2=points[i];
  978. }
  979. else
  980. {
  981. point1=points[i-1];
  982. point2=points[i];
  983. point3=points[i+1];
  984. }
  985. var lineparameter=this.createLine(point1,point2);
  986. var newlineup1={a:0,b:0};
  987. var newlinedown1={a:0,b:0};
  988. var newlineup2={a:0,b:0};
  989. var newlinedown2={a:0,b:0};
  990. var joinpointdown1,joinpointup1,joinpointdown2,joinpointup2;
  991. if(lineparameter.a==0)
  992. {
  993. if(lineparameter.hasOwnProperty('x'))
  994. {
  995. newlineup1.x=lineparameter.x+interval/2;
  996. newlinedown1.x=lineparameter.x-interval/2;
  997. if(i==0||i==len-1)
  998. {
  999. if(i==0)
  1000. {
  1001. joinpointdown1={x:newlineup1.x,y:point1.y};
  1002. joinpointup1={x:newlinedown1.x,y:point1.y};
  1003. points1.push(joinpointdown1);
  1004. points2.push(joinpointup1);
  1005. }
  1006. else
  1007. {
  1008. joinpointdown1={x:newlineup1.x,y:point2.y};
  1009. joinpointup1={x:newlinedown1.x,y:point2.y};
  1010. if(this.hasPointIntersect(points[i-1], points[i], points1[points1.length-1], joinpointdown1))
  1011. {
  1012. points1.push(joinpointup1);
  1013. points2.push(joinpointdown1);
  1014. }
  1015. else
  1016. {
  1017. points1.push(joinpointdown1);
  1018. points2.push(joinpointup1);
  1019. }
  1020. }
  1021. continue;
  1022. }
  1023. }
  1024. else if(lineparameter.hasOwnProperty('y'))
  1025. {
  1026. newlineup1.y=lineparameter.y+interval/2;
  1027. newlinedown1.y=lineparameter.y-interval/2;
  1028. if(i==0||i==len-1)
  1029. {
  1030. if(i==0)
  1031. {
  1032. joinpointdown1={x:point1.x,y:newlineup1.y};
  1033. joinpointup1={x:point1.x,y:newlinedown1.y};
  1034. points1.push(joinpointdown1);
  1035. points2.push(joinpointup1);
  1036. }
  1037. else
  1038. {
  1039. joinpointdown1={x:point2.x,y:newlineup1.y};
  1040. joinpointup1={x:point2.x,y:newlinedown1.y};
  1041. if(this.hasPointIntersect(points[i-1], points[i], points1[points1.length-1], joinpointdown1))
  1042. {
  1043. points1.push(joinpointup1);
  1044. points2.push(joinpointdown1);
  1045. }
  1046. else
  1047. {
  1048. points1.push(joinpointdown1);
  1049. points2.push(joinpointup1);
  1050. }
  1051. }
  1052. continue;
  1053. }
  1054. }
  1055. }
  1056. else
  1057. {
  1058. newlineup1.a= lineparameter.a;
  1059. newlineup1.b= lineparameter.b+this.driftY2(this.sin(newlineup1.a),2,type);
  1060. newlinedown1.a= lineparameter.a;
  1061. newlinedown1.b= lineparameter.b-this.driftY2(this.sin(newlinedown1.a),2,type);
  1062. if(i==0||i==len-1)
  1063. {
  1064. var line={a:-1/lineparameter.a};
  1065. var templine;
  1066. if(i==0)
  1067. {
  1068. templine=this.createLine2(line,point1);
  1069. joinpointdown1=this.getIntersectionPoint(templine, newlineup1);
  1070. joinpointup1=this.getIntersectionPoint(templine, newlinedown1);
  1071. points1.push(joinpointdown1);
  1072. points2.push(joinpointup1);
  1073. }
  1074. else
  1075. {
  1076. templine=this.createLine2(line,point2);
  1077. joinpointdown1=this.getIntersectionPoint(templine, newlineup1);
  1078. joinpointup1=this.getIntersectionPoint(templine, newlinedown1);
  1079. if(this.hasPointIntersect(points[i-1], points[i], points1[points1.length-1], joinpointdown1))
  1080. {
  1081. points1.push(joinpointup1);
  1082. points2.push(joinpointdown1);
  1083. }
  1084. else
  1085. {
  1086. points1.push(joinpointdown1);
  1087. points2.push(joinpointup1);
  1088. }
  1089. }
  1090. continue;
  1091. }
  1092. }
  1093. var lineparameter2=this.createLine(point3,point2);
  1094. if(lineparameter2.a==0)
  1095. {
  1096. if(lineparameter2.hasOwnProperty('x'))
  1097. {
  1098. newlineup2.x=lineparameter2.x+interval/2;
  1099. newlinedown2.x=lineparameter2.x-interval/2;
  1100. }
  1101. else if(lineparameter2.hasOwnProperty('y'))
  1102. {
  1103. newlineup2.y=lineparameter2.y+interval/2;
  1104. newlinedown2.y=lineparameter2.y-interval/2;
  1105. }
  1106. }
  1107. else
  1108. {
  1109. newlineup2.a= lineparameter2.a;
  1110. newlineup2.b= lineparameter2.b+this.driftY2(this.sin(newlineup2.a),2,type);
  1111. newlinedown2.a= lineparameter2.a;
  1112. newlinedown2.b= lineparameter2.b-this.driftY2(this.sin(newlinedown2.a),2,type);
  1113. }
  1114. if(i==0)
  1115. {
  1116. var line={a:-1/lineparameter.a};
  1117. var templine=this.createLine2(line,point1);
  1118. joinpointdown1=this.getIntersectionPoint(templine, newlineup1);
  1119. joinpointup1=this.getIntersectionPoint(templine, newlinedown1);
  1120. points1.push(joinpointdown1);
  1121. points2.push(joinpointup1);
  1122. continue;
  1123. }
  1124. else if(i<len-1)
  1125. {
  1126. var joinpoint1=this.getIntersectionPoint(newlineup1, newlineup2);
  1127. var joinpoint2=this.getIntersectionPoint(newlinedown1, newlineup2);
  1128. var joinpoint3=this.getIntersectionPoint(newlineup1, newlinedown2);
  1129. var joinpoint4=this.getIntersectionPoint(newlinedown1, newlinedown2);
  1130. var prepoint1=points1[points1.length-1];
  1131. var prepoint2=points2[points2.length-1];
  1132. var tempoint=[];
  1133. if(!this.hasPointIntersect(prepoint1,joinpoint1,point1,point2)&&!this.hasPointIntersect(prepoint1,joinpoint1,point3,point2))
  1134. {
  1135. tempoint.push(joinpoint1);
  1136. }
  1137. if(!this.hasPointIntersect(prepoint1,joinpoint2,point1,point2)&&!this.hasPointIntersect(prepoint1,joinpoint2,point3,point2))
  1138. {
  1139. tempoint.push(joinpoint2);
  1140. }
  1141. if(!this.hasPointIntersect(prepoint1,joinpoint3,point1,point2)&&!this.hasPointIntersect(prepoint1,joinpoint3,point3,point2))
  1142. {
  1143. tempoint.push(joinpoint3);
  1144. }
  1145. if(!this.hasPointIntersect(prepoint1,joinpoint4,point1,point2)&&!this.hasPointIntersect(prepoint1,joinpoint4,point3,point2))
  1146. {
  1147. tempoint.push(joinpoint4);
  1148. }
  1149. if(tempoint.length==2)
  1150. {
  1151. if(parseFloat(BABYLON.Vector2.Distance(prepoint1,tempoint[0]))<parseFloat(BABYLON.Vector2.Distance(prepoint1,tempoint[1])))
  1152. {
  1153. points1.push(tempoint[1]);
  1154. }
  1155. else
  1156. {
  1157. points1.push(tempoint[0]);
  1158. }
  1159. }
  1160. else if(tempoint.length==1)
  1161. {
  1162. points1.push(tempoint[0]);
  1163. }
  1164. tempoint=[];
  1165. if(!this.hasPointIntersect(prepoint2,joinpoint1,point1,point2)&&!this.hasPointIntersect(prepoint2,joinpoint1,point3,point2))
  1166. {
  1167. tempoint.push(joinpoint1);
  1168. }
  1169. if(!this.hasPointIntersect(prepoint2,joinpoint2,point1,point2)&&!this.hasPointIntersect(prepoint2,joinpoint2,point3,point2))
  1170. {
  1171. tempoint.push(joinpoint2);
  1172. }
  1173. if(!this.hasPointIntersect(prepoint2,joinpoint3,point1,point2)&&!this.hasPointIntersect(prepoint2,joinpoint3,point3,point2))
  1174. {
  1175. tempoint.push(joinpoint3);
  1176. }
  1177. if(!this.hasPointIntersect(prepoint2,joinpoint4,point1,point2)&&!this.hasPointIntersect(prepoint2,joinpoint4,point3,point2))
  1178. {
  1179. tempoint.push(joinpoint4);
  1180. }
  1181. if(tempoint.length==2)
  1182. {
  1183. if(parseFloat(BABYLON.Vector2.Distance(prepoint2,tempoint[0]))<parseFloat(BABYLON.Vector2.Distance(prepoint2,tempoint[1])))
  1184. {
  1185. points2.push(tempoint[1]);
  1186. }
  1187. else
  1188. {
  1189. points2.push(tempoint[0]);
  1190. }
  1191. }
  1192. else if(tempoint.length==1)
  1193. {
  1194. points2.push(tempoint[0]);
  1195. }
  1196. }
  1197. }
  1198. return {side1:points1,side2:points2};
  1199. }
  1200. };
  1201. //墙的两边的点,不受其他墙的影响
  1202. //该墙既不平行于x轴也不平行于y轴
  1203. CalculateLine.prototype.singpoints=function(point,line,type)
  1204. {
  1205. var a=-1/line.a;
  1206. var b=point.y-point.x*a;
  1207. var line1={a:a,b:b};
  1208. var newrealine1={};
  1209. var newrealine2={};
  1210. newrealine1.a=line.a;
  1211. newrealine1.b=line.b+this.driftY2(this.sin(newrealine1.a),type)/2;
  1212. newrealine2.a=line.a;
  1213. newrealine2.b=line.b-this.driftY2(this.sin(newrealine2.a),type)/2;
  1214. var point1=this.getIntersectionPoint(line1, newrealine1);
  1215. var point2=this.getIntersectionPoint(line1, newrealine2);
  1216. var points=[];
  1217. points.push(point1);
  1218. points.push(point2);
  1219. return points;
  1220. };
  1221. //两个线段是否有交点
  1222. CalculateLine.prototype.hasPointIntersect=function(point1,point2,point3,point4)
  1223. {
  1224. var line1=this.createLine(point1, point2);
  1225. var line2=this.createLine(point3, point4);
  1226. var intersectp=this.getIntersectionPoint(line1,line2);
  1227. if(intersectp==null)
  1228. {
  1229. return false;
  1230. }
  1231. else
  1232. {
  1233. if(this.middle(point1,point2,intersectp)&&this.middle(point3,point4,intersectp))
  1234. {
  1235. return true;
  1236. }
  1237. else
  1238. {
  1239. return false;
  1240. }
  1241. }
  1242. };
  1243. CalculateLine.prototype.sin=function(a)
  1244. {
  1245. var c=1/Math.sqrt(1+a*a);
  1246. return c;
  1247. } ;
  1248. //判断逆时针还是顺时针
  1249. CalculateLine.prototype.isClockWise=function(points)
  1250. {
  1251. var pre,next;
  1252. var sub=0;
  1253. for(var i=0;i<points.length;++i)
  1254. {
  1255. if(i==0)
  1256. {
  1257. pre=points.length-1;
  1258. }
  1259. else
  1260. {
  1261. pre=i-1;
  1262. }
  1263. if(i==points.length-1)
  1264. {
  1265. next=0;
  1266. }
  1267. else
  1268. {
  1269. next=i+1;
  1270. }
  1271. var result=(points[i].x-points[pre].x)*(points[next].y-points[i].y)-(points[i].y-points[pre].y)*(points[next].x-points[i].x);
  1272. if(result>0)
  1273. {
  1274. ++sub;
  1275. }
  1276. else if(result<0)
  1277. {
  1278. --sub;
  1279. }
  1280. }
  1281. if(sub>0)
  1282. {
  1283. //逆时针
  1284. return 1;
  1285. }
  1286. else
  1287. {
  1288. //顺时针
  1289. return -1;
  1290. }
  1291. };
  1292. CalculateLine.prototype.getPositionIntersect3D=function(point1,point2,toward,thice,point)
  1293. {
  1294. var line=this.createLine(point1,point2);
  1295. var pt1={};
  1296. var pt2={};
  1297. if(line.a==0)
  1298. {
  1299. if(line.hasOwnProperty('x'))
  1300. {
  1301. if(toward==1)
  1302. {
  1303. pt1.x=point.x+thice;
  1304. pt1.y=point.y;
  1305. pt1.z=point.z;
  1306. pt2.x=point.x;
  1307. pt2.y=point.y;
  1308. pt2.z=point.z;
  1309. }
  1310. else
  1311. {
  1312. pt1.x=point.x-thice;
  1313. pt1.y=point.y;
  1314. pt1.z=point.z;
  1315. pt2.x=point.x;
  1316. pt2.y=point.y;
  1317. pt2.z=point.z;
  1318. }
  1319. }
  1320. else if(line.hasOwnProperty('y'))
  1321. {
  1322. if(toward==1)
  1323. {
  1324. pt1.z=point.z+thice;
  1325. pt1.x=point.x;
  1326. pt1.y=point.y;
  1327. pt2.z=point.z;
  1328. pt2.x=point.x;
  1329. pt2.y=point.y;
  1330. }
  1331. else
  1332. {
  1333. pt1.z=point.z-thice;
  1334. pt1.x=point.x;
  1335. pt1.y=point.y;
  1336. pt2.z=point.z;
  1337. pt2.x=point.x;
  1338. pt2.y=point.y;
  1339. }
  1340. }
  1341. return {point1:pt1,point2:pt2};
  1342. }
  1343. else
  1344. {
  1345. var line2=this.createLine(point1,point2);
  1346. if(toward==1)
  1347. {
  1348. line.b+=thice;
  1349. }
  1350. else
  1351. {
  1352. line.b-=thice;
  1353. }
  1354. var m_point={x:point.x,y:point.z};
  1355. pt1=this.getJoinLinePoint(m_point,line);
  1356. pt2=this.getJoinLinePoint(m_point,line2);
  1357. return {point1:{x:pt1.x,y:point.y,z:pt1.y},point2:{x:pt2.x,y:point.y,z:pt2.y}};
  1358. }
  1359. };
  1360. //判断正数
  1361. CalculateLine.prototype.checkRate=function(nubmer)
  1362. {
  1363. //判断字符串是否为数字 /^[0-9]+.?[0-9]*$/
  1364. //判断正整数 /^[1-9]+[0-9]*]*$/;
  1365. var re=/^\d+(?=\.{0,1}\d+$|$)/;
  1366. if (!re.test(nubmer))
  1367. {
  1368. //alert("请输入数字");
  1369. return false;
  1370. }
  1371. else
  1372. {
  1373. return true;
  1374. }
  1375. };
  1376. CalculateLine.prototype.checkRate2=function(nubmer)
  1377. {
  1378. var re=/^[-+]?[0-9]+(\.[0-9]+)?$/;
  1379. if (!re.test(nubmer))
  1380. {
  1381. //alert("请输入数字");
  1382. return false;
  1383. }
  1384. else
  1385. {
  1386. return true;
  1387. }
  1388. };