function Layer3D(layer) { this.layer = layer; this.paint = { value:null, beginPaint:false, currentId:null }; //模型集合 this.collectMeshes = { //能够引起碰撞的mesh collidableMeshes:[], //软饰 softDecorationMeshes:[], //门、窗、墙、地板等等 roomWallMeshes:[], glassBoxMeshes:[], //编辑模型的时候,出现的箭头 arrowMeshes:[] }; this.scene3D = new Scene3D(); this.materials; this.decorate3D; this.modelLoader; this.action3D; }; Layer3D.prototype.clearSymbol=function() { for(var i=0;i